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- BOOK ONE
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-
- This is the first in a series of adventure segments I have written
- up. It was played several years ago, and I am writing these based
- on my DM's notes and memory. The system is AD&D 2nd edition, tailored
- just a bit. I am going to call this series "The Adventurers" due to
- lack of a better term (the group never named themselves or did any
- world-shattering deeds to make a name...).
- This is written in a format similar to certain previous postings
- of this sort on this newsgroup. I have always written things up in
- this format, and it is what I am most comfortable with, so even
- though these may not read like a text story, they will be more fun
- to write. The dice rolls are not always invisible in these stories,
- but usually when they are there, they add to the sense of what is
- happening. Please email comments and/or criticisms so I will have
- some feedback on this work.
-
-
-
- -----------------------------------------------------------------------
-
-
- I. Introductions
-
-
-
- Winter was fast approaching. The place was Fax, on the Wild
- Coast far to the south and east of the city of Greyhawk. Cold winds
- blew a chill throughout the town, but within closed doors people
- were gathered in warm homes and taverns. Inside one such place,
- much of importance was going on...
- In a dim, candlelit corner of the Green Dragon Inn, an unusual
- assortment of individuals of all types had gathered, in response to a
- mysterious summons. They had all been waiting for a while at a
- large wooden table, and certainly some were getting anxious. The
- summons had come in different ways for different members of this
- group - some of them had received letters, while others had been
- told to meet here by strange, hooded messengers. A couple of the
- people at the table had heard rumors and showed up here tonight on
- a whim, to find that their advice had been correct. Something was
- indeed brewing at the Green Dragon Inn.
- Some of those gathered had already started talking amongst
- themselves.
-
- (silver-haired elf in purple robe): Greetings! I am Ged, priest of
- Boccob. And who might _you_ be?
- (stocky dwarf in chain mail): I am Mongo Thunderhead, youngest of
- the Clan Thunderhead and a great warrior!
- (very tall, rough-looking elf): You may call me...Belphanior.
- (powerfully built half-elf, in hides): Well met, sir! I am Peyote,
- he of the forests. This fellow to my right is Halbarad, also a traveler
- of the woodlands.
- (Halbarad, a woodsman in greenish-brown leather): Pleased to make
- your aquaintances.
- (gigantic human warrior, in hides, unshaven): Hmph. I am Krug.
- Mongo: Boy, are you ever. What do you do for a living?
- Krug: Kill things.
- Mongo: Oh.
-
- Also seated at the table are a figure in a shadowed black cloak,
- who has not said a word yet, and a nondescript human in old leather
- armor, who every so often orders another mug of ale for himself.
- Suddenly, a portly human, dressed in priestly robes, trips nearby the
- table and falls on his face.
-
- (priest): Ouch! (getting up) Hey! Are you guys here for the mission
- that I have heard about?
- Belphanior: Maybe.
- Ged: Who are you to ask us this?
- Priest: I am Rob, wandering healer and inventor. Pleased to make
- your acquaintance, yes I am. (dusts himself off and starts shaking
- hands with some of the others)
-
- As the group makes small talk, an elderly man approaches
- slowly. He surveys the group, with a slight nod of approval, and
- pulls up a chair for himself. He is thin and looks bedraggled.
-
- (old man): Greetings, noble adventurers. I am Cassius, he who took
- steps to gather you all here.
- Belphanior: Why have you done this? I trust that you have some
- reason?
- Ged: Quiet, fool. Pray continue, friend Cassius.
- Cassius: I have need of a capable and multi-talented group of
- individuals to transport something to another place for me. As I
- have business here every day, I cannot do it myself; thus, the need
- for all of you.
- Krug: Cashus, huh? I hope you have lot of money, Cashus, if I am to
- work with fools such as this (gesturing to Rob the priest).
- Ged: The everpresent element of greed manifests itself...
- Halbarad: Truly.
- Cassius: You will have to travel west and south, to Courwood, in the
- southern reach of Celene. There will be a hazardous patch of forest,
- as well as some light hills and plains. You must allow nothing to
- hinder you, for a close friend of mine in Courwood has need of that
- which you will be carrying.
- Belphanior: Which is...?
- Cassius: (pulls a dull metal tube from his cloak; it is about a foot
- long and three inches in diameter) This is your cargo. It has no
- intrinsic value but is very important to my associate in Courwood.
- Upon completion of this mission you will each receive two hundred
- coins of gold for your trouble.
- (nondescript human, unidentified as yet): We'll take half of that in
- advance.
- Ged: Have you a name, greedy one?
- (human): I am Peldor, swashbuckler supreme. I am sure that you'll be
- thankful that I'm along on this trip.
- Belphanior: Two hundred gold? Is that ALL?!?
- Krug: Two hundred gold fine with _me_.
- Cassius: As an advance payment, I will provide horses for you all to
- use on your trip...which will be returned to me when you are done, of
- course.
- Peldor: Of course.
- Ged: (eyeing Peldor with wary look)
- Cassius: Who will be the carrier of this cargo?
- Peldor: I'll take it!
- Halbarad, Ged, Mongo, Peyote: NO!
- Mongo: I'll carry it, thank you.
- Cassius: Very well. (hands the tube to Mongo) Here it is...
-
- The tavern is silent. Four mean-looking ruffians are making their way
- toward the table. They are dressed in dirty clothes and carry swords
- and crossbows. Arriving at the table, they unsheath their swords and
- one raises his crossbow.
-
- Peldor: (to DM) I unsheath one of my daggers and prepare to throw it.
- Mongo: Uh-oh.
- Ged: What is the meaning of this nonsense? Who are you people?
- Ruffian#1: Nobody move!
- Ruffian#2: (shoots Cassius in the chest)
- Mongo: Hey! (stands up) What'd they do that for? (draws sword)
- Peyote: (to DM) I loosen my sword in its sheath.
- Halbarad: (to DM) Ditto.
- Krug: (also stands up) Grunt. (downs last of his mug of ale)
- (unidentified shadowy figure): (whispering to itself)
-
- Suddenly, the room begins to fill with fog, especially in the
- immediate area of the ruffians. Some of the characters present
- don't waste any time taking advantage of this opportunity...
-
- Peldor: (missing from table)
- Halbarad, Krug, Mongo: (draw weapons and move to engage opponents)
- Krug: Good! A fray!
- Ruffian#1: (swings at Halbarad, misses)
- Krug: (hits one, ruffian#2) Die scum! (rolling very high damage
- for his two-handed sword, he slays his opponent) Hah! First blood
- to me! Cashus is avenged!
- Belphanior: (scores a minor cut on ruffian#3) Tell us who sent you
- and we might let you live!
- Ruffian#3: Never, dolt! (hits Belphanior) Surrender or die, that's
- what you can do!
- Belphanior: Ouch! Fuck!
- Ged: (off to the side, preparing a spell)
- Peyote: (trying to decide which spell to use)
- Rob: I cower in the corner.
- DM: Ok.
- Halbarad: (swings and hits ruffian#1, who collapses, dying)
- Peldor: (hits with backstab attempt, finishing Belphanior's opponent)
- That's the first of many victories you'll owe to the might of Peldor!
- Ruffian#4: (swings a mighty blow at Mongo, but it bounces harmlessly
- off of his chain mail)
- Mongo: Oof! Bastard! Let me show you how it's done! (Mongo got the
- worst initiative roll and goes last) (nails his opponent with a
- critical hit, slaying him instantly)
- DM: Mongo, that's...a head critical. His head flies off to the left.
- Belphanior: (to DM) Can I catch it?
- DM: Why? Oh, why not? Make a Dex check.
- Belphanior: (makes it easily) I've got the head!
- Ged: That's sick. (to DM) Forget the spell. I think things are well
- in hand now.
- Rob: Hey guys! Cassius is dying!
- Ged: (takes a look at the wound) Hmm. Poison most foul!
- Cassius: (with dying breath) Belegard! Seek Belegard in Courwood!
- Ack! (expires. His skin is covered in oozing sores, an effect of the
- poison on the bolt.)
- Ged: Is he beyond healing?
- DM: Dead as a doornail.
- Mongo: (surveying the tavern) Awfully quiet in here all of a sudden...
- Rob: Shouldn't we contact the authorities?
- Ged: It _would_ be the right thing to do...
- Belphanior: I think we had best leave, now, before things get any worse.
- Halbarad: Much as I hate to agree, that would be the best option at this
- point.
- Peldor: I search his pockets.
- DM: Whose pockets?
- Peldor: All of them. All the dead people.
- Peyote: (to shadowed person, who is still sitting in the corner as if
- nothing had happened) Our thanks, stranger. I, for one, noticed you
- create that fog, which methinks aided us to defeat those slayers.
- (shadowed one): You are most welcome, priest of the forest. I would
- like to join this quest, if I may.
- Peyote: Certainly, my fine fellow!
- Ged: (to DM) I cast detect evil. Does the shadowed one radiate any
- aura? For that matter, do _any_ of them give off such an aura?
- DM: No...not quite.
- (shadowed one): Have a care who you accuse of wrongdoing, elf...
- Halbarad: We have dallied here long enough.
- Mongo: Yeah! Let's split!
-
- The party exits the Green Dragon Inn, and finds, conveniently enough,
- a number of light horses saddled outside the tavern. Fortunately, they
- have all of their possessions with them, so they are able to leave the
- city fairly quickly. In a place such as Fax, though, the city guard, if
- it can be called that, is always slow to respond and slower still to ask
- any questions. It is midday as the group rides out of the city at a quick
- pace. They are headed southwest, toward the area called Courwood.
-
-
-
-
-
- THE PARTY THUS FAR:
-
- Belphanior, high elf fighter?
- Ged, grey elf priest/mage
- Halbarad, human ranger
- Krug, human fighter
- Mongo, dwarf fighter
- Peldor, human thief
- Peyote, half-elf fighter/druid
- Rob, human priest
- (unnamed), ? mage
-
-
-
-
-
- This is the second in a series of adventure segments I have written
- up. It was played several years ago, and I am writing these based
- on my DM's notes and memory. The system is AD&D 2nd edition, tailored
- just a bit. I am going to call this series "The Adventurers" due to
- lack of a better term (the group never named themselves or did any
- world-shattering deeds to make a name...).
- This is written in a format similar to certain previous postings
- of this sort on this newsgroup. I have always written things up in
- this format, and it is what I am most comfortable with, so even
- though these may not read like a text story, they will be more fun
- to write. The dice rolls are not always invisible in these stories,
- but usually when they are there, they add to the sense of what is
- happening. Please email comments and/or criticisms so I will have
- some feedback on this work.
-
-
-
- -----------------------------------------------------------------------
-
-
- II. Fun in the Wilderness
-
-
-
-
- The party has been riding for about four hours since they left Fax.
- They are riding on a well-used trail through some plains, and are headed
- in a southeasterly direction. Halbarad, the ranger, is riding about
- a hundred yards ahead to scout the terrain out.
-
- Mongo: Maybe this Belegard character can tell us what's so important
- about this tube.
- Belphanior: Let me see that. (examines the metallic tube) Whatever it
- is, it's pretty light. Hmm. No openings.
- Peldor: I bet _I_ could get it open.
- Peyote: Whoa! Dude! Halbarad returns!
- Halbarad: (riding hard) Riders approach!
- Krug: Hmph.
- Ged: How many?
- Halbarad: Six, and they appear to be brigands of some sort.
- Peldor: No mere brigand is a match for the mighty Peldor! I draw my
- sword and await these brigands.
-
- The six men approach on the path. They are dust-covered and look mean.
-
- Belphanior: I put on a mean face and stare at them.
- Peldor: Do they have any obvious valuables?
- Ged: Greetings, noble ones. How goes it?
- Soldier#1: Greetings, wanderers. (pauses) You had best be camping soon,
- for only the well-armed travel by night without fear of robbery...
- Mongo: I am well-armed.
- Krug: Yuh. My arms seem well to me.
- Soldier#2: Doubtless such experienced adventurers as yourselves have
- nothing to fear from any highway bandits.
- Ged: Well, fine then. Good night to you! (rides on)
- Soldier#1: Take care, travelers.
- Peyote: Later dudes. Peace.
- Peldor: I'll take the rear.
- Halbarad: I shall go scout out a campsite somewhere up ahead. (rides on
- ahead of Ged)
-
- Soon after, a suitable camping ground is found, and the group settles
- down about fifty feet off the road. Halbarad builds a fire, since it
- is getting colder every minute, while Peyote and Belphanior wander off
- to gather firewood. Ged and the unknown mage are studying their
- spellbooks, while Rob the priest prays quietly near the fire. Mongo
- has taken it upon himself to demonstrate his cooking proficiency (of
- which he is quite proud) by adding herbs and spices to the rations
- that the party is eating. Peldor is out wandering, supposedly to
- find more firewood. Krug is busy eating his rations (raw). When
- the fire is burning high, Halbarad goes to find yet more wood.
-
- Mongo: These may be just iron rations, but they'll be the best damn
- iron rations that anybody ever had!
- Ged: (looking up) Don't you touch my food! I'll have my meal
- without any strange seasonings, thank you.
- Mongo: If you want to be without the benefit of these many delicious,
- mouth-watering spices, fine.
- Krug: Fine. Munch munch.
- Peldor: (returns) Here's a dead squirrel, Mongo, can you make it
- taste better? (to DM) I try to slip the carcass into the soup pot.
- Mongo: Hey! Stay away from my kitchen!
- Krug: I'll eat it. Give it here.
-
- Suddenly, a number of snarling creatures appear around the campsite.
- Without any warning, they rush in, attacking at leisure.
-
- Krug: Wolves! (fails to be suprised and draws sword)
- Wolf#1: (tries to bite Krug but misses)
- Wolf#2: (bowls Mongo over, clawing and biting successfully)
- Wolf#3: (bites Ged successfully)
- Wolf#4: (bites and claws Rob successfully)
- Wolf#5: (claws Peldor successfully)
- Wolf#6: (barrels into unknown mage, knocking him over but only scoring
- with a claw attack)
- Wolf#7: (goes for the soup, ignoring the characters)
- DM: Now that everybody has been suprised, roll for next round's
- initiative.
- Krug: (hacks wolf that attacked him, inflicting a major wound. The
- wolf tries to limp away, blood pouring out of its side)
- Peldor: (stabs his wolf with a dagger, having no time to unsheath his
- sword. The wolf is scratched but continues to attack)
- Wolf#1: (retreating)
- Wolf#3: (fails to bite Ged)
- Wolf#4: (bites Rob again. Rob is hurting badly by this time)
- Rob: Help! I club it with my mace (fails to hit the wolf though)
- Wolf#2: (attacks don't get through Mongo's armor)
- Mage: (tries to put some distance between his attacker and himself. A
- long tear in his cloak shows a glimpse of jet-black skin to a few who
- happen to see.)
- Wolf#6: (chases mage)
- Wolf#5: (bites Peldor)
- Ged: Taste steel, foul vermin! (manages to hit his attacker with his
- mace, and rolls maximum damage, braining it)
- Wolf#3: (dies)
- Peldor: A lucky roll, no doubt.
- Mongo: Do I have time to draw my sword?
- DM: (rolls for chance) Nope.
- Mongo: Then I use the cooking pot I had in my hand and try to club the
- wolf. (rolls) Yes! (rolls maximum damage, killing the wolf) I
- knew it! The pot is mightier than the sword!
- Halbarad, Peyote, Belphanior: (returning) Oh shit! (drop firewood)
-
- Round three commences, with the three fresh fighters charging those
- wolves who are left. The melee ends soon thereafter, as might be expected
- when 60% of the party's heavy hitters suddenly join in. All wolves are
- dead or have fled. Everybody but the cavalry and Krug is wounded, and Rob
- and Peldor are in pretty bad shape. Ged commences healing on Rob, who is
- able to use his own healing spells on others once he is feeling better.
-
- Ged: Say, friend mage? (to the unknown wizard) You wouldn't perchance
- mind taking off your hood, would you?
- Mage: I'd rather not.
- Mongo: What manner of being are you? You're not _evil_, are you?!?!?
- Klug: Evil?
- Peyote: Yeah, man! What's the deal here anyway?
- Rob: Inquiring minds want to know. _I_ want to know.
- Mage: Oh all right! (pulls back hood. He is a drow elf.)
- Krug: Hmm.
- Ged: You must have powerful magic indeed to fool my detection spell.
- Halbarad: Have any of you considered that maybe he is _not_ evil?!?
- Mage: _I_ have...
- Peldor: Nobody is innately evil.
- Belphanior: Some of us just have to work at it...
- Ged: Hmph!
- Mage: I am a renegade from my homeland and do not follow such ways as
- you might have come to expect from the drow.
- Ged: What is your opinion of the mass acts of evil committed by drow
- everywhere? Well?
- Mage: Let's just say that I take a dim view.
- Halbarad: Well, there's no reason not to let him stay with us. After
- all he _did_ assist us in that tavern.
- Peyote: Agreed. Like, absolutely.
- Krug: Uh-huh.
- Mongo: You can't judge him by race, that wouldn't be fair.
- Mage: Another thing. I am not a "he" or a "him". My name is Alindyar
- Rillsifane, late of the clan Rillsifane, and I would prefer to be
- referred to as such.
- Belphanior: Okay, whatever you say, Such.
- Krug: Uh.
- Ged: Touchy, are we? I'll be watching you, dark elf...
-
- Krug piles the wolf bodies away from the camp, and the fire is built up
- high with all the firewood found nearby. The party sets up a defensive
- position with two on watch at all times. Despite all their worries and
- precautions, nothing else bothers them this night. Morning dawns on an
- exhausted and bedraggled party. They eat a cold breakfast in relative
- silence, some eyeing others suspiciously. About an hour later, after
- feeding and watering the horses, they pack up and ride on. They have a
- crude map of the area, and decide to save time by cutting through the
- nearby forest. This ideas thrills some but scares others. After about
- three hours of boring riding, a group of eight suspicious-looking men
- approaches from the other direction.
-
- Peldor: Suspicious-looking? Like me?
- Brigand#1: Ho there! Do us a faver and get off'a yer horses, yep!
- Brigand#2: At'll save us a'trouble o' havin' to knock yers off!
- Brigand#3: We'll take the cash, the horses, and the armor, an' I do
- mean _now_!
- Ged: You have got to be kidding! Go about your way or suffer dire
- consequences indeed, fools!
- Brigand#4: As you will, mate. Attack! (the brigands begin to ride
- for the party. Initiative is rolled.)
- Peldor: (throws dagger, hits brigand...#8. Critical hit, location
- turns out to be right eye)
- Brigand#8: Gack! @$#&%*! (dies right there on his horse)
- Ged: (magic missiles bandit#1)
- Bandit#1: Yie!
- Belphanior: I stand up in my saddle and prepare to tackle the nearest
- mounted bandit.
- DM: Oh really? Make a STR and a DEX check then.
- Belphanior: (rolls twice, both are under his stats) Okay!
- DM: ...
- Brigand#5: (tackled by an airborne Belphanior, he is knocked from his
- saddle onto the ground)
- Brigand#2: (swings at Halbarad, hits for a minor would)
- Brigand#3: (swings at Peyote, misses)
- Krug: (kills brigand#7 in a single blow) Snort!
- Brigand#4: (swings at Mongo, hits for 1 hp)
- Mongo: Ha ha! You'll have to do better than that! (swings sword and
- deals a serious blow)
- Brigand#6: (headed for Alindyar) I'll take out this wimp! (swings but
- misses)
- Alindyar: (since he didn't get interrupted, his spell is completed in
- a successful manner)
- Phantasmal force: (looks like a small winged demon) Aaaaaa! (the
- image attacks brigand#6, who, having an INT of 7, fail to save and
- suffers much illusionary damage)
- Brigand#6: Aaaaaa! (flees, pursued by the demon-image)
- Halbarad: (to DM) Say, you don't know the penalties for mounted melee,
- do you? Because I have riding proficiency and don't get penalized...
- DM: (not really prepared for questions like this at this juncture)
- Halbarad: (swings and hits brigand#2 easily with his axe, killing him)
- Peyote: (swings and misses brigand#3) Bogus, dude!
- Brigand#4: Run away! Run away! (he and the others still living flee)
- Belphanior: (wrestling with brigand#5 on the ground, works in a dagger
- attack and dispatches the bandit) Hah!
- Ged: Somebody get those fools!
- Phantasmal force: (returns to Alindyar)
- Ged: Phantasmal force, eh? Hmm.
- Belphanior: ...
- Halbarad: Let them go.
- Krug: (beats his chest and lets out a scream of victory, a la Tarzan)
-
- The party rests for a bit and heals their wounds as the DM contemplates
- mounted combat. Halbarad uses his animal handling skills to calm the
- horses who are jumpy, talking and cooing to them.
-
- DM: The horses are jumpy from the excitement. After all, they've never
- seen mounted combat either.
- Halbarad: I use my animal handling skills to calm them. I talk and coo
- to them.
- Ged: Coo?
-
- After ten rounds, the party resumes their journey. They are briefly
- harassed by eight kobolds at a later point, but the kobolds flee when
- challenged, instead of fighting.
-
- Belphanior: I shoot the last one in the back with my bow as he flees.
- (makes roll, kills the kobold)
- Krug: Nice shot.
- Ged: Boccob will not forgive you your sins in the afterlife, o killer
- of the defenseless...
- Peldor: Boccob? Prove that this Boccob exists, mage.
- Ged: Grr...
-
- At this point, the party reaches the Suss forest. The forest seems
- dark and foreboding. Thick gnarled trees stretch up into the sky. The
- noises of the forest - birds, squirrels, and the like - can be heard.
- The forest teems with life.
-
- Peyote: Say, this forest verily _teems_ with wildlife.
-
- They decide to camp right outside the forest. Many more precautions
- are taken this time, to the extent of Halbarad trying to talk to the
- nearby forest creatures (alas, something he cannot do yet). For some
- reason, nothing bothers the party this night, much to their suprise.
- The next morning they enter the forest, still heading southeast. The
- place grows dim as they progress deeper into it. Wildlife becomes
- scarce, and shadows abound. There could be things watching the party
- from a hundred different directions. At one point, a strange monkeylike
- creature is seen regarding them from a high perch. For no apparent
- reason, it bounds away through the trees, before Belphanior can shoot it
- with an arrow. The party stops for a late lunch; ahead of them, the
- ever-scouting Halbarad reports a "very foreboding" area.
-
-
-
-
-
- THE PARTY THUS FAR:
-
- Belphanior, high elf fighter?
- Ged, grey elf priest/mage
- Halbarad, human ranger
- Krug, human fighter
- Mongo, dwarf fighter
- Peldor, human thief
- Peyote, half-elf fighter/druid
- Rob, human priest
- Alindyar, drow elf mage
-
-
-
- NOTES: This was the episode that made famous Mongo's proficiency with
- the cooking pot (he wanted to take a weapon proficiency slot for it).
- Also, note the lack of deeds from Rob (his player missed this session)
- and the beginnings of Belphanior's bloodthirsty streak, and the manner
- of dialogue (hippie?) used now by Peyote's player.
-
-
-
-
-
- This is the third in a series of adventure segments I have written
- up. It was played several years ago, and I am writing these based
- on my DM's notes and memory. The system is AD&D 2nd edition, tailored
- just a bit (e.g. we use non-weapon proficiencies a lot).
- Someone has asked me to try to make the characters more unique and/or
- distinguishable by using what they say to personify them. Part of the
- problem is that there were 9 characters/players at the start of the
- campaign...this is too many to keep track of sometimes. Fortunately,
- this didn't last long, as different members of the group left or were
- phased out. I will work on their personalities, nevertheless, to try
- and get the characters to come across the right way.
-
-
-
- -----------------------------------------------------------------------
-
-
- III. Betrayal
-
-
-
-
- The party enters the foreboding area of the Suss Forest, which is even
- more dark and dismal than the previous parts. Its most distinguishing
- feature is an abundance of webs; the ground, trees, and branches overhead
- are covered with sticky strands of spider silk. Several skeletons litter
- the ground nearby, encased in webbing; one of these is prominent due to
- its plate mail which gleams in a few exposed spots.
-
- Peyote: Spiders, dude. It's gotta be spiders. We search the area.
- Halbarad: Carefully, of course.
- Ged: (casting light) I need somebody's staff to put this light on.
- Alindyar: Here. (hands over his wooden staff)
- Peyote: Fire it up, dude.
- Ged: (lights the staff)
- Peldor: I draw my sword. (to DM) Can I search any of the skeletons on
- the ground, without being noticed?
- Belphanior: (to DM) I look up, into the trees. What do I see?
- DM: Spiders. (to all) Suddenly a number of webs drop onto you from the
- trees above. Everybody roll initiative rolls, adding your DEX bonuses;
- any above 5 are caught in webs. (we use a d10, minus reaction bonus;
- low numbers go first, high numbers go last) And, the spiders are now
- landing on the ground to attack you all. They are giant spiders, in
- this case about most of a foot in diameter.
-
- Alindyar: (rolls a 7, and is webbed) Hmm.
- Belphanior: (rolls a 2, and dodges free of the webs) I charge out among
- the spiders!
- Ged: (rolls a 3, escaping the falling webs) (begins spellcasting)
- Halbarad: (rolls an 8, and is webbed) I must have tripped on a root or
- something...
- Krug: (rolls a 3, and is not webbed) Urg! Krug smash spiders!
- Mongo: (rolls a 9, and is webbed) Shit!
- Peldor: (rolls a 1, easily escaping the webs) Hah! Peldor, quickest of
- the quick! (to DM) I search the nearest body.
- Peyote: (rolls a 6, but his reaction adjustment pulls it down to a 5; not
- webbed) Whoa, man! I defend myself from any spiders that may be nearby
- me now.
- Rob: (rolls a 10, and is webbed)
-
- Peldor: (headed toward nearest body, is faced by a spider) I attack!
- (hits spider with a truly lucky blow - maximum damage! The spider
- splats all over the ground) There! I've done my part! (to DM) Now
- I search the bodies.
- Belphanior: (swings, rolls a fumble) ...
- DM: Belphanior, your sword bounces off of the ground and lands in a stray
- web nearby. Two spiders close in on you.
- Belphanior: ..!
- Krug: (swings his huge sword, cleaving a spider in two) Hurgh! Look
- like oatmeal!
- Ged: (lets magic missile fly, at the spider stalking him) Die, hairy
- fiend! (rolls 4 on the 4-sider)
- Spider#5: (blasted by the spell, now seriously wounded) (bites at Ged
- but misses. Could be attributed to trauma.)
- Peyote: (swings but misses) Uh-oh.
- Spider#6: (bites at Peyote, but misses)
- Spider#7: (goes for a random webbed target...a dice roll chooses Mongo)
- Mongo: Wait! I try to break out of the webs with my great strength!
- DM: You're getting there, but not in time. (rolls) The spider bit you,
- take 2 hp and make a save.
- Peyote: Poison most foul, dude.
- Mongo: (a dwarf with a high CON, he has no problem saving against poison
- and easily makes the roll)
- Spider#2: (bites at Belphanior but misses)
- Spider#3: (bites Belphanior but doesn't get through his clothing; this
- is how we describe near misses, given the AD&D system...)
- Belphanior: Whew! (waves hands and chants, sending a blinding spray of
- color at his opponents. They waver at least momentarily.)
- Peyote: Gnarly!
- Ged: (still trapped in webs of course) Hey! I didn't know he could do
- that! What gives?
- Alindyar: Methinks we have another mage in the party...
- Belphanior: Heh!
-
- DM: Round 2...
-
- Krug: (gets first action, except for Peldor, who is searching one of the
- old webbed skeletons nearby; Krug has weapon specialization and thus
- gets 3/2 attacks in melee with his two-handed sword, and this is his
- round to have two attacks. By the way, Mongo also is specialized, in
- his longsword) I come to help, dwarf! (moves to attack the spider
- that bit Mongo; swings twice, hits twice)
- Spider#7: (splat)
- Mongo: Thanks, pal.
- Krug: Welcome. (heads off toward someone else's spider)
- Ged: (swings mace at his wounded spider, barely hits, finishes it off)
- Belphanior: (stabs one of his two opponents, wounding it badly. Neither
- of the two is moving though.)
- Peyote: (slices at spider#6, wounding it)
- Spider#6: (misses Peyote)
- Peldor: (pocketing something, turns toward the melee)
-
- DM: Round 3...
-
- Peldor: (attacks Peyote's spider from behind, but misses) Whoops!
- Krug: (kills spider#2, the one that Belphanior did not wound yet) Ock!
- Belphanior: (swings, finishes off spider#3, the one he wounded) (to DM)
- I collect some spider guts, while they're still fresh.
- Spider#6: (turns and bites Peldor!)
- Peldor: (barely makes his poison save)
- DM: Hmm...that spider's poison sacs must have been low today.
- Peyote: (hits spider#6, killing it) There you go, guy! Sorry about that
- bite.
- Peldor: No problem. (to DM) Can I scavenge the spider's poison sacs?
- DM: Not without a chance of getting scratched and poisoned...
- Peldor: Err...okay.
- Belphanior: Hey! I'll try!
- DM: The spider is too crushed to have any poison sacs left. In fact, all
- of the spiders are.
- Ged: (carefully cutting webs off of those who were webbed) I could
- use some help here!
- Peyote: Certainly, my most wizardly friend! (moves to help)
- Peldor: I'll help too! (to DM) Can I pick their pockets as I cut them
- free?
- DM: ...no.
- Peldor: Oh. Well, I'll help anyway.
-
- Mere minutes later, the entire party is free, if a bit sticky.
-
- Halbarad: We search the entire area.
- Belphanior: I recover my sword.
- Peyote: And the trees too, man. I climb into the trees where the spiders
- made their humble abode and search there.
-
- DM: Okay. On the nearby ground you find a dull steel battleaxe, an old,
- broken two-handed sword, a dagger with a dirty gem in the pommel, a large
- bone, a dented helm, two iron spikes, a dead rotting rat, a rusted and
- rotten crossbow, a moldy arrow, and a large gem.
- (to Peyote only) In the trees, there is a rotten sack containing some
- silver coins, a ring, and a dull dagger. What do you want to do with
- this loot? (Being an honest fellow, Peyote doesn't steal any of it, and
- brings it all down from the tree.)
- Ged: We also search the bodies.
- DM: Okay, one is a skeletal human in rotted robes; he has a scroll case,
- a holy symbol, and three silver coins. A second skeleton is that of a
- dwarf in plate mail, he carries a dagger. The third corpse is a goblin,
- he is still fresh (still has meat) but has no loot. The last body is a
- very old one, it crumbles upon examination, leaving a small sack of gold
- coins behind.
- Ged: Let's take all the good stuff and store it in a sack.
- Peldor: I'll carry the sack!
- Mongo: No, _I'll_ carry it.
- Halbarad: (to DM) I search through the dust of the last corpse.
- DM: (to Halbarad) You find a ring...
- Halbarad: Hey everybody! We got this also! (tosses ring into the pile
- of "good" stuff that is forming.)
- Ged: Boccob thanks you, noble one. He will thank you even more, surely,
- if that ring is magical.
- Peldor: And even more if you get it, right, elf? I would have kept it...
- Halbarad: Boccob is welcome, priest.
- Peldor: Boccob is puny! Puny, I say!
-
- The party divines the following magical items: the battleaxe, the scroll
- (inside the scroll case, of course; it's a priest scroll), dull dagger
- from tree, ring from dusty corpse. Halbarad takes the battleaxe, for now;
- Ged gets the scroll, and the dagger and ring are put along with the coins
- and the dagger w/gem, gem, and ring from tree (all nonmagical of course).
-
- The party continues through the forest for a couple of days. The dark
- part of the place, so to speak, seems to be past. They do encounter a
- pack of giant ants, but Alindyar gives them some of his iron rations,
- and they ignore the party and eat the food. The next day, they find a
- river which is supposed to flow out of the forest, and follow it. Near
- the edge of the forest, a giant turtle crawls out of the (slow-moving)
- river. Despite Mongo's desire to cook it for the party, they leave it
- alone, and continue on their way. The river must be crossed, and they
- do so by building a makeshift bridge out of logs. The next morning,
- Halbarad finds a strange footprint, and nearby an old, long unused path...
- he follows it using his ranger skills, to a point where it deviates away
- from the river, their intended course. Discussion ensues, but is soon
- punctuated...
-
- DM: A trio of large, furry creatures amble from the old path toward you.
- They carry huge axes and don't look friendly.
- Halbarad: How tall are they?
- DM: About 8' or so.
- Peyote: Bugbears? Most evil dudes...
- Ged: I retreat to the rear of the party.
- Alindyar: Likewise.
- Rob: Yeah, me too! (trips on a root and runs into a tree) Ow!
-
- Mongo, Halbarad, and Krug form a front line of defense, with Belphanior
- and Peyote behind them as a secondary line of either spell-casters or
- sword-swingers (whatever is needed), and the other three in the rear.
- Peldor is nowhere to be seen. The bugbears close in and initiative is
- rolled. The order of events:
-
- Halbarad: (slices at bugbear#1, hitting for what seems like a good
- amount of damage) Take that, ape!
- Bugbear#1: (laughs) (hits Halbarad, a truly hefty blow) Ug!
- Halbarad: Ouch!
- Mongo: I think they speak your language, Krug.
- Krug: (swings at bugbear#2, misses) Fuck! Shut up!
- Bugbear#2: (hits Krug, scores an unprecedented 11 hp of damage) Die
- puny human!
- Krug: Urk. (keels over, at an even 0 hp)
- Bugbear#3: (hits Mongo, and like his companions, does serious damage)
- Mongo: Shit!
- Peyote: (closer to the fallen Krug, steps over him to the front line)
- Belphanior: (stops spell casting to drag Krug's bleeding body out of
- the line of fire) Here priests, heal this man!
- Rob: (begins spell casting to heal Krug)
- Ged: Heal? (magic missiles bugbear#3) Take that, oversized ape!
- Bugbear#3: (laughs at the smoking hole in his hide) Hk! Didn't hurt!
- Alindyar: (in the interest of saving his magic, throws a dagger, but
- misses by a long shot)
- Mongo: So I get to go last again, huh? (swings sword at bugbear#3, but
- misses) Damn! Shit! @$&*#%!!
-
- DM: Round 2...
-
- Krug: (alive, but unconscious, has been moved away)
- Halbarad: (swings, misses bugbear#1) Crap!
- Bugbear#2: (smashes Peyote with a deadly blow)
- Peyote: (suddenly down to 1 hp) I retreat...
- Belphanior: (yanks Peyote back and rushes up to fight his opponent) I'll
- take care of this mess! (swings and misses) Err...okay, maybe not.
- Bugbear#1: (misses Halbarad)
- Bugbear#3: (hits Mongo with a glancing blow)
- Mongo: (down to 3 hp and goes last in this round) Fuck! FUCK!
- DM: Do you want to retreat?
- Mongo: Hell no!
- Ged: (no more offensive spells in his mighty 1st level arsenal.. :) I
- think we're in big trouble folks...
- Rob: (only has healing magic on hand) I unsling my mace and run around
- the others, to try and hit one of the bugbears.
- DM: Okay, roll.
- Rob: (misses) Uh..
- Alindyar: (does nothing)
- Mongo: (swings at bugbear#3, twice, since this is the 2-attack round of
- his 3/2 attack capability with the longsword specialization) A 16!
- A _20_!!!! YES!!! (dual blows, one a critical hit...)
- Bugbear#3: (dies, cut in half at the waist)
-
- A cheer goes up from the party...
-
- DM: Round 3...
-
- Bugbear#1: (hits Halbarad) Grunt!
- Halbarad: (now seriously hurting) I think about backing up...
- Peldor: (in position behind bugbear#1) Here comes Peldor to save the day!
- DM: (to Peldor) Make another move silently check, Peldor.
- Peldor: (passes with no problem) (attacks with a backstab) (hits with
- longsword for double damage)
- Bugbear#1: (collapses)
- Belphanior: (attacks simultaneously with bugbear#2) (hits bugbear#2 at
- the same time as the monster hits him. The bugbear shrugs off the minor
- cut, while Belphanior is direly wounded...)
- Belphanior: (down to -1 hp) Ack! (falls)
- Peyote: Heinous!
- Ged: Well, at least _somebody_ hit the killer bugbear. His sacrifice was
- not in vain.
- Peldor: (to DM) I try to look in Belphanior's pockets.
- Halbarad: (attacks the remaining bugbear, but misses) I retreat and bind
- my wounds.
- Belphanior: Yeah! I bind _my_ wounds too!
- Ged: You can't bind your wounds, fool. You're _dead_!
- Belphanior: Oh yeah.
- Peldor: I'll bind his wounds for him.
- Peyote: I cure some light wounds on Belphanior.
- Mongo: (attacks bugbear, hits, inflicts mighty damage) Hey! I'm on a
- friggin' roll here!
- Alindyar: (throws a dagger at the bugbear, perchance hitting it and
- causing the final damage necessary to send it to its maker)
- Peldor: (has filched a few coins from Belphanior's pouch) I search the
- bugbears.
- DM: Bugbears don't have pockets...they have no treasure except their
- weapons. These were _poor_ bugbears.
- Ged: Do their weapons look to be of good quality?
- DM: Not quite. They are rusty and not well maintained.
- Rob: (heals Peyote) Have some healing!
- Peyote: Thanks guy.
- Halbarad: Maybe we should track their path and find out where they came
- from. Maybe they have a lair...
-
- The party, recognizing the need for much rest and relaxation, makes camp
- and goes nowhere for another day. They manage to heal their wounds, to a
- large degree. The choice as to whether or not to go down the side trail
- or continue on their mission comes to a vote. Six vote to follow the side
- path, two vote not to, one abstains. The party sets off on the trail,
- with Halbarad in the lead. After a half hour of hacking through tangled
- undergrowth, they find something...
-
- DM: Halbarad finds a strange footprint in some dirt nearby the path.
- Halbarad: What kind of footprint?
- DM: It has three clawed toes in front, plus one in back...it's a fairly
- shallow print, and the foot isn't more than half a foot in length.
- Peyote: No denizen of the forest made _that_ print, dude.
- Halbarad: I look for more nearby.
- DM: There are several.
- Halbarad: I follow them.
- Party: (everybody else) We follow him.
- DM: About two hundred feet nearby, you come upon an old, run-down hut
- in the middle of the woods. The undergrowth has all but covered it,
- and it is barely visible. The door is slightly ajar.
- Belphanior: I listen at the door.
- Peldor: I sneak around the back and look for any windows etc.
- DM: The windows are overgrown. Belphanior hears nothing.
- Belphanior: I draw my sword and open the door.
- DM: You see...nothing. The small hut is empty. The dirt floor is
- covered with rubble and dust...there are signs of recent disturbance
- though...
- Belphanior: I search for hidden doors under the rubble.
- DM: Aha! You find a small square hatch in the floor.
- Mongo: I lift it up.
- Belphanior: I have my sword ready in case anything comes out...
- DM: It's too heavy to lift by yourself.
-
- Several characters, working in unison, are able to pry open the trap
- door. Underneath, there is a floor about 20' down, but no stairs or
- ladder. The chamber is cut from the hard ground itself; the walls
- look like hard-packed clay.
-
- Alindyar: I tie a rope around the trapdoor (it is heavy and open and
- will serve as an anchor, won't it?) and lower it down into the
- darkness.
- Belphanior: I light my lantern, and shine it down to see what I can
- see.
- DM: You see a large, squarish room below, with several exits.
- Belphanior: I hold the lantern with my feet and shimmy down the rope.
- Mongo: Hey! I go next!
- Alindyar: I go next.
- Ged: I go last.
-
- Finally, everyone is down the rope except Ged and Krug.
-
- Ged: (looking around)
- Krug: (at opening, peers down into the room. The others down there
- are beginning to explore the area.) To DM only: I cut the rope and
- attack Ged.
- DM: !
- DM: (to Ged only) Hey, heads up. Krug has cut the rope and is now
- advancing on you, sword drawn, smiling...
- Ged: !!!
-
- The next segment takes place out of the view and hearing of the rest
- of the party in the room below, except that the DM rolls a d10 for each
- of them, ruling that a "0" indicates that that character saw Krug cut
- the rope. Alindyar the drow gets the roll, so the DM passes him a
- note telling him what he saw. He says nothing for now.
-
- Ged: (thinks it over for about two seconds. He knows that even if he
- is able to fire his magic missile, it won't stop the warrior.) Uh...
- can I try to tackle him and knock him into the open hatchway?
- DM: Mm...sure. But you'll have to roll to hit him, at a -2 penalty
- (really trying to be fair here)
- Ged: I have nothing to lose. (rolls a 20). Omigod! It worked!
- DM: Okay. you tackle him with all of your hundred pounds. Krug, roll
- below your DEX to avoid falling in the hole.
- Krug: (rolls a 19, not of course below his DEX) (both he and Ged
- fall in the hole and land on the pavement below. More rolls for any
- possible saves indicate that, as appropriate, Krug took the brunt of
- the falling damage, while Ged managed to land on top of him.)
-
- Halbarad: Who cut the rope, dammit?!?
- Mongo: Hey! What's going on up there!
- Ged: He cut the rope! He attacked me!
- Krug: No I didn't.
- Ged: You did too!
- Krug: Did not!
- Ged: Did too!
-
- They start to close on each other to fight, oblivious of the others...
-
- Halbarad: I restrain Krug.
- Ged: Restrained, eh? I attack him!
- Mongo: (bashes Ged over the head for subdual damage, knocking him out)
- Quiet, elf!
- Krug: Knocked out, eh? I move in and stab Ged!
- Belphanior: (bashes Krug for subdual damage, also ko-ing him) I for
- one want to know what the fuck happened up there.
- Peyote: Most uncool, man.
- Mongo: Tie them both up and we'll talk to them when they wake up.
- Belphanior: Just watch 'em carefully and keep a good distance between
- the two.
- Rob: I have one more healing spell...
- Peldor: I slap Ged to wake him up.
- Ged: (wakes up, even as Krug is awakened nearby) Wuzzat?
- Halbarad: We're only going to ask you this once, guys. Who cut the
- rope?
- Ged: He did.
- Krug: _He_ did.
- Belphanior: This is getting nowhere.
- Alindyar: I saw it. It was Krug.
-
- The party thinks this is a joke until they see that the DM is backing
- up Alindyar too. Tempers flare...
-
- Mongo: What the hell did you do that for, Krug?
- Krug: Fuck you.
- Mongo: Hey! We never attacked you. What do you want anyway?
- Krug: Come over here and I'll show you.
- Mongo: Huh?! Stay away from me, you @#$%*&!!!
- Krug: Ha. Coward! You're no warrior! You're a mere stub of a man!
- Mongo: I draw my sword!
- Krug: You wanna fight, stub? Ha ha!
- Mongo: Let's get it on, motherfucker!
-
- Belphanior: Let them fight!
- Alindyar: Aye, now that the battle is more evenly matched.
- Halbarad: No! (to DM) Do I have a chance to intercede?
- DM: Not until next round, they're going at it pretty fast right now.
- Halbarad: Okay.
-
- Krug: (attacks Mongo, gets initiative, but misses...)
- Mongo: (attacks Krug, near end of melee round, hits, rolls 8 on the d8
- plus strength bonus for a total of 13 hp. Krug was at only 2 hp, so
- now he's at -11...truly dead, so to speak.)
-
- Ged: Err...
- Mongo: He's dead!
- Belphanior: And good riddance!
- Halbarad: Hmm. Guess it's too late now.
- Peldor: I search his pockets...
-
- The party rests, heals, decides to explore the dungeon a bit before
- they camp. The loss of Krug is mourned only briefly, and his body is
- left covered with a blanket. Peldor gets his pocketful of coins.
-
-
-
-
-
- THE PARTY THUS FAR:
-
- Alindyar, drow elf mage
- Belphanior, high elf fighter/mage
- Ged, grey elf priest/mage
- Halbarad, human ranger
- Krug, human fighter (DEAD)
- Mongo, dwarf fighter
- Peldor, human thief
- Peyote, half-elf fighter/druid
- Rob, human priest
-
-
-
- NOTES: To this day, I don't know why Krug's player turned on the rest
- of them. I think that the players may have been having minor sideline
- arguments that led to the attack, I'm not sure, and the guy's long
- gone. Maybe he had a date that night, because he left but didn't seem
- to be that mad really. I don't think he was a die-hard gamer at heart
- and was getting sick of the game. In any case, Krug was never dealt
- with beyond that point, and life went on.
-
-
-
-
-
- Here is part 4 of this story. This, plus parts 1-3, were played in
- the course of two sessions one weekend. This installment concludes
- the party's first adventure (there were 15 in all, over the course of
- three years; at this rate, there could be 60 postings or so). Several
- things, before the story:
-
- 1) I hope that the profanities uttered by certain of the players are
- not overly offensive to anybody. Basically, the players in my
- campaign cursed an awful lot, and so I have tried to reproduce it
- where appropriate.
-
- 2) There are no female characters, possibly because there are no
- female players...they're very scarce around here :) and I guess
- none of the players were of a mind to run a female character.
- No harm done, I hope.
-
- And now for part IV...
-
-
-
- -----------------------------------------------------------------------
- THE PARTY THUS FAR:
-
- Alindyar, 1st level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 1st/1st level grey elf priest/mage (NG)
- Halbarad, 1st level human ranger (NG)
- Mongo, 1st level dwarf fighter (CG)
- Peldor, 1st level human thief (CN)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 1st level human priest (LG)
- -----------------------------------------------------------------------
-
-
- IV. The Dungeon
-
-
-
- The party, having camped for a two-day period, has memorized spells
- and rested. They now believe themselves to be ready to explore the
- bizarre dungeon complex they have found in the middle of a forest, thus:
-
-
-
- __
- ______| _|
- | | N
- __ __| 7 ##| W+E
- __| |________| |$ _______| S
- __| 5 X __ __\ 6 |
- ____ | X __| | | |____|
- | | |_____| __| |__ ______ KEY: - _ | = walls
- | 3 |___________| |____| | \ = door
- |__________ __ 1 @ ____\ 4 | $ = secret door
- | | |________| |______| @ = trapdoor
- __________| | X = pit trap
- | \__| ## = bed
- | 2 ___|
- |______| ("__" or "|" is about 10')
-
-
-
-
-
- (they have only seen area 1 so far)
-
- The horses are tied outside the hut, with a day's supply of food and
- water.
- The ceiling in this place is about 12' high, except in area 1, where it
- extends to 20' or so. The walls and floor are hard-packed clay, and the
- occasional tree root is visible. The place is musty and smells like fresh
- earth. The party opts to check the western exit from the first room...
-
- Halbarad: We need a marching order here.
- Peyote: Yeah guys. What's it gonna be?
- Belphanior: I'll volunteer to go in the front!
- Mongo: Me too. I don't want to miss any of the action.
- Halbarad: Okay then. I'll take the second rank, with Rob. Peyote, you
- take the rear, with Peldor...
- Peldor: Naturally!
- Halbarad: ...and the two mages will stay in the middle.
- Ged: Who died and put _you_ in charge?
- Mongo: He's trying to protect your puny self, mage!
- Peyote: It's cool. This makes sense.
- Alindyar: We should be okay as long as you march in front of Peldor.
- Ged: (to DM) I watch my back. If that thief touches me, it'll be a
- fiery death for him.
- Rob: _I_ am not able to fight. Why did you put me in the second rank?
- Mongo: Don't worry about anything, son. We'll take care of anything
- that attacks us. You worry about healing us afterwards.
- Rob: (unconvinced, he pulls out mace for security)
- Peyote: Chill out, man.
- Halbarad: Let's go.
-
- The party moves westward, but almost immediately the path forks to the
- south. A door is visible down a short corridor. To the west, the passage
- seems to open up into a room. They continue west, saving the door for
- later. They find a room full of rotted and splintered furniture. There
- are scratches on the walls, and the once-ornate couches, chairs, and
- tables here have obviously been smashed by someone.
-
- Belphanior: I search through the splinters for hidden treasure.
- DM: (rolling) No treasure, but you get some splinters in your hands...
- Halbarad: Let's try the door to the south then.
- Peldor: Is it locked? Is it trapped?
- Belphanior: (listening at the door) I don't hear anything...
- Mongo: I open the door!
-
- Beyond is a nearly empty room. In the southwest corner is a pile of
- coins of some sort.
-
- Peldor: Let's get those coins!
- DM: You hear a clicking sound from the area in front of the coins.
- Belphanior: A trap? Nah...couldn't be.
- DM: It's getting closer...
- Belphanior: I swing my sword in circles in front of me.
- Mongo: I draw my sword.
- DM: (rolling) Mongo, something whizzes by your head.
- Mongo: Yikes! Dammit, what is it?!
- Belphanior: I knew I should have brought that bucket of paint...
- Rob: Invisible...
- DM: (rolling) Mongo, you take a hit. It feels like a heavy mace.
- Mongo: Fuck this! (swinging wildly in front of him) (nicks something)
- Belphanior: I doff my cloak and toss it over in that direction.
- DM: The cloak catches onto something...
- Mongo: I tackle the something! (rolls high, tackles the invisible enemy)
- Get it! Chop it! Kill it!
- Belphanior: (manages to hit the downed, invisible opponent)
- DM: The struggles cease. Whatever it is has stopped moving.
- Mongo: I feel it. What does it feel like?
- DM: It's made of bones. A skeleton maybe.
- Belphanior: I take the skull.
- DM: It's attached...
- Belphanior: No matter, I'm a strong guy. I rip it off.
- DM: Okay...upon severing the skull, it becomes visible. It's a bleached
- white, typical skull. This particular specimen is very old and worn.
- Peyote: It's not cool to play with dead things.
- Halbarad: I see if the skeleton has any rings on its fingers. (upon
- searching, he finds that this is indeed the case)
- DM: The ring is plain-looking, and the skeleton is dead indeed.
- Halbarad: I try it on so we can confirm its function. (he puts the ring
- on and turns invisible, then takes it off a second later)
- Peldor: Well, that's nice. Now gimme that ring.
- Ged: Wrong answer. Put it into the pile.
- Peyote: Yeah, the pile.
- Halbarad: Why didn't the skeleton turn visible when it hit him?
- Alindyar: I have heard tell of such rings. Some of them, according to
- legend, render the wearer invisible even when he is attacking. Could
- it be one such as that?
- Peldor: Let me wear it, and I'll attack Ged, and then we'll know.
- Ged: Quiet, greedy fool.
- Halbarad: We get the silver and go back to the main room, and then
- into the east passage, with the door.
- DM: Okay, there were 78 tarnished silver coins in the pile. The door
- is locked.
- Peldor: No problem. (rolls, he can discern no traps, then he tries
- to open the lock, successfully) Can I hear anything behind the door?
- DM: Nope.
- Mongo: Step aside, thief. There could be trouble. (opens the door)
-
- Beyond this door is a fair-sized room. There are four rotted corpses
- chained to the east wall. As the party files into the room, the bodies
- begin to stir and stand up.
-
- Ged: Puny zombies!
- Belphanior: They're chained to the wall. You know what that means,
- don't you?
- Peldor: Target practice!
- Halbarad: Distasteful.
- Peyote: Most uncool.
- Ged: (taunts the monsters further)
- DM: The zombies walk toward you...their chains are old and rusty, and
- as they pull on them, the chains break.
- Rob: Aaa! Back, foul creatures of the night! (tries to turn them,
- but rolls an 18) Eh?
- DM: Rob, your faith is definitely waning. They continue onward.
- Rob: grumble...
- Ged: Well, now _I_ try. Turn back, O ye denizens of the dark! Go
- back whence ye came, I say! BEGONE!!! (he is successful, but is
- only able to turn two of the four zombies)
- Peyote: I wish I could do that.
- Rob: Ya don't say...
- Mongo: Well, enough of this mumbo-jumbo. I attack!
- Belphanior: I second that motion.
-
- Initiative is rolled, not that it matters much, since the zombies
- are going to attack last anyway. Nevertheless, Mongo gets the worst
- possible initiative roll, and will attack about when the zombies do.
-
- Zombie#1: (cowering in a corner)
- Zombie#2: (likewise)
- Belphanior: (slices a zombie, opening its chest to the world)
- Zombie#3: (stares down at the opening in its stomach, looks back up
- at Belphanior, and grins)
- Halbarad: (has drawn his weapon but isn't in any position to attack
- right now) Peyote! Peldor! Watch the rear for suprise attacks!
- Peyote: Right on, man. (turns around)
- Peldor: Hm. Peldor is not one to waste his time hacking away at
- gutless ghouls anyway!
- Ged: (thinking about a magic missile)
- Rob: (gets his mace ready)
- Alindyar: (wondering what good fog is against zombies)
- Mongo: Die, you fucker! (hacks at zombie#4, hits and lops one of
- its arms off)
- Zombie#3: (gropes at Belphanior, doing significant damage with its
- rotting claws)
- Zombie#4: (swings at Mongo with its remaining arm, clubbing him over
- the head)
- Belphanior: (badly wounded) Can I get infected from this? I retreat.
- Halbarad: (moves up to take his place)
-
- DM: Round 2...
- Halbarad: (hits zombie#3, killing it) See! They CAN die!
- Mongo: (first attack misses, second one hits at the same time that
- the zombie hits back)
- Zombie#4: (dies with its head cleft)
- Mongo: (seriously wounded now) Groan...
- Rob: Who needs healing?
- Belphanior: Urk!
- Rob: (heals Belphanior with two spells. Mongo declines healing for
- now, since Belphanior is much more direly wounded.)
- Belphanior: Much better! (looks around) I pick up that severed arm
- and put it in my backpack.
- Halbarad: We search the chamber for treasure.
- Alindyar: I use my esteemed elven abilities to, perchance, detect any
- hidden doors or passages.
- Ged: Someone needs to put those other two zombies out of their misery.
- Mongo: I'll do it. (sees to it. Although Mongo is good in alignment,
- he realizes that this is the right thing to do, as whoever animated
- the zombies obviously did it for an evil purpose.)
- Peldor: I see if the zombies still have any pockets.
-
- The room is empty, and no treasure is to be found. The party goes
- back into area 1, to head north, but they are met by a wandering monster
- of some sort.
-
- DM: A small red monster is walking towards you.
- Mongo: Oh really? I move to intercept the little guy.
- DM: Okay, roll initiative.
- Mongo: (goes last yet again) Fuck!
- Little Red Monster: (swipes and bites at Mongo, hitting with one claw
- and the bite)
- Mongo: Agh! You're toast now, shithead! (swings, hits) Hah!
- Belphanior: I stay out of this. Let Mongo finish it off.
- Mongo: Yeah! Let me!
-
- DM: Round 2...
- LRM: (slices Mongo twice with tiny razor-sharp claws)
- Mongo: (swings, gets a solid hit for maximum damage)
- LRM: (giggles)
- Ged: Maybe I should cast detect magic.
- LRM: (hisses at the party)
-
- DM: Round 3...
- LRM: (bites Mongo, who is now down to 1 hp) hiss!
- Mongo: Shit! Fuck! Shitfuck! I flee! (runs back)
- LRM: (chases Mongo as he retreats)
- Belphanior: I move to stop it. (hits the thing with his sword)
- LRM: (turns on Belphanior)
-
- DM: Round 3...
- Belphanior: (hits it again, for 7 more hp) What's the deal here?
- Alindyar: Perhaps 'tis a magical beast...
- Ged: Yea! Where did that magic weapon go?
- LRM: (chomps Belphanior's leg)
- Peldor: C'mon, you wimp! It's just a little red monster!
- Halbarad: I use the magical axe we found to hit the monster. (he
- rolls, hits, and kills the thing) Hmm. Most passing strange.
- LRM: (carcass melts away into nothingness)
- Peyote: Far out!
- Alindyar: (calling upon his knowledge of monsters) Methinks it was
- some kind of sub-demon. Perhaps it was left on this plane by
- accident.
- Mongo: That thing almost killed me and you're calling it a freakin'
- accident?!
- Halbarad: Well, it proved vulnerable to this fine axe (eyes the axe
- lovingly)
- Ged: (casts two healing spells upon Mongo) Well that's it folks.
- I'm out of healing magic.
- Peyote: I still have some. Let us probe on...
-
- The party goes into the north leg of the place. The passage splits
- in a T-shaped intersection, and they go to the west, into an open room.
-
- Mongo: Hey! This place is empty! (falls in a pit) AAAaaa...
- Belphanior: (looks down into now-opened 10' deep pit. Mongo is
- sprawled unceremoniously across the bottom of the pit.) Hey Mongo!
- Are you hurt? Are you dead?
- Mongo: (not too damaged; his chain mail seems to have saved him from
- more than just bruises) Get me the @$#%&* out of here!!
- Halbarad: I throw a rope down to him.
-
- They pull their comrade out of the pit, and carefully advance further
- into the room. Peldor finds a second pit trap and springs it without
- anybody falling into it. The room is very dusty, but otherwise empty.
- The group heads to the east, to area 6. They find a locked door.
-
- Peldor: (checking for traps) A trap! There is a small needle on
- this door handle. Poison! (uses a small hammer to flatten the
- needle, rendering it harmless) There, the door is open. Don't all
- thank me at once.
-
- They enter the room. It is an ancient study, with many books all
- over the place lying in pieces. The wall is lined with shelves, many
- of them broken or sagging. Very few of the books here are even close
- to salvageable. They cover a wide variety of topics, ranging from
- styles of furniture to poorly written fiction.
-
- Halbarad: We search all of the shelves for hidden trinkets etc.
- DM: (checking) (to Ged) One of the shelves seems to be in somewhat
- better shape than the others. It is in the northeast corner.
- Ged: I examine it more closely. Is there anything behind any of the
- volumes? I cast a detect magic spell and look around the room.
- DM: Nothing in this room is magic, but you do find that the shelf is
- loose.
- Ged: Hey Mongo! Come over here and help me with this.
- Mongo: What?
- Ged: Let's see if we can move this shelf.
- Mongo: (applies great strength, pulls shelf out. There is a plain
- door behind it.)
- Peyote: Good job, Ged.
- Halbarad: There are no knobs...
- Belphanior: Push it! (reaches out and pushes the panel inward)
- DM: You smell an awful stench...
-
- Beyond is revealed an old bedroom. There is a closet containing a
- number of rotting garments, a dusty old chest, a dresser and a
- mirror, a huge collapsed bed, and a worktable. A pentagram is cut
- into the floor in one place. Something under the bed is moving...
-
- Belphanior: I go over to the bed and lift the sheets with my sword.
- DM: A grimy hand swipes out at your blade. The bed shakes violently
- as a number of gray-skinned humanoids swarm out from underneath it.
- They approach the party as a pack, attempting to surround them.
-
- Ged: Egad! Ghouls! Foul abominations, I command you to LEAVE!
- (he rolls much too high, and fails) Aaa! Oh shit.
- Rob: (turning also, he manages to turn four, who promptly flee, but
- there are still ten left.)
- Belphanior: We're fucked for sure now.
- Mongo: What use are babbling priests anyway?
-
- DM: Round 1...
- Halbarad: (he and Rob have moved around to better protect the others)
- (slices at ghoul#1 with the magical axe, wounding it grieviously)
- Belphanior: (slices ghoul#3, injuring it)
- Peldor: (moving around Rob to try and engage some opponent in melee)
- ghoul#1: (scores on Halbarad with a claw and a bite)
- Halbarad: (fails to succumb to the ghoul's cold touch)
- ghoul#2: (bites Halbarad on the arm)
- Halbarad: (fails save, falls to the ground paralyzed) Damn!
- ghoul#2: (preparing to eat Halbarad) hiss!
- ghoul#3: (claws Belphanior for a minor wound)
- Belphanior: Hah! Your foul attacks will not stop me, vermin!
- ghoul#4: (bites Belphanior)
- ghoul#5: (only a claw gets through to hit Mongo)
- ghoul#6: (misses Mongo on all 3 attacks)
- Mongo: (saves easily) You fuckin' cannibals! Stay the hell away
- from me! (swings his sword and decimates ghoul#5, splitting its
- slimy head in half)
- Rob: (swings his mace, hits ghoul#7 for a light wound)
- ghoul#7: (bites Rob)
- ghoul#8: (claws Rob)
- Rob: (fails 2 saves, paralyzed, at 1 hp, falls) Urk!
- Peldor: (defending Rob's body) (critical hits ghoul#8, killing it)
- Stay away, ghoul! Only _I_ may loot his body!
- Ged: (blasts ghoul#2, who is ravaging Halbarad's inert form, with a
- magical missile) Eat this, monster!
- ghoul#2: (recoiling) Sss!
- Alindyar: (preparing his wall of fog but lacking a good target)
- Peyote: (staying out of combat because he has the only healing spells
- left, he casts entangle on the ground where a large number of the
- monsters are standing) (ghouls#1,2,9 are rooted, literally, to the
- ground and scream in frustration) Be one with the earth, vile things!
-
- DM: Round 2...
- ghoul#3: (claws Belphanior twice)
- Belphanior: (cuts ghoul#3's chest open, dripping green fluid all over
- himself as the ghoul dies) There!
- ghoul#10: (claws and bites Belphanior, putting him into the negative
- hp zone...)
- Belphanior: ... (keels over)
- ghoul#4: (claws Mongo)
- Mongo: (saves against the paralyzation)
- Peldor: (slices the wounded ghoul#7, killing it) Die, bitch!
- Ged: (whips out dagger) Being out of spells will not stop me!
- ghoul#6: (claws and bites Mongo)
- Mongo: (saves, fails, paralyzed) Dammit! Why do I always attack last?
- Peyote: (rushes forth and attacks ghoul#10, wounding it and driving it
- back from Belphanior's body)
- Alindyar: (follows Peyote in and surrounds ghoul#10 with the wall of
- fog, then he and Peyote drag Belphanior's body back from the front
- lines)
-
- DM: Round 3...(remaining are Peyote, Alindyar, Ged, and Peldor; they
- face ghouls 10, 4, and 6 plus 1, 2, and 9 who are entangled)
- Peldor: (charges forth to attack ghoul#6, hits) I'm a thief. This
- isn't in my contract, you know. I hope I'm getting paid extra for
- combat...
- Peyote: (healing Belphanior) Sure, sure. Whatever you say.
- Alindyar: (stabs at the fogged-up ghoul#10, somehow hits)
- ghoul#4: (swipes at Ged, hitting with a claw)
- Ged: (bashes at the ghoul with his mace, to little effect)
- ghoul#6: (hits Peldor with a claw and bite, wounding him badly)
- Peldor: (fails save, paralyzed) Well, I guess I won't be looting
- the paralyzed party members...
- ghoul#10: (wanders out of the fog) Rrrrk!
-
- DM: Round 4...(Peyote and the 2 mages vs. three ghouls)
- Peyote: (hits ghoul#10, killing it)
- Ged: (misses ghoul#4)
- ghoul#4: (hits Ged with a claw, sending him to -1 hp)
- Ged: Uh-oh! (incapacitated)
- Alindyar: (throws holy water onto ghoul#6, who shrieks at the pain)
- ghoul#6: (running around screaming)
-
- DM: Round 5...
- Peyote: (hits ghoul#4, killing it)
- ghoul#4: (claws and bites Peyote simultaneously as he kills it)
- Peyote: (fails save, paralyzed) Rude deal, man!
- Alindyar: Err...(stabs at ghoul#6, perchance rolling a 20!)
- ghoul#6: (dies...it only had 5 hp to start with and just happened to
- be the last one left)
- Alindyar: (looking around at the decimated party) It seems that I am
- in a unique situation here...
-
- Alindyar, to his credit, does not take advantage of the comatose and
- paralyzed party members (some others definitely would have). Instead,
- he binds the wounds of all who are badly off, and blocks the door into
- this room, and makes sure that there are no more ghouls under the bed
- (the four who were turned ran under there though). He pours oil into
- their lair and holds a lantern ready in case they recover before some
- of the paralyzed party members do. Soon enough, at least some of the
- party can move again, including Peyote, who uses healing magic on those
- who are direly wounded. Those who use bows dispatch the ghouls in the
- pit with missile fire. The pit and the room are searched...
-
- Halbarad: Check the bookshelf, and the closet, and the dresser. You,
- Peldor, you get to work on that chest. Also we examine the bed, and
- lower Mongo or me down into the ghoul pit to search for treasure.
- Rob, you check the worktable.
- DM: The chest is solid iron...
- Peldor: So? I still check for traps.
- DM: The bookshelf contains a few old tomes, nothing exceptional -
- though you do notice an archaic cookbook.
- Mongo: Yeah! Grab that!
- DM: ...most of the stuff in the closet is rotten and torn. There is
- one worn-out yet intact robe, and another is full of ants.
- Peyote: I check the pockets of all the robes. Not the one with the
- ants though.
- DM: You find two small topazes and a paring knife in one pocket. In
- the dresser are rags and shreds, and a black pearl.
- Peldor: (to Halbarad) Don't forget to check behind the dresser and
- the mirror.
- Halbarad: We look there.
- DM: ...Behind the mirror, set into the wall, is a lockbox, containing
- a wand. The bed is well-made, but old and fragile. Nothing is to
- be found there. On the worktable is some old equipment and a number
- of potion bottles:
- a) (clear) marked "excellent"
- b) (yellow)
- c) (green)
- d) (blue)
- e) (red)
- f) (black) marked with skull & crossbones
- g) (purple) marked "humans only"
- Peldor: (disarms trap and unlocks chest) Okay, it's open. What do we
- see?
- DM: You find a sack of gold, another sack of small gems, a ring, a
- sceptre, a short sword, and two potions.
- Peldor: (checking for false bottoms, finds one) Aha! Nothing can be
- hidden from Peldor!
- DM: Under the false bottom, you see a ring and a scroll. There is also
- a large iron bolt holding the chest to the floor.
- Halbarad: That explains why the ghouls didn't take the chest...
- Mongo: What about in the pit?
- DM: There are a lot of bones, that's it. Apparently the ghouls stayed
- under the bed most of the time...it stinks something fierce.
-
- The party rests here (despite the stench, it is the safest room in the
- place) for fully three days. Ged, Rob, and Peyote heal the others and
- themselves at their leisure, while Ged casts magic detection on all the
- things they found. The worn robe, the shortsword, the two potions, the
- ring and scroll, wand, and bottles a, d, e, and g are magical. Only a
- single incident of note occurs...
-
- Rob: I open the green potion bottle.
- DM: It's bubbling now...
- Rob: Okay, I drink it.
- DM: What?!?!?!?
- Halbarad: !
- Peldor: !
- Ged: (muttering) You fool!
- DM: It's acid, Rob. Save.
- Rob: (saves, barely, against death)
- DM: Okay, Rob, you saved. You were obviously able to pull the bottle
- back in time. So only your lower lip is gone. That'll be...3 hp of
- damage.
- Belphanior: Three whole hit points? For a LIP? Come on!
- Rob: AAAAA!
- Peldor: Oh well.
- Ged: I'll heal him, since he can't get the verbal components right
- anymore to cast his own cure spell.
- Rob: (blubbering)
-
- They leave the dungeon and travel for the next several days through
- the forest, with no significant encounters except four ghouls, who
- don't last long. Peyote and Halbarad do their best to get the party
- out of the forest safely. About a week after the dungeon, the group
- emerges in a plains area, across which they peacefully ride for two
- days. In the late afternoon of the second day, they reach a river
- and take a moment to rest. Riders approach...
-
- Man#1: (dismounts) You made good time. We had trouble keeping up
- with you. Now that we're all here, why don't you just give us
- the tube and we'll all be friends. After all, we wouldn't want
- any trouble, now would we boys? (The others laugh, and dismount)
- Ogre: (puffs his chest out proudly) I is Korg!
- Ged: Any relation to Krug?
- Man#1: Korg here likes to eat troublemakers. Now I _know_ you all
- are not troublemakers.
- Belphanior: Bank on it, pal.
- Halbarad: Leave us be, or suffer the consequences. I warn you
- only this once.
- Man#1: Fine. We will take what we want.
-
- DM: Round 1...(there are two men, four orcs, and the ogre)
- Belphanior: (slices man#2, killing him) What a wimp!
- Mongo: I want the ogre!
- Halbarad: (to the orcs, in orcish) I am Halbarad, better known to
- your kind as Sharku. Prepare to meet Gruumsh. (attacks, kills
- orc#1 with a single blow)
- man#1: (hits Belphanior, for minor damage)
- orc#2: (misses Halbarad)
- Peldor: (hits and kills an orc) Hah! We told you not to fight!
- orc#4: (attacks Peyote, inflicts a minor wound)
- Peyote: (wounds orc#4) Whoa.
- Alindyar: (casts phantasmal force toward the ogre) Have a demon!
- Ogre: (bats at the illusion with his huge mace) Ugh!
- Ged: (magic missiles man#1, wounding him) There, fool!
- Rob: (attacks orc#4 but misses)
- orc#5: (hits Rob for near-fatal damage)
- Ogre: (attacks Mongo, but misses) Stand still, dwarf, and I crush.
- Mongo: Die, O enemy of dwarves! (stabs ogre in one leg for serious
- damage)
-
- DM: Round 2...
- Peldor: (looking around him) (backstabs orc#5, whose back is turned
- as he faces the prowess of Rob)
- orc#5: Urk! (dies from damage overdose)
- Halbarad: (attacks orc#2, hitting and killing it) Die, wretch!
- orc#4: (flees)
- Halbarad: I chase him down...(pursues the orc)
- Rob: (bonks man#1 with his mace)
- Peyote: Spare him, so that we may question him!
- Belphanior: (stabs the man, too late to hear Peyote's cry. The guy
- is slain) Uh...sorry.
- Ogre: (hits Mongo for heaping damage) Korg smash puny dwarf!
- Mongo: (uses both attacks on the ogre, one hits) Dammit!
-
- DM: Round 3...
- Peldor: (moving fast, he is already in position to backstab the
- hulking ogre, and does so, delivering the coup de grace)
- Mongo: Hey! I was doing fine by myself.
- Peldor: You're welcome.
- Halbarad: (returns)
- Ged: What happened to the orc?
- Halbarad: (holds up a pair of bloody ears)
- Mongo: Oh.
- Peyote: (to Ged) When he was a child, an orc tribe killed his family.
- Now he is sworn to destroy any orcs who knowingly commit an evil act.
- Ged: I see.
-
- The party gains a grand total of 39 gp and 121 sp from the attackers.
- No clues are found as to who wants the scroll tube so badly. They go
- on for a couple of hours, after binding wounds. They reach the Celene
- border by dusk, and ask for the whereabouts of Belegard and Courwood.
- They camp on the plains overnight, unmolested by anything. The next
- day, they ride on to Courwood, and find Belegard in the affluent
- section of town, in a manor. They inform him of what has transpired
- over the last few weeks; he regrets the loss of Cassius, and surmises
- that rivals of his are after the tube as well. He never does tell the
- party what's in it, but he does pay them, in cash, that day, and also
- sets them up for a week in a fine tavern, near several places where
- various party members can train (Courwood is a big city).
-
-
-
- The Loot (magical items only are listed):
- battleaxe +?
- scroll (cure serious wounds & spiritual hammer)
- ring of water breathing
- dagger +?
- ring of invisibility
- robe of protection +?
- shortsword +?
- 2 potions of healing
- ring
- scroll (magic missile, levitate, burning hands, taunt)
- wand of magic missiles
- potion a (determined to be invisibility)
- potion d (determined to be extra-healing)
- potion e
- potion g (undetermined, but they were offered 500 gp for it)
-
-
-
- Alindyar gets the robe of protection and the wand
- Belphanior gets the unknown ring and the mage scroll
- Ged gets the ring of water breathing and a potion of healing
- Halbarad gets the dagger and the potion of extra-healing
- Mongo gets the axe and a potion of healing
- Peldor gets the shortsword and potion g
- Peyote gets the ring of invisibility
- Rob gets the priest scroll, the potion of invisibility, and potion e
-
-
-
-
-
- ...training, where appropriate, is forthcoming...
-
- _________________________________________________________________________
- NOTES: Yes, this was a bit magic-heavy for a first adventure, but this
- is how I run campaigns. The bad guys have just as much, at later levels
- of play. I also give a lot of bonus xp for actions, use of skills, any
- deeds in concordance with alignment, personality, etc. and I gave a LOT
- out this time. Halbarad, as a 2nd edition ranger, had to pick an "evil"
- race as an enemy; he picked orcs.
- Next up: adventures in the old dwarven mine.
-
-
-
-
-
- Here is part 5 of the stories; this is the start of their second
- adventure, basically. I have skipped the part about training; the
- city of Courwood is a fairly good-sized place, and those who needed
- to train were able to train (at a hefty cost, of course). Since the
- party didn't stay in Courwood for long, I didn't bother to include
- the dialogue with the various NPC's who trained the characters.
- Perhaps next time I will...the new levels are shown below.
-
-
-
- -----------------------------------------------------------------------
- THE PARTY THUS FAR:
-
- Alindyar, 2nd level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 2nd/1st level grey elf priest/mage (NG)
- Halbarad, 2nd level human ranger (NG)
- Mongo Thunderhead, 2nd level dwarf fighter (CG)
- Peldor, 3rd level human thief (N)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 2nd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- V. Belgar & the Mine
-
-
-
- The party is in Courwood, in southern Celene. After completing their
- previous mission, they have been resting and/or training for the last
- three weeks, to good effect. Some of them are now more proficient in
- their occupations. They have been wondering what they will do next,
- but life does go on, as we shall see...
-
- Mongo: (inside the Shiny Shield armor shoppe, looking at several suits
- of plate mail) Hmm.
- Clerk: Those are fine, fine armors there, sir. Our armorer built
- each one by hand, and labored long and hard at the forge.
- Mongo: (possesses the armorer proficiency) Some of these are good,
- but others are shoddy! Maybe you have more than one armorer, eh?
- What I am really interested in is a suit that will fit _me_. Do
- you have any of those?
- Clerk: (thinking) Give me a minute here. (goes into back)
- Mongo: (tapping foot impatiently)
- Clerk: (returning with a wheeled cart that holds a smaller suit of
- plate) Here is just the thing, sir! It is a finely crafted suit
- of plate, and just your size...
- Mongo: (examining it) It seems okay...wait! This won't fit me!
- Clerk: Alas, we may have to custom-design one for you.
- Mongo: Whatever. Just get a start on it. I don't have all day.
- Clerk: Well, I never!
- Mongo: Never what?
- Clerk: (grumbling) Let me get your measurements.
- Mongo: Hey! Watch it there!
- Clerk: Okay...we'll need two weeks, and that will run you...let's
- see here...three hundred gold coins.
- Mongo: A WEEK? I need it in days, man!
- Clerk: Well, we could rush it, for four hundred, and have it done
- in a week maybe...
- Mongo: Okay, fine. Just do it. I'll be back. (leaves)
-
- Outside the armorer's shoppe, Mongo is approached by a cloaked man.
-
- cloaked man: Hey, aren't you one of those adventurers who came into
- town recently?
- Mongo: None of your damn business! But, why do you ask?
- cloaked man: I am Belgar (shakes Mongo's hand). I know a place where
- you can find treasure, riches beyond your wildest dreams. Do you
- think that your group might be interested?
- Mongo: Hmph. Dunno. Let's go ask them.
-
- (later, at the tavern)
-
- Halbarad: So, Belgar, why don't you go to this treasure trove all by
- your lonesome? Why do you need _us_ to do it?
- Belgar: Well, I think that there are some nasty creatures hiding out
- around that area. If I go there by myself...well, I don't think I
- would last too long. I was thinking of serving as a guide for a
- party strong enough to survive. I am not afraid to go there, as
- long as I have help in case of attack.
- Peyote: Sounds killer.
- Belgar: So, are you interested in this?
- Ged: That depends. What do _you_ want out of all this?
- Belgar: An equal share of anything found, that is all.
- Mongo: Can you fight?
- Peyote: Nine ways, then?
- Peldor: Maybe less, before it's over...
- Ged: Quiet, you greedy, murderous fool!
- Belphanior: Where is this place you speak of?
- Belgar: 'Tis about one day's journey to the southwest. It is an
- old mine of some sort.
- Halbarad: What do you all think?
- Mongo: Shit yeah! Let's do it!
- Ged: Of course we'll go. There will surely be much evil to be
- vanquished there.
- Peyote: Good deal.
- Belphanior: Sure. What else do we have to do?
- Rob: Uh.
- Alindyar: Fine with me.
- Peldor: Treasure? Riches? Of course I'm in!
- Belgar: Okay then. When shall we leave?
- Mongo: I've got some new armor on order that's gonna take a week
- or so to be built...
- Halbarad: So be it. We leave in one week.
-
- The next week is spent in preparation for the exploration of the
- mine. This time, the party members have sufficient money with
- which to buy equipment and weapons, and they arm themselves well,
- buying plenty of rations, water, oil, rope, torches, etc. Ged,
- somewhat unraveled by his recent experiences with undead, makes
- a stop at the local temple of Boccob and procures several flasks
- of holy water, leaving a most generous donation in return. Rob
- spends most of the week praying for better luck than he had last
- time. Belphanior works to transcribe the spells from his scroll
- into his spellbook, with some success. Alindyar stays indoors
- and behind a locked door for practically the entire week, to
- avoid drawing attention to himself and the party. Halbarad buys
- the raw materials necessary to fabricate himself a score of fine
- arrows, and does so (he has the bowyer/fletcher proficiency).
- Peyote spends the week in the wilds outside of Courwood, stating
- the need to commune with nature. Mongo anxiously awaits his new
- suit of plate mail, and samples the best food the city has to
- offer in the meantime. Peldor scopes out a number of potential
- homes and temples to rob, and tries (in vain) to find out more
- about his new magical sword.
- After a week and a day, they are ready to go. They leave one
- morning on horseback, and travel across the plains, stopping for
- a midday meal and supper. They finish the latter meal near dusk
- and are within an hour's ride of the mine (according to Belgar).
- However, before they can mount up and ride on...
-
- DM: A group of small, about four-foot tall green-skinned humanoids
- is approaching you with weapons drawn.
- Mongo: (to DM) Being a dwarf, do I recognize them as goblins?
- DM: (to Mongo) Yup.
- Halbarad: How many are there?
- DM: About a dozen...
- Belphanior: Ho there, goblins! Yes, you! What do you want?
- goblin: (speaking in broken common) You trespassing! Kill!
- Peldor: Us? Traspassing? You must have us mistaken for someone
- else!
- Belphanior: But won't you give us a chance to surrender?
- goblin: (in goblin, to its comrades) Nice adventurerses...
- lotsof money. Lotsof FOOD!
- Mongo: (understands goblin language) They mean to EAT us!!!
- Belphanior: Screw this. I hold my sword above my head and goad
- them on.
- DM: The goblins rush the campsite...Round 1...
-
- Belphanior: (steps out to meet a goblin, hits it and kills it in
- the blink of an eye)
- Peldor: (retreating into the shadows, with the party in general
- between him and the goblins)
- Peyote: (slipping on his ring, turns invisible, goes to lead the
- horses away from the battle before they freak out)
- Halbarad: (slices a goblin, killing it) Foul things!
- goblin: (attacks Mongo, but its small sword bounces off of his
- plate mail) Cursesss!
- Mongo: It's good to know that it works...
- goblin: (attacks Belphanior, missing as the agile elf dodges away)
- goblin: (attacks Halbarad, scratching him with its sword)
- Peldor: (easily backstabs a random goblin in the rear ranks,
- slaying it)
- goblin: (attacks Mongo, misses)
- goblin: (attacks Belphanior, inflicts a minor wound)
- goblin: (attacks Halbarad, misses)
- Alindyar: STOP! (pulls back his hood, exposing himself as a drow
- to the group of goblins, as he casts a wall of fog behind them)
- Belgar: By the gods! A dark elf!
- goblins: Aieeee!
- Alindyar: (in goblinese...he and Mongo are the only ones who can
- speak and understand it) Small ones! Surrender at once or my
- smoke demon will come and eat all of you!
- goblins: (making a morale check) (half of them flee, the closest
- ones, the rest, throw down their weapons in terror and lay down
- on the ground)
- Belgar: (silently commending himself on his choice of a party)
- Belphanior: I'll be damned!
- Alindyar: Let us take their weapons and tie them up.
- Halbarad: Fine by me. (starts collecting shortswords and daggers)
- Belphanior: No! Kill them instead. They attacked us! (he raises
- his sword at one of the goblins, who wails in miserable terror)
- Mongo: Yeah!
- Ged: (interposes himself between the goblin and Belphanior) These
- creatures, miserable as they are, are under Boccob's protection.
- Leave them be.
- Belphanior: I can kill them if I want!
- Ged: There is always hope, even for the evil. Even for such as you.
- Halbarad: They're more use to us alive. They can give us valuable
- information about their lair.
- Peyote: Besides, they did surrender.
- Alindyar: Truly so. Let them live. They are incapable of causing
- us further trouble.
- Peldor: (going through the dead goblins in search of loot)
- Belphanior: (grumbling)
- Mongo: Oh, whatever. I'll tie them up. Tight as hell, though,
- that's for sure. (gets out rope, begins binding them in pairs,
- back to back. Peyote and Ged help.)
- Rob: (uncoiling rope, gets it all knotted up) ...
- Halbarad: We can question them later.
- Belgar: Ask them about the mine. Maybe there are more of them in
- there.
- Mongo: (in goblinese, to goblins) This is your lucky day, guys.
- We'll let you live, but I want to talk to the leader. Which one
- of you little punks is the chief?
- goblins: (all point to a certain one of their fellows) Him!
- chief: (yells out after a few seconds) I is chief Gork. What you
- want from me?
- Belphanior: (starts advancing on Gork with bloody sword drawn)
- Gork: Aaaaa!
- Mongo: (still in goblinese) Okay pal, here's the deal. Tell me
- where your home is, how many more of you hide out there, and if
- there are any guards, and where they are, and...
- chief: Wait! Wait! Too much for me tiny mind. Home in old mine.
- Near here, yes. Many goblins there, no hurt you nice peoples.
- Talk to guardses, work deal, yes. (obviously proud of his skill
- at negotiation)
- Alindyar: (snickers)
- Halbarad: Well? What does it say?
- Mongo: There are other goblins in the mine already. We will have
- to fight them, probably. (looks around) What are we going to do
- with all of these goblins?
- Peyote: Leave them here, man.
- Belphanior: I still say we should kill them all.
- Alindyar: (has been watching Peldor pocket coins) You, rogue! How
- much have you pilfered? I think that you should share your loot
- with everybody!
- Peldor: Oh all right. Here, they had a grand total of sixteen coins
- of copper and three of silver.
- Ged: These are pretty weak goblins.
- Mongo: Pretty poor goblins, if ya ask me.
- Belphanior: If any more goblins attack me, I'm going to kill them
- no matter what the rest of you say.
- Halbarad: Let us go.
-
- They leave the goblins scattered about the area, tied together in
- pairs, and ride on. Soon they find the object of Belgar's tale: an
- old, run-down mineshaft in the side of a rather big hill. As they
- dismount and approach, a number of goblins charge out, brandishing
- spears and swords, howling...
-
- Peldor: So much for a suprise attack.
- Ged: (begins spellcasting)
- Alindyar: (in goblinese) Stop! We wish to talk, not fight!
- goblins: (ignoring him) Die! Die!
- Mongo: There must be twenty of them!
- Alindyar: (ponders the goblins)
- Rob: (to DM) Is there any chance that they won't attack us?
- DM: Doesn't look that way, does it?
- Ged: (launches a sleep spell at the mob; seven are put to sleep)
- Belphanior: I draw my sword.
- Mongo: Hey! Me too!
-
- DM: Round 1...
- Belphanior: (kills a goblin)
- Peyote: (to right of Belphanior) Dudes! (swings, hits, wounding
- a goblin)
- Mongo: (to left of Belphanior) I'm so slow. I always go last!
- Peldor: (wounds a goblin that tried to sneak around the side of the
- three-person wedge) Take that, snakey!
- Rob: Snakey?
- Halbarad: (hits and kills a goblin)
- Alindyar: (casting a spell)
- Belgar: (meleeing a goblin)
- Ged: (pulls out mace, bashes a goblin over the head, wounding it)
- goblin: (misses Mongo)
- goblin: (wounds Ged)
- goblin: (misses Peldor)
- goblin: (wounds Belphanior)
- goblin: (misses Peyote)
- goblin: (misses Mongo)
- goblin: (hits Rob)
- goblin: (hits Peldor)
- Alindyar: (casts color spray toward one cluster of goblins, dazing
- about four) There you go.
- Mongo: (hits and kills a goblin) Hah! Last but not least!
- Rob: (misses a goblin with his flail)
- goblin: (misses Mongo)
-
- DM: Round 2...
-
- Halbarad: (kills another goblin)
- Belphanior: (kills another goblin)
- goblin: (hits Halbarad)
- goblin: (misses Mongo)
- Belphanior: (to DM) I sneak over to the sleeping goblins.
- Peldor: (wounds a goblin)
- Mongo: (kills another goblin)
- goblin: (misses Ged)
- goblin: (misses Belgar)
- goblin: (hits Mongo)
- goblin: (misses Rob)
- Rob: (swings his flail, rolls a 1, trips and falls)
- Peyote: (kills a goblin)
- Mongo: (second attack kills another goblin. The battle comes to an
- end all of a sudden.) Whew! (drinks thirstily from his wineskin)
- Belphanior: (cutting throats of the sleeping goblins; no one notices
- until most of them are already dead)
- Ged: Hey! What are you doing?
- Belphanior: What does it look like I'm doing? (kills another)
- Peldor: I'll help! (kills the last)
- Ged: Slaying opponents in battle is one thing, but killing helpless
- and vanquished enemies is quite another! You, sir, are definitely
- not in for a pleasant afterlife!
- Belphanior: (grins) Ain't I a stinker?
- Peyote: Hey Ged, lighten up. We tried to parley. Besides, war is
- hell.
- Halbarad: And Peldor, put their money in the treasure sack.
-
- The party flees back about four miles, tired and wounded and not
- really in any mood to fight more goblins right now. Halbarad makes
- sure that they are not pursued. They have the priest-types heal
- their wounds, and Mongo cooks a delicious stew to warm up the cold
- autumn night (it is approximately 39 degrees F outside). Halbarad
- and Peldor, working together in a rare moment, make several forays
- to the mine entrance, to make sure that the goblins aren't sending
- a scouting party out after them. They observe that the creatures
- don't seem to want to venture out into the darkness. Also, the
- goblins set up a large bonfire in front of the mineshaft entrance
- and post four guards to watch for enemies. The two scouts return
- and inform the party of these things. Belphanior wants to borrow
- Peyote's ring of invisibility and go bombard the goblins' bonfire,
- and lair, with flasks of oil, but he is talked out of it. The
- party sleeps and rotates two members on watch every four hours.
- They plan to formally raid the lair in the morning.
- Alindyar wonders to himself what right the party has to invade
- the goblins' very home in search of treasure. Even if they
- fight, he surmises, they are only defending their home from what
- they must surely perceive as an attack.
-
-
-
-
-
- NEXT TIME: Inside the mine, and a deadly suprise...
-
- ****************************************************************
- NOTES: Alindyar and myself, the DM, had a discussion about the
- goblin issue during a dinner break. The irony of a drow having
- regrets about attacking someone's home, even if they are evil,
- is great. He concluded that many surface dwellers are as bad
- as the drow, who they would condemn in a heartbeat.
- ****************************************************************
-
-
-
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 2nd level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 2nd/1st level grey elf priest/mage (NG)
- Halbarad, 2nd level human ranger (NG)
- Mongo Thunderhead, 2nd level dwarf fighter (CG)
- Peldor, 3rd level human thief (N)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 2nd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- VI. Goblins Galore; Trapped!
-
-
-
- The party has been camped nearby the old dwarven mine all night long.
- Now it is morning, and they are ready to explore the place. Four large
- goblins guard the entrance, and the bonfire is now no more than a faint
- wisp of flame and a few embers. The party watches the place from the
- cover of some bushes about a hundred feet away. Their guide, Belgar,
- says that this is the closest he has ever gotten to the mine.
-
- Halbarad: Okay, let's go over the plan once more. Belphanior, you and
- myself will be ready to fire arrows. Ged will borrow Peyote's ring
- of invisibility and sneak up to the entrance. Peyote will be ready
- with his bow as well. Mongo, you'd better stay back; in all that
- armor, you're about as quiet as an elephant.
- Peldor: Give me that ring, and they'll all be dead before you can
- fire an arrow.
- Mongo: No, you'll be outta here and we'll be stuck with the goblins.
- Belgar: The goblins have been raiding the countryside, did I forget
- to mention that? They are responsible for the deaths of at least
- sixteen local villagers...
- Belphanior: Let's get 'em!
- Ged: (starts moving in, carefully, invisible)
- Belphanior: (he and Halbarad nock arrows and sight their targets)
- Peyote: (also with bow in hand)
- Ged: (walking along the dirt trail, minimizing his chances to make too
- much noise, he is soon within twenty or thirty feet of the goblins)
- goblins: (seemingly unaware of anything)
- Ged: (casting a sleep spell)
- goblin#1: Hey! What's that noise?
- goblin#2: Sounds like chanting.
- goblin#3: Coming from road there. (all of them look but don't see
- anything)
- Ged: (lets the spell go)
- goblins: zzzz...
- Ged: (making hand signals to the rest of the party)
-
- The party converges on the mine entrance. The goblins are bound and
- gagged tightly, except for one which Belphanior manages to kill before
- anyone can stop him, and stashed about a half mile away, in a pile of
- dead grass. The party sees a 10' wide tunnel and assumes a marching
- order with Mongo and Halbarad in front, then Belphanior and Peyote,
- followed by Ged and Rob, then Belgar, with Alindyar and Peldor bringing
- up the rear.
-
- Belgar: This is the place. The riches lie within!
- DM: The ceiling is sort of low here - 6' at most. The walls and floor
- are carved from solid rock, and every so often, old wooden beams are
- visible, holding up the roof overhead. You are travelling westward.
- Halbarad: We go further in...
-
-
-
- _________ _________
- | | | | N
- _ | 2 | | 1 | W+E
- |a| |____ __| |__ ____| S
- _ | |_______|\|_______| |______________
- |b| |____ 3 ________ __________________ <---ENTRANCE
- ______________| |________| | | |
- |___________c ___________ | | |
- | | _______ | |________| | KEY: - _ | = wall
- ____|d| | | | _ 4 ____ |
- |______| | | | | |_| | | \ = door
- ____| | | | __|\|______ > < = loose walls
- | 9 | | | | | %%% = rubble
- | __| | | | 5 |
- | _ __| | | |_________ |
- | | | | __| |__ |\|
- |__| |\|____| |____________| |
- | ____ 7 ____________ |
- ______| | |__ __| ____ | |
- | | | | __ | |__| |
- | 8 | > < | | | 6 __\_|
- | | > < | | | |
- |________| | |__|10| |____|
- | __\ |
- | | |__|
- __| |
- AREA 11 -> %__ |
- | |
- | |
- % % \
- %%%%% > AREA 12
- %%% /
-
- DM: You see an open area to the right, and the tunnel continues to
- the left and ahead.
- Mongo: We move into the room to the north.
- DM: You see six goblins and six bunks. The goblins leap up to the
- attack, shrieking.
- Mongo: We charge right in to meet them!
- Alindyar: (to Peldor) Perhaps we should watch the passages to the
- west and south for a rear attack.
- Peldor: Perhaps. (wanders westward)
- Alindyar: (thinking)
- DM: Round 1...
-
- Halbarad: (swings, hits, and kills goblin#3)
- Peyote: (he and Belphanior have moved around to fight side by side
- with Halbarad and Mongo, respectively) Chaos, man. (deflects a
- goblin's sword)
- goblin#2: (misses Peyote)
- Belphanior: (slices at goblin#6 with sword, killing it) Ha-ha-ha!
- goblin#5: (swings at Mongo, but his blow is deflected by the dwarf's
- excellent plate mail)
- Peyote: (slashes at goblin#2 but misses) Whoops.
- goblin#1: (hits Peyote for a minor wound) Die, elfkin!
- Mongo: (first attack hits, kills goblin#5)
- goblin#4: (misses Mongo)
- Ged: (not sure if a spell is needed)
- Rob: (looking about dazedly)
- Mongo: (second attack hits and kills goblin#4 easily) Hah! That'll
- teach you to mess with Mongo Thunderhead! (in goblinese) There's
- no hope, goblins! Surrender now!
- goblin#1: Never!
-
- DM: Round 2...
- Halbarad: (chops at goblin#2 with his battleaxe, caving in its head)
- goblin#2: Urk!
- goblin#1: Uh-oh!
- Peyote: (swings, misses the remaining goblin) Dammit!
- Belphanior: (moving around behind the goblin)
- goblin#1: (in desperation, launches a desperate stab at Peyote, for
- which he rolls a 20...Peyote is wounded seriously) Yah!
- Belphanior: (backstabs goblin#1, killing it three times over) Heh-heh.
- Peyote: I bind my wounds.
- Belphanior: (searching the room)
-
- Meanwhile, Peldor has found a door on the right (area 2) and listened
- at it. Hearing nothing, he opens the door and enters the room...only to
- come face-to-face with six more goblins resting in their beds. They see
- him and leap up, yelling and cursing.
-
- Halbarad: We search the bunks, and underneath them.
- DM: You find a total of 11 sp and 3 gp.
- Belphanior: I slice open each pillow, looking for hidden valuables.
- DM: One of the pillows contains a small gem wrapped in cloth.
- Halbarad: Good work. Now...
-
- (loud noises are rapidly approaching)
-
- Halbarad: (brandishing sword, he goes out into the corridor, with the
- others close behind) What in the hell...?
-
- In the main passage, Peldor is rapidly retreating back towards the main
- party. He is engaged in swordplay with three goblins simultaneously, and
- has a number of wounds. Other goblins are behind the front three.
-
- Peldor: Hi guys! I'm back!
- Peyote: Uh-oh.
- Belphanior: More goblins! (charges toward the battle)
- Alindyar: ...(looks at Halbarad and shrugs)
- Peldor: (takes two more hits, and falls) I killed at least seven...
- Mongo: I leap over Peldor and defend his worthless carcass!
- DM: Leap? In plate mail?
- Mongo: Sure! I'm a strong guy!
- DM: Plate mail is heavy stuff, Mongo...
- Mongo: Oh all right. I step over him, maybe on him, and engage the
- goblins.
- DM: There are more noises from the passage to the south...(area 5)
- Halbarad: I face that tunnel. What do I see?
- DM: A wide door opens, and a large, fat goblin in a cooking apron comes
- out. He advances on you. Other, smaller goblins are behind him.
- Peyote: I back Halbarad up.
- Belgar: (looks around, not sure what to do)
- Rob: (hefts his mace and waits behind both fronts)
- Ged: (prepares a magic missile spell)
- Alindyar: (waiting)
-
- DM: Round 1...
- Belphanior: (hits a goblin, with a 20. The goblin's leg is severed
- and it falls to the ground, dying.) Yes!
- goblin: (attacks Belphanior, misses) Kss!
- goblin: (attacks Belphanior, hits) Sss! Die, elf!
- Belphanior: Not by your hand, lizard!
- goblin: (attacks Mongo, misses) Kth!
- Mongo: (slices a goblin, killing it) Yeah! Fuck yeah!
-
- nearby...
-
- goblin cook: (swings a nasty-looking cleaver at Halbarad, hits and
- scores a minor wound) Damn yer bones! When me hits ya solid,
- y'ull be ded!
- Halbarad: (misses the cook)
- other goblin: (hits Peyote, sending him to -2 hp)
- Peyote: Rude deal...(collapses)
- Rob: (steps over Peyote's body to face the two goblins)
- Alindyar: (drags Peyote back, binding his wounds)
- Belgar: (watches)
- Ged: (magic missiles one of the small goblins, wounding it)
-
- DM: Round 2...
- Belphanior: (kills another goblin) Little bastards!
- goblin: (hits Belphanior)
- goblin: (hits Belphanior)
- Belphanior: (now at -3 hp) ...
- goblin: (hits Mongo for a really minor wound)
- Mongo: (two attacks...hits two goblins, kills two goblins) They'll
- call this the Day of the Mongo!
-
- nearby...
-
- Halbarad: (hits the goblin cook, with a 20...critical hit...the
- cook's arm, complete with cleaver, flies off to the left.)
- other goblins: (hesitate for a moment)
- Alindyar: (steps forward and launches the color spray into the mass
- of goblins)
- goblins: (all five are rendered unconscious)
- Halbarad: Hmm...I kill them.
-
- DM: Round 3...
- goblin: (hits Mongo)
- goblin: (misses Mongo)
- goblin: (hits Mongo)
- Mongo: (misses a goblin) Fuckit!
- Ged: (lacking further offensive spellpower, he readies his flail and
- approaches)
- Alindyar: Allow me. (readies wand and moves behind Mongo)
-
- DM: Round 4...
- goblin: (misses Mongo)
- goblin: (hits Mongo)
- Mongo: Grr...that does it! You little shits are TOAST! (slashes at
- both goblins, killing one and seriously wounding the other)
- Alindyar: (launches a magic missile from his wand, frying the goblin
- that Mongo wounded)
-
- DM: All of your adversaries are defeated.
- Halbarad: We haul our wounded back into the first room.
- Rob: I cure Peldor, and Peyote.
- Ged: I cure Peyote, and use my potion on Belphanior. What about Mongo?
- Mongo: What about me? I'm fine. Don't waste your healing on me.
- (drinks his potion of healing) Ahh!
-
-
- THE PARTY'S CURRENT STATUS:
- Alindyar: unwounded
- Belphanior: recovering
- Ged: unwounded
- Halbarad: slightly wounded
- Mongo: moderately wounded
- Peldor: recovering
- Peyote: recovering
- Rob: unwounded
- Belgar: unwounded
-
- Leaving Alindyar, Ged, and Rob with the recovering party members,
- Mongo and Halbarad explore the nearby passages. To the south, in the
- room where the cook came from (area 5), they find 6 gp and a medium
- gem. In a nearby room (area 6) they find six empty bunks and 16 gp.
- There is a passage to the west, but they ignore it for now. Then
- they backtrack and scout out the looping passage (containing area 4,
- which is a tool closet containing picks, hammers, etc.). They begin
- to suspect that the nearby passage south and the previous passage
- may lead to the same place (area 7). They also check out area 2,
- the room where Peldor found the second round of goblins; within, they
- confiscate 10 gp and 16 sp. The northwestern tunnels are left alone
- for now. The pair returns to the room where the rest of the party is
- and discusses their options at this point.
- Unfortunately for the party, the goblin chief and the other goblins
- (all in areas 8 and 9) heard the ruckus earlier. The subchief and
- four goblins come to investigate...
-
- Halbarad: What's this? I hear something...
- goblin: (enters room) Aaa! (attacks)
- DM: Round 1...
- goblin#1: (hits Halbarad)
- Halbarad: Ouch!
- Belphanior: (just recently awakened, casts color spray on the group
- of goblins)
- goblins: (four are knocked unconscious, the subchief is blinded)
- Halbarad: (slays the subchief)
- Peldor: (begins slitting throats of the k.o.-ed ones)
- Belphanior: It's a good thing you guys woke me up!
- Peldor: Yeah! Me too! Why didn't anybody search the bodies of all
- these dead goblins? I'm shocked at you all!
- Ged: ...now look here, graverobber! We have better things to do than
- search the corpses of goblins!
- Peldor: That's okay, I'll do it!
- Belgar: I'll help...
- Halbarad: We had better find any more goblins that may be wandering
- around, and get rid of them, or we will have to worry about the
- possibility of an ambush.
- Peyote: Right on, man.
- Mongo: Let's go find them!
- Peyote: Waitaminute dude. (heals himself and Mongo with a spell each)
- Alindyar: Mayhap we should pile all of these dead bodies in a single
- place? That way, they would be out of the way...
- Mongo: There, in that corner. Peldor, why don't you help me, since
- you like to play with the dead so much?
-
- Later, after the goblins are all in area 1, the party explores the
- northwestern passages.
-
- DM: You see one dead-end passage at the northern end of a long tunnel,
- past the second room. 3 sp are on the ground.
- Peldor: I pick them up.
- DM: Right to the south is another westward passage. The rock looks
- more freshly cut than the surrounding tunnels.
- Halbarad: We take the westward passage.
- DM: Further down, it forks to the north, then to the south, while a
- single tunnel continues west.
- Halbarad: We check the northern alcove.
- DM: It is empty.
- Mongo: Look at the rock here. It's pretty hard...the goblins may
- have stopped mining this passage because it was too difficult.
- Ged: What's in the straight west direction?
- DM: It deadends, and there is a bucket of small uncut gems there.
- Peldor: I'll pocket those!
- Mongo: No! We put them in the treasure sack. Which I'm carrying.
- Peldor: (thinking about getting into that treasure sack)
- DM: To the south is another dead-end passage, containing a small
- underground stream. A number of buckets are nearby; this looks
- like the goblin's water supply.
- Halbarad: Okay. We backtrack and take the main southern passage.
- DM: It goes about a hundred feet, into a larger room. This area has
- exits in all four directions.
- Alindyar: (with mapping proficiency, he is the party's mapper) Hmm.
- (checking the map) We know where the eastern and northern exits
- lead.
- Ged: Let's go west.
- Halbarad: We cautiously move westward.
- DM: You see an empty room to the south, and a door to the north.
- Peldor: I search it.
- Mongo: I "help" Peldor search. What do we find?
- DM: A sack of 62 gold coins, and a potion bottle.
- Halbarad: Good enough. What about the door?
- Peldor: (hears nothing behind the door) I open the door.
- DM: Beyond is a large room. You see a huge goblin, and four large
- goblins. All of them have crossbows leveled at you.
- Halbarad: Uh...
- Mongo: (in goblinese) Surrender now, and we will spare you!
- Goblin Chief: Hah hah! Shoot!
-
- Goblin Chief: (shoots Peldor, hitting him and knocking him back to
- 0 hp) Hor hor!
- goblin#1: (shoots Halbarad, hitting and wounding him)
- goblin#2: (shoots Mongo, but the bolt is deflected by his armor)
- goblin#3: (shoots Peyote, seriously wounding him)
- goblin#4: (shoots Belphanior, but misses)
- Halbarad: We rush forth to melee them.
-
- DM: Round 1...
- Halbarad: (hits and wounds goblin#1)
- Belphanior: (misses goblin#2)
- goblin#1: (hits Halbarad)
- Halbarad: (now down to 5 hp) Damn!
- goblin#2: (misses Mongo)
- goblin#3: (hits Belphanior, knocking him below 0 hp)
- Belphanior: Well, maybe it's not such a good thing that they woke
- me up...(keels over)
- goblin#4: (hits Peyote, putting him down to -1 hp)
- Peyote: Aaa! Not again! (falls)
- Ged: I bind their wounds.
- Mongo: (attacking on segment 10, the last segment) (almost casually
- swipes goblin#2, slaying it)
-
- DM: Round 2...
- Mongo: (goes first) I don't believe it! I'm not attacking last!
- (aims two blows at chief, both of them hit)
- Goblin Chief: Urk!
- Rob: (makes a mad dash forth, but misses goblin#4)
- goblin#4: (hits Rob)
- Halbarad: (slices goblin#1, slaying it)
- Goblin Chief: (hits Mongo, wounding him badly)
- Alindyar: (uses wand to magic missile goblin#4, wounding it)
- goblin#3: (slashes at Halbarad, reducing him to 2 hp)
-
- DM: Round 3...
- Halbarad: (hits and wounds goblin#3)
- goblin#3: (misses Halbarad)
- Alindyar: (magic missiles goblin#3, killing it)
- goblin#4: (misses Rob)
- Goblin Chief: (hits Mongo, with a roll of 20, knocking him down
- to 3 hp) Har har!
- Mongo: Shit!
- Halbarad: Time to retreat...
- Mongo: Fuck no! I'm not running! (swings, hits)
- Goblin Chief: (bleeding profusely) Och!
- Mongo: (in goblinese) Die, you pile of orc crap!
- Halbarad: That's an insult!
- Rob: (swings his mace, miraculously hitting goblin#4)
- goblin#4: (dies)
- Mongo: Hey! The priest did something! All right!
-
- DM: Round 5...
- Goblin Chief: (swinging at Mongo)
- Mongo: (holding his breath)
- Goblin Chief: (the DM rolls a 1...)
- DM: Err...he slices a chuck out of his leg...
- Mongo: (chops at the Chief, hitting) Fuck yeah!
- Goblin Chief: Go to hell, dwarf...(spits at Mongo, dies)
- Ged: I bind all of their wounds.
- Belgar: I'll help...
- Mongo: What treasure is in here, I wonder?
- DM: You find a small chest, open, containing 569 coins of gold
- and five gems, and two golden ingots. Also there is a warhammer
- at the bottom of the chest.
- Mongo: I examine the hammer.
- DM: It looks to be of dwarvish make.
- Mongo: Good! What about the chief's sword?
- DM: It looks like a finely crafted weapon.
- Mongo: We get that too, then.
-
- The party camps out in the chief's lair. They find that, during
- the battle, a large horde of female goblins and children fled from
- a room to the south, and headed out of the mine. Too tired to care,
- they set several traps and alarms (well, Peldor and Halbarad do,
- anyway) and rest for a full day and a half. Everyone is healed to
- full power, and no monsters molest the group. On the morning of the
- third day in the place, they head for the southern areas. To avoid
- being burdened with a lot of treasure, they leave the bulk of the
- heavy stuff (in other words, the ingots) hidden in the chief's room
- under a mattress for now. Heading to the south, they then find an
- empty room (area 10) with a lot of food and bunks; this room is
- right past a very precarious section of ceiling/walls, supported
- by a single beam tilted at an odd angle. Further south, they see
- a half-started tunnel to the west, and what looks like a cave-in
- blocking progress south.
-
- Mongo: This isn't such a bad cave-in, really. There is about an
- inch open at the very top, see? (points to top of rock pile)
- Halbarad: I wonder if we can clear it.
- Mongo: How bad _is_ the cave-in?
- DM: Not that bad...it would take about two hours to clear, you
- estimate.
- Mongo: Oh. Well, do we want to see what's behind the cave-in?
- DM: You hear rumbling from the north...
- Belphanior: What do we see there?
- DM: Well, there is Belgar, kicking at the loose wooden beam...it
- collapses, and you see a great deal of rocks and dirt fall down,
- blocking the passage. Your lanterns are snuffed out by the dust
- billowing forth, and the air is suddenly heavy with grit, barely
- breathable.
-
-
-
-
-
- ******************************************************************
- NOTES: Belgar was going to follow the party and get a treasure
- share just for being there (he's a coward), but he saw an easy
- way to get the two golden ingots, and so he took it.
- Also, in our campaign, a roll of 20 spells maximum damage, with
- a chance beyond that for a critical hit (i.e. instant death).
- We weren't too keen on the instant death concept.
-
- Next time: See how the party deals with being buried alive...
-
-
-
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 2nd level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 2nd/1st level grey elf priest/mage (NG)
- Halbarad, 2nd level human ranger (NG)
- Mongo Thunderhead, 2nd level dwarf fighter (CG)
- Peldor, 3rd level human thief (N)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 2nd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- VII. Perspectives
-
-
-
- The party has been buried alive by the traitorous Belgar. They light
- a lantern again and survey their prison:
-
-
-
- %%%%% __
- %%%%%%%| | KEY: - _ | = wall
- %%%%% | | \ = door
- | |__| | %%%%% = rubble
- | __\ |
- | | |__|
- __| |
- %__ | N
- | | W+E
- | | S
- % %
- %%%%%
- %%%
-
-
- DM: Dust pervades the air around you, making it difficult to breathe.
- Alindyar: I do believe we have been betrayed.
- Mongo: I'll kill that motherfucker! I'll rip out his heart and feed
- it to a dog!
- Belphanior: That's not good enough. First skin him alive, then pour
- salt all over him...
- Peyote: Well, look at it this way. He wasn't doing much anyway, and
- now we don't have to give him a share of the treasure.
- Ged: Yep, that's one way to think about it.
- Peldor: Hah! That was classic! I couldn't have done a better job
- myself!
- Rest of Party: (glaring at Peldor)
- Peldor: Err...I wouldn't have done it to _you_ guys, of course.
- Belphanior: So, I wonder how long we will last here before we run
- out of air?
- Rob: (gasping)
- Mongo: I have no intention of staying down here for much longer. I
- examine the cave-in, using my mining proficiency to try and gauge
- its depth.
- DM: The fallen rubble is comprised of mostly large rocks...it's at
- least ten feet thick, if not more.
- Alindyar: What of the other side, to the south? As I recall, there
- was some space at the top of the collapsed section...maybe we could
- dig through it.
- Mongo: (checking it out) Yup. This is definitely less congested.
- We could get through this in a few hours. 'Course, that would put
- us deeper in the mine...
- Belphanior: So? Who cares about that? Let's start digging!
- Mongo: (fortunately, Mongo carries a great assortment of things in
- his backpack, among them a folding shovel and a pickaxe) Well, I've
- got a few tools here. I guess you all can just dig with your hands.
-
- Mongo and others dig for a while. After a few hours and much sweat,
- they have cleared a three-foot gap below the ceiling. Mongo peers into
- the darkness beyond, seeing nothing. He then lights a torch, as does
- Halbarad, and they climb through the hole first to check it out.
- Beyond the wall of rubble, the two warriors see the first thirty feet
- or so of a huge hall. Their lantern casts dark shadows upon old and
- dusty pillars, and at the edge of the light, a broad stairway is faintly
- visible, descending into the darkness.
-
-
-
- *** NOTE: EXPERIMENTAL NEW FORMAT FOR THESE STORIES STARTS HERE ***
-
-
-
- Mongo slid down the rocks, landing with a clunk on the floor of the
- newly discovered chamber. Right behind him came Halbarad, brandishing
- his lantern. Mongo thought it unfortunate that humans lacked the often
- useful ability of infravision, having to resort to artificial sources
- of light to see underground. Besides, the bright light ruined Mongo's
- own chances of seeing anything in the dark. Grumbling, the armored
- dwarf wandered around the chamber, examining the stonework. It was
- most definitely dwarven in make, and Mongo felt his heart stir with
- pride as he viewed the work of his race.
- Halbarad was cautiously approaching the stairs, axe drawn and ready.
- The stout ranger was never one to take chances, and he held his bright
- lantern high and peered into the huge chamber at the foot of the wide
- stairway. He heard faint scraping noises from the darkness; it almost
- sounded like something was slithering down there. The noises became
- louder, and Halbarad sensed that whatever was at the foot of the stairs
- was on its way up. "Mongo!", the ranger shouted, "We've got trouble!".
- Suddenly, a large, tubular form crashed out of the darkness, slamming
- into Halbarad. The lantern sailed off, shattering against the stony
- floor, but not before its light was extinguished. Halbarad managed to
- maintain his grip on his axe, even though he was knocked over by the
- impact. He got in a couple of swings with the weapon before his
- assailant backed away, and knew that one of them had struck a wounding
- blow.
- Mongo had turned when he heard his companion's warning, and it took
- him a few seconds to adjust to the darkness after the lantern went out.
- When he could see again, in the infrared spectrum, he witnessed a long,
- snakelike monster with many legs stalking Halbarad. The ranger could
- obviously see nothing, and was swinging wildly in front of him with
- his hand axe. The dwarf unslung his battle axe - a REAL axe - and
- charged the thing.
- Back at the mound of rocks, chaos reigned. Those who could see with
- infravision were trying to figure out what was going on in the room
- beyond, while the humans were stumbling about blindly. Belphanior was
- over the wall in a heartbeat, landing, rolling, and running for the
- monster with sword drawn. Peyote, not as swift, made his way over the
- wall. Alindyar and Ged had to wait for now, since only one person
- could get through the laboriously cleared opening at a time. The dark
- elf watched as Rob, the human priest, ran directly into a nearby wall.
- Peldor, robbed of his usual speed and cunning by the darkness, crouched
- in a corner, waiting for visibility to reoccur.
- Halbarad slashed at the beast again, opening another bloody gash in
- its side. Then the thing lunged at him, and a number of wet tentacles
- from its mouth slapped against his arms and torso. Every place they
- touched went immediately numb - poison of some sort, the ranger
- realized. His vision blurred, and though he tried to fight off the
- impending paralysis, it was no use. He collapsed on the floor, the
- axe slipping out of his suddenly weak grasp.
- Mongo closed the distance between himself and the tentacled thing
- with all the speed his stubby legs could muster. If the monster
- thought that Halbarad was its only opponent, it had not tasted the
- gleaming axe of Mongo Thunderhead! The dwarven warrior's first
- blow sliced a huge wound in the thing's bulbous hide, and slimy
- blood sprayed everywhere. The foul stuff did nothing to dampen
- Mongo's fury, and his axe again bit into the monster. He shrieked
- with rage, it shrieked with pain, and then Belphanior leaped upon
- the thing, hacking relentlessly at its head. His blood-crazed
- eyes shone with glee as he pressed his attack, heedless of any and
- all consequences. The monster managed to lash at Mongo with some
- of its tentacles, but they didn't affect him through the quarter-
- inch of steel plate that was his armor.
- Mongo's reply was more effective. He buried his axe in the
- monster's lumpy head, and shortly thereafter, it stopped thrashing
- about. Belphanior sat wearily atop the thing, awash in gore. The
- stench of blood and guts was everywhere. Someone lit a torch then,
- and as his eyes adjusted, Mongo looked around the room. Peyote
- and the two elven spell-casters were now in the chamber as well.
- Peldor climbed over the rocky wall to the north of the room, and
- surveyed the situation, deeming that his talents were not needed
- anymore. Soon after, Rob slid from the same wall to the ground,
- landing with a thump and looking somewhat confused.
- Ged immediately began checking the stricken ranger. The grey
- elf, skilled in the healing arts as well as those of wizardry,
- could see that Halbarad was suffering from a temporary paralysis,
- nothing more. He put some salves on the places where the monster's
- tentacles had made contact, and moved the ranger into an upright
- position, propping him up against a wall.
- "What in the nine hells was that thing?", Mongo was wondering
- aloud. "All of ten feet long and as mean as a wild boar!" Ged
- turned to look at the dead monster, adding, "And with tentacles
- akin to an octopus on its mouth, too." Mongo was wondering what
- an octopus was when Alindyar spoke up. "That was a Pguthoid, as
- we call them in the Underdark - a carrion crawler. Against less
- opponents", the drow glanced around the room, "or weaker ones,
- such a beast is highly feared. I see that this group had nothing
- to worry about, though."
- Belphanior replied to that, "Let's hope there's no more of them
- slinking around this cursed place. I have had enough slime for
- one day." The tall elf was trying to wipe the green blood off of
- his armor, a futile effort. Peldor chimed in then. "A hundred
- of them would not be enough to stop a group that named the mighty
- Peldor among its members! Let them come, we are ready!"
- Halbarad was slowly regaining the use of his limbs, so Mongo
- and Belphanior fueled and lit another lantern and explored the
- large room they were in. There were two exits to the far south;
- one went southeast, the other southwest.
-
-
-
- MASTER MAP OF DUNGEON (party has only seen northern room):
-
-
- % %
- %% %% KEY: _ | / \ = wall
- % % ! = door
- | | %%%%% = rubble
- / \ o = pillars
- | |
- | |
- broad stairs --> |- - -| N
- __| - - |__ W+E
- / o - o \ S
- | |
- | |
- | .`,| <-- carrion crawler lair
- | `~.|
- | |
- | |
- ______ | o__o___o__o | ______
- | | / / \ \ | |
- | |__/ / ______ \ \__| |
- | _ | | | | _ | <-- piercer room
- | | | |__| | | | | |
- | | | !__! | | | |____ |
- | ____| | | | | | | ___ | |
- | | __ | | |______| | |_| || |
- | | | | | | | _ || | <<-- old forge
- rat | |_| | | | | | |___|| |
- lair--> | _ | | | __________ | | | |
- | | |__| | | / \ | | | |
- | |______| |/ \| |______| |
- |_________ _________|
- / \
- / __ \ <-- throne room/wererat lair
- _________ / __________.--.__________ \
- __ | | | | |
- | | | | | |%
- | |__| | | %%%
- | __! | <-- troll lair %%%%%%% <-- cave-in
- | | | | %%%%%%%
- | | | |
- |______| %%%%
- %%%%%% <-- cave-in
- %%%%
-
-
-
- The carrion crawler had a messy pile of things, all sorts of things,
- to one side, so naturally Peldor went to have a look. Mongo trundled
- along after him to keep him out of trouble. Meanwhile, Belphanior was
- searching the rest of the room for anything even remotely interesting,
- a wasted effort. The chamber, while roomy with a 20' ceiling, had
- virtually nothing of interest, except maybe to a dwarf obsessed with
- architecture.
- Mongo kicked at a moldy sack, and was rewarded with the clinking of
- coins. Golden disks cascaded around his boot, and the crusty dwarf's
- eyes lit up. Now THIS was treasure to be appreciated! Hundreds of
- pieces of gold! Peldor grabbed greedily at the coins, but checked
- himself when he realized that some of the others were keeping an eye
- on him. Especially that damned elf, Ged. Someday he would have to
- get rid of that one. Peldor sighed, and resigned himself, pocketing
- only the occasional coin as he scooped the pile into a stronger sack
- for the party. Mongo suddenly yelled with glee, and held aloft a
- shining golden ring that had been buried amidst the coins. Damn,
- thought Peldor to himself, I would have found that any second now!
- He started sifting the coins more carefully in the hopes of finding
- another such bauble.
- Alas, there were no more hidden treasures to be found, and within
- the space of ten minutes the party was ready to move again. They had
- a brief discussion and opted to try the southeastern passage first.
- As the tunnel was barely five feet wide, Mongo led the way, his sharp
- magical axe theoretically the best deterrent to any attackers. The
- group moved only a short distance before finding a barrier, made of
- spears set into the ground, aiming toward them. Peldor nimbly leaped
- over the spears, then set about moving them. It was no easy feat,
- for the weapons were deep in the ground and their tips were quite
- sharp. "'Twould seem that someone or something wants to keep the
- carrion crawler out of this area", theorized Alindyar aloud.
- Soon enough, though, the spears were cleared away, and the group
- next found an entrance to a good-sized room ahead and to the left.
- Mongo took a quick peek in, but saw nothing, so he led them into this
- new room. Old tapestries were hung across the walls, and not a one
- of them was in decent shape. Oh well, though Peldor, tapestries were
- too bulky to lug around anyway.
- Without any warning, there was a _whoosh_ of air from above, and
- something had fallen on top of Rob. Belphanior looked up (none of
- the party had thought to since entering this chamber, stupid STUPID)
- and his blood froze in his veins. The entire ceiling was covered
- with stalactites, both great and small points of jagged rock, and
- some of them were FALLING! Rob had a particularly long and narrow
- specimen imbedded in his right shoulder and was screaming senselessly.
- "Piercers!", yelled Alindyar. "Back, or we are doomed!"
- The different adventurers acted in different ways. Halbarad was
- urging Ged and Alindyar, the unarmored ones, back the way they had
- come, using his own body to protect them in case of further hits.
- Mongo had his shield raised above his head, and was trying to figure
- out a way to strike back at the falling rock-things. Peyote was
- alternately trying to drag Rob to safety and pull the spike from
- his arm. A gigantic piercer narrowly missed the half-elf just then,
- probably due to luck more than anything else. Belphanior also had
- his shield above his head, though his was still intact, unlike the
- dwarf's, which already had two piercers imbedded in it; Mongo's
- shield was practically ruined. Nearby, the thief Peldor, in one of
- his more reckless moves of late, was sprinting for the passage at
- the southeast corner of the room. A number of piercers of all sizes
- were detaching themselves and aiming for the thief, but his speed
- enabled him to dodge them. So far, anyway.
- Peldor saw the safety of the tunnel close ahead of him. As he
- made a final leap, sliding deep into the dark passage and out of
- the piercers' lair, he wondered how the monsters got themselves
- back up to the ceiling after they had fallen. Then he stood up,
- waving cheerfully to his companions and commending himself on his
- daring and skill, and set out to the south, after first lighting
- a large torch with flint and steel. The sputtering, oily wood cast
- flickering shadows on the cavern behind him as he left.
- "That IDIOT!", yelled Ged in an uncharacteristic fit of anger.
- The party was all clear now, with only Belphanior and Halbarad
- sustaining wounds (albeit only minor scratches) after the initial
- attack. Rob was bleeding profusely, however, and he was in bad
- shape. Belphanior had pulled the piercer out of his shoulder (and
- smashed it to bits with someone's mace), but the wound was horrible
- indeed. "Dude", Peyote was saying, "you must relax. Let us bind
- the wound first." He was using herbs to cleanse the jagged hole.
- "EEARGH!", screamed the priest as the leaves and spices touched
- his shoulder. Ged began moving his hands in arcane gestures, and
- they were momentarily limned in a blue glow. He touched the awful
- wound, and almost instantly, Rob went slack, the pain lessened to
- a great degree. The wound was still serious, but the edges were
- now sealed, and the natural healing process has been hastened.
- Peyote added his healing magic to that of Ged's, and the wound
- all but closed then. Rob felt much better, and the party moved
- on. Belphanior reasoned that the main passage, which continued
- south, would parallel the tunnel that Peldor had taken out of the
- piercer room. They followed this until a small room appeared on
- the left - an old forge. Inside were long-unused smithing tools
- and a number of half-finished weapons and pieces of armor. Mongo
- examined the room most happily and thoroughly, but could find
- nothing of use here that was portable. They moved on southward.
- Meanwhile, Peldor had followed his dark passage for perhaps
- eighty feet, when it turned sharply to the right. He rounded the
- turn, and saw light and figures ahead. And the noise! They were
- making all kinds of racket! As they saw him, Peldor saw them
- more clearly. It was of course the party. Did they always make
- this much noise in dungeons? No wonder they needed his services
- so badly! He walked toward them. "Greetings, comrades. I have
- checked the passage yonder", he said, pointing behind him, "and
- 'tis clear. Let us move on, now that I have rejoined you!" His
- torch light merged with that of the brighter lantern, held by
- Ged, and the shadows retreated somewhat.
- Ged swore beneath his breath. That foolish and reckless rogue
- was going to get them all killed someday. The elf wondered if
- Peldor had filched any treasure from the passage he had been
- through by himself. The party turned westward, and entered a
- huge room - a throneroom, by the looks of it.
-
- "Sssss! What have we here? Fresssh travelers, it seemsss..."
- The speaker stood nearby a large throne. He (it?) was a large
- rat, but with a sword grasped in one furry paw. As they watched,
- three others like it scampered out of the shadows to join their
- companion. All of the things hissed and snarled at the party.
- "Oh my", exclaimed Alindyar. "Wererats!" The drow's long-ago
- lessons in monster lore were proving to be time well-spent, not
- that he had had a choice in the matter. In drow society, an
- unwilling student often soon became an unwilling corpse. The
- wererats closed in on the party. "Such nice humansss! And
- elvesesss too!", hisses the one with the sword.
- Quite frankly, Mongo was offended. "So you don't like the
- taste of dwarf, eh! Let me show ya worthless rats why!" With
- that, the short warrior hefted his axe and charged the nearest
- wererat. Not one to be outdone, Belphanior ran after him,
- sword swinging in vicious arcs. The other fighters in the
- group also advanced, while the mages frantically sought the
- spells for the occasion. Peldor, eyes shifting craftily,
- snuck off in a random direction.
- Mongo met the first wererat axe first. The sharp weapon bit
- deeply into foul flesh, evincing a scream of terror from the
- monster. It had been so long since they lycanthropes had
- battled anyone who had enchanted steel, and they were not used
- to prey who could fight back. The wererat clawed at Mongo,
- but barely scratched his armor. Nearby, Belphanior was having
- a harder time of it. He had landed a solid blow, but the
- thing hadn't even seemed fazed. The realization came to him
- as his opponent bit his sword arm. "Aie! We need magic to
- hit these creatures!"
- Halbarad had already deduced this, however, and tossed his
- axe aside, drawing the enchanted dagger he had claimed as loot
- from their last adventure. As he dived in, a third wererat
- swiped at him, but missed due to the sheer speed of the ranger's
- attack. Halbarad sunk the gleaming blade to the hilt in the
- monster's neck and twisted.
- Peyote was stalked by the fourth wererat, who emitted a shrill
- squeal of suprise when its opponent suddenly vanished, right
- before its eyes! The thing clawed at the air uselessly, but
- the half-elf was nowhere to be found. It then turned its gaze
- on the human priest nearby. Rob tried to cast his spell faster
- as the monster neared him.
- Ged was looking out for his fellow priest's best interests,
- though. A fiery red bolt of magical energy launched from his
- palm and blasted the wererat, sizzling hair from its filthy
- hide. About the same time, a similar bolt, though blue in hue,
- issued from Alindyar's wand, striking the same wererat. The
- thing shrieked in pain at the attacks, but Ged was steadfast.
- "Foul spawn of murderers and rats! Boccob pronounces his holy
- judgement upon you!" Rob completed his spell, and conferred a
- blessing upon his party. Unfortunately, they had to listen to
- him chant all the while, but it was better than ending up as
- rat food.
- Mongo was relentless in his attack. He smelled dwarf sweat,
- and dwarf blood - for his opponent had scored several deep claw
- wounds - but again and yet again the enchanted axe sunk into
- corrupted flesh, and the wererat's grip weakened, then ceased
- altogether. Hefting the gory weapon high, Mongo turned and
- surveyed the situation.
- Belphanior, having nothing better to do, punched the wererat
- on his arm with all the strength his free hand could muster.
- That damned beast had locked onto him good! He couldn't seem
- to dislodge it. The punch had bloodied its nose, but that was
- all, and this sort of close combat would not go well for the
- elf. Suddenly, the monster shook. Out of nowhere, there was
- Peldor. He had stabbed the wererat right through the brain.
- The vile creature quivered for moments more, then was still.
- Peldor withdrew his sword and wiped it on the thing's fur.
- "I like this sword", said Peldor, admiring the edge on the
- weapon. "Yeah, me too", answered Belphanior, remembering that
- Peldor had also managed to secure a magical weapon for himself
- at the last dividing of loot, a fact that had possibly just
- saved his life. He decided that he owed the thief one.
- Halbarad's single strike, uncanny in its precision, had been
- good enough to fell his opponent. He gazed about, then hurled
- the well-balanced dagger at the wererat facing Ged and the
- others. The weapon bit deeply into its shoulder, as another
- blue bolt from the drow struck the creature, and it reeled to
- the ground, bloody and smoking.
- Belphanior, weak from loss of blood, also collapsed to the
- ground. Ged rushed over to him, immediately beginning a spell
- of healing. Belphanior was wondering in a remote corner of
- his mind what the chances were of him contracting the wererat's
- dreaded disease. Now, being a were-bear might be useful, but
- a RAT? The idea appalled the warrior/mage, and he made a note
- in his mind to seek out some temple when the group returned to
- civilized lands. That was, IF they ever got out of this damned
- place. What if he became a wererat right here in this dungeon?
- These and other ideas flashed through Belphanior's mind as he
- was healed by his companion.
- Peyote was similarly aiding Mongo, who had several wounds as
- well, though given the tough dwarf's stamina, it seemed quite
- unlikely that he stood any chance of succumbing to lycanthropy.
- Rob finally ceased his blessing (and chanting), much to the
- relief of the others. He was thoroughly convinced that his
- holy words had paved the way to victory.
- The party searched the wererats' lair, finding a number of
- gems, a sack of gold coins, and a scroll tube containing, of
- course, a scroll.
-
- The group next moved north, exploring the opposite side to
- the areas they had already searched. They first ignored a
- branch to the west, and went north, finding a room behind
- not one, but two doors, both of them trapped. Peldor managed
- to disarm the traps, with the help of some ideas from Mongo
- (for these were dwarven traps). Beyond was a barracks for a
- number of dwarves, long unused. Within they found eight small
- gems, of fine quality nonetheless, Peldor insisted, and two
- fine shields and a stone tablet with a single word engraved
- upon it. No one could decipher the word, so the party moved
- on, heading north and then east into a storage room.
- The musty chamber contained long-rotted food and burst kegs
- of ale, and a lot of small bugs. To the south was a room
- mostly empty, except for several giant rats. These savage
- dungeon denizens were quickly dispatched, at the cost of a
- number of minor wounds and several healing spells. Peyote
- assured those bitten that his treatments would prevent any
- chance of disease from the rats' teeth. Also, perhaps more
- importantly, in the rat's dirty nest the group found a sack
- containing platinum coins, and a sealed metal tube full of
- fine, fine arrows.
-
- The party then rested for a bit, and ate, in the wererat
- room. Much refreshed, they moved south, but found the way
- blocked by a cave-in. Mongo inspected it and thought it to
- be a useless digging venture, so the group decided to try
- the door they had passed, to the west. Peldor opened the
- door, very carefully...
- ...and was grabbed by a huge green troll! The savage
- beast, over nine feet in height, hurled the thief into a
- wall, where he hit with a sickening _crunch_, landing on
- the floor below. He did not get up.
- "Hey!", shouted Mongo. "He may be a thief, but he's OUR
- thief, and only we can do that!" The dwarf chopped at the
- monster, sinking his axe deep into its leg. The resulting
- scream of rage and pain seemed to shake the very walls of
- the mine. The troll backhanded Mongo, almost casually,
- sending him reeling off to one side. Belphanior poked at
- it with his longsword, but it seemed to laugh, and slashed
- him across the chest with a clawed hand. The elven warrior
- looked in shock at his ruined leather armor and the bloody
- gashes now cut into it, and fell to the cold stone floor.
- Halbarad moved in on the monster with a dizzying flurry
- of axe chops and dagger thrusts. He was using two weapons
- now because he thought this tactic might work to more
- effect on the troll. It did, to some extent, for the big
- monster actually gave some ground and backed up before the
- onslaught. Halbarad continued to press the attack, even
- after his opponent had bitten one arm with its foul fangs.
- Alindyar moved in dangerously close to the combatants,
- and launched a spray of blinding colors into the ugly face
- of the troll. It seemed dizzy for a moment, but then
- snarled with newfound rage. Ged cast a spell at it also,
- hoping perhaps to put it to sleep, but the monster ignored
- this magic also. Peyote moved in behind it, as did Rob
- at about the same time, though the priest lacked the
- protective invisibility that Peyote now had from his ring.
- Halbarad launched another series of slashes and parries
- at the troll. The great beast took a few cuts, but hit
- the ranger solidly with a claw, driving him back for the
- moment. Peyote chose this moment to strike, and he was
- very lucky, even with the invisibility, for he split
- open the troll's scaly head with his huge bastard sword.
- The thing fell to the floor, twitching.
- "Burn it! Get a fire going!", Halbarad managed to
- gasp from lungs surrounded by cracked ribs. Alindyar
- complied almost immediately, starting a small blaze.
- Then Ged moved closer. "Perhaps this will help", the
- elf stated, and poured an entire flask of oil onto the
- small fire. The flames raged high, as Ged doused the
- still-quivering troll with another oil bottle. The fire
- seemed to leap over onto the monster, and the stink of
- burning flesh pervaded the room. Soon, though, the foul
- monster was no more. Only a greasy black smear remained
- on the dungeon floor.
-
- Rob used his last spell, and one from his scroll, to
- heal Halbarad and Belphanior. Peldor was still alive,
- as it turned out, though he also asked for magical aid.
- After all, he HAD tried to listen at the door for the
- party. Halbarad used his potion to heal the noble and
- heroic thief. Mongo, with the constitution of a boulder,
- asked for no healing despite the beating he took from
- the troll.
- They searched the room soon after, and found a number
- of wondrous things: a large diamond, a small but heavy
- chest of gold coins, a flail of good quality, and a wand
- inside a bag. The party also found an exit from this
- room, and following it, soon smelled fresh air ahead.
- They had found a way out! The troll's lair led to the
- side of a grassy hill, and the exit was blocked by a
- patch of high grass (and most likely, the vicious nature
- of the troll). The group camped nearby for several
- days, regaining their strength. Nobody or nothing saw
- fit to bother them. At one point, Ged used a spell to
- detect magical energies on the items they had found, and
- shortly thereafter, they divided the spoils, both magical
- and monetary...
-
- THE LOOT (magical stuff only is listed):
- potion of healing -> Ged
- hammer -> Mongo
- longsword -> Peldor
- ring of protection -> Halbarad
- arrows (11) -> Belphanior
- shield -> Mongo
- scroll (mage) -> Ged
- flail -> Rob
- wand -> Peyote
- bag -> Alindyar
-
-
-
- Also, the stone with the rune carved into it was nonmagical,
- but the word was written in magic and so a read magic spell
- revealed it to Alindyar. He could make nothing of it, but when
- he read it aloud, Mongo recognized the word as the name of a
- legendary dwarven hero. Then the word faded from the stone.
- The party pondered their imminent return to Courwood and the
- possibility of retribution against Belgar.
-
- *****************************************************************
- This episode is my try at writing these stories up in a
- different manner. Please let me know what you think of the
- old style, and/or this new style, via email.
- The bulk of this was written before I checked my email, so
- only as I am about to post it have I found out that about
- 11 out of 13 who replied to my request for preferences do
- indeed like the "old" format. Let's see what everyone
- thinks of this one.
- *****************************************************************
-
-
-
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 2nd level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 2nd/1st level grey elf priest/mage (NG)
- Halbarad, 2nd level human ranger (NG)
- Mongo Thunderhead, 2nd level dwarf fighter (CG)
- Peldor, 3rd level human thief (N)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 2nd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- VIII. R & T (Rest & Training)
-
-
-
- Dawn rose, and on the side of a hill on the southwestern border of
- Celene, the party of eight prepared to return to their temporary home,
- the city of Courwood. They ate a cold breakfast of iron rations and
- water, and then broke camp. Several days before, when they had
- emerged from the dwarven mine via a hidden exit, they had scouted
- the area until they found the mine entrance. Initially, their horses
- had been tethered in a nearby camp, but the mounts were no longer
- there. The traitorous human called Belgar, they surmised, had taken
- the animals when he fled. After all, good mounts commanded hefty
- sums of gold in this day and age; eight alone would have set Belgar
- up for a year, even if he had not stolen the party's ingots of gold
- and collapsed the mineshaft, blocking the entrance to the place. It
- had been a stroke of luck that they found another way out at all.
- They began the long walk home. Courwood was to the north and east,
- about twenty-five leagues. On horseback, that meant a long day's ride
- to get back; on foot, the march would take about four days, if the
- party moved all day long. They traveled through hilly terrain for the
- most part, but no hostile creatures bothered them, and after the first
- two days, they began to see the familiar dwarven and halfling patrols
- moving through the lands. When they finally dragged into Courwood, it
- had been four and a half days since they departed from the mine.
- The weary group found the tavern they had stayed in a week before -
- it sure didn't seem like only a week - and purchased several double
- rooms for a month's time. Without even a bath or a meal, the party,
- to a man, went to their rooms, locked the doors, and crashed into a
- long and restful sleep.
-
- Late in the afternoon of the following day, the various adventurers
- began the task of training, in whatever way was appropriate, and in
- their spare time, they searched for clues as to Belgar's whereabouts.
- At the moment, they had split up to pursue their various needs...
-
- Belphanior: (outside the Guild of Warriors with Mongo) Hmm. This
- looks like the place.
- Mongo: Shit yeah! We should have enough gold now to get some good
- training. (they enter the large hall)
- Clerk: (an aging swordsman himself) What can I do for you lads?
- Belphanior: We seek several weeks of training with your finest
- weapon masters.
- Clerk: I see. Hm. Can you pay?
- Belphanior: What is the fee?
- Clerk: Depends on how good you are. Should be about a hundred or
- so a week. Gold.
- Mongo: Gak! That's ridiculous! You guys must make a killing!
- Belphanior: When can we start?
- Clerk: Now. Times are tough, and business has been bad. If you
- want to join the guild, you get a ten percent discount, and also
- may come in here at your leisure to socialize. We also have our
- meetings once a week, where new weapon techniques are displayed
- and you can discuss matters of combat with other fine warriors.
- Mongo: Sure. We'll take it all. (they pay and sign the roster,
- and are then led back to the fighting arenas.)
-
- Training begins that same day for the pair. Belphanior attends the
- lessons for a full two weeks, but Mongo's peculiar fighting style
- keeps him for a week longer. Though Belphanior is a more refined
- swordsman, Mongo is much more powerful and determined to learn.
- When Belphanior makes his way to the Tower of Wizardry, the main
- source for all magical training and equipment in the city, he finds
- Ged already there. They pass each other at the doorway into the
- tall tower.
-
- Ged: Ho there. What brings you here?
- Belphanior: The same lure as you, I would guess. How goes the lore
- and arcana and all that mess?
- Ged: Well. I have chosen the spell of feather falling, and in no
- time at all have mastered its use utterly. What of yourself?
- Belphanior: Well at least we can use MY new spell. I think I will
- try to learn the shocking grasp.
- Ged: Hm. A wise choice. Perhaps you will some day use it on the
- thief, Peldor.
- Belphanior: Perhaps.
-
- Unbeknownst to the pair, the drow, Alindyar, is secluded in one
- of the private chambers, high above their heads. He was charged
- a higher fee for magic lessons, though not just because of his
- race. The drow elf has been here for almost three weeks.
-
- Hooded Mage: That's it. Concentrate on the target area.
- Alindyar: I think I can see it forming now. (suddenly, many sticky
- of webbing sprout forth and cover a large open chamber nearby)
- Hooded Mage: Superb! Truly, you are one of the fastest-learning
- students I have ever taught.
- Alindyar: (somewhat bitterly) Yes, after I passed your group's
- magical tests for evil intentions.
- Hooded Mage: Sigh. Let me tell you something, boy. I have seen a
- great many things in this world, bigotry among them. Wherever you
- may tread, it will always be the same. Your actions will have to
- prove you worthy of your thoughts. Those who are willing to wait
- and judge you by your deeds and words, rather than your skin -
- _those_ are the ones who you will find friendship with, in most
- cases. Do not let the world's hatred of drow stop you from doing
- whatever you think is right. The companions you come to trust and
- hold dear in years to come, the innocents saved by your spells and
- deeds - those are the fruits of your patience. Do not be deterred
- from them by others who are not worth your time.
- Alindyar: There is wisdom in what you say.
- Hooded Mage: I would never have agreed to teach you if I thought you
- evil or unworthy. Alindyar, you are truly an exception among your
- kind. Be cautious, but also try to do what your heart tells you is
- right. You will not be sorry, many years from now.
- Alindyar: Hmm. I will remember your words well.
-
-
- Elsewhere in the city, the rogue Peldor is hard at work in the very
- depths of the thieves' guild. He has been practicing and training
- since the day after the party's return. Like the others, Peldor had
- to purchase a guild membership to train, though for a different reason
- that they did. Thieves' guilds did not take a bright view on random
- thieves who operated nearby without guild sanctioning. Such thieves
- often disappeared from the area permanently...
-
- Peldor: (scaling a high rock wall rapidly)
- Master thief: (watches with admiration) Now come down! Just as fast!
- Peldor: (climbing down, more carefully, he makes it to the floor) No
- problem for Peldor!
- Master thief: Don't get cocky, boy. That will be your doom someday.
- Peldor: Doom?
- Master thief: We have taught you all we can at this point. You must
- go out into the world and practice these things - the climbing of
- others' walls, the opening of their locks, moving about places in
- utter silence, blending with the shadows. These are the fruits of
- our labors here! (holds up a fistful of gems)
- Peldor: Hey, that reminds me. I have a few things that I need to buy
- while I'm here. Things that I can only find in these halls.
- Master thief: Very well. Let us go to the equipment shop.
-
-
- Still elsewhere...
-
- High priest: My son, I have heard your tales, and I think that you
- would do well to choose better companionship.
- Rob: But Father, they are my friends! I have learned many lessons of
- the world from them. Perhaps some of them have not seen the light,
- but their actions are good at heart.
- High priest: Well...you are of solid faith. Perhaps there is hope
- yet for them all.
- Rob: I will try still harder to convert them all. Failing that, I
- can still go to work on the masses.
- High priest: I wish you the best of luck, my son. (blesses the young
- priest)
-
-
- And still elsewhere:
-
- Druid: Remember well the lessons of Obad-Hai, young one. The forests
- and the animals in them are your very lifeline, and you must watch
- over them with utmost care. (a bird lands on his shoulder and begins
- to sing)
- Peyote: Yes, High dude...err, One...I am most ready for this wondrous
- task. I can feel the power inside me, and I will use it well.
- Druid: That is all that is asked of us.
- Peyote: Yes. Well, I'll be on my merry way now! Thank you for your
- most excellent lessons, High One.
- Druid: You are most welcome. Oh, and by the way...?
- Peyote: Eh? Yes?
- Druid: Take a bath.
-
-
- Halbarad trained by both attending combat lessons (he chose a better
- school than the other warrior-types) and praying at the temple of
- Elhonna (sp? I'll have to check), goddess of the forests et al. He
- gained much, physically, mentally, and spiritually, and was perhaps
- the most content of the party at this point. He also searched around
- town for clues as to Belgar's whereabouts, finding only that the rogue
- had fled many days before, supposedly heading southeast, along the
- narrow strip of land between the Suss forest and the mountains.
- The party reconvenes, nearly a month after they split up, in the
- now-familiar Screaming Griffon tavern. The general consensus is that
- Belgar must be found and made to pay for his actions. They discuss
- it over a fine dinner of roasted lamb, vegetables, steaming loaves of
- bread, and wine (Alindyar, Ged), ale (Mongo, Halbarad, Belphanior),
- beer (Peldor), apple juice (Peyote), or milk (Rob).
-
- Alindyar: I think, at the very least, that we should regain our gold
- and horses. A little violence may be necessary, though.
- Halbarad: I am confident that I can track him down, but the trail is
- growing colder every day...
- Peldor: Death! Death by backstabbing!
- Peyote: We could let Mongo cook him.
- Mongo: I want to saute him, maybe make him into Bel-cakes.
- Belphanior: Bel-cakes?...Any way you slice it, he's dead meat.
- Rob: Belgar?
- nearby drinker: Who the fuck is Belgar?
- Belphanior: None of your business.
- Ged: If we find him, I'll bless him.
- Alindyar: He will certainly need it.
- Halbarad: Shall we leave on the morrow then?
- All: Yea...
-
- And so, the pursuit of Belgar began. Well, actually, it began the
- next morning, as the party packed up their belongings and looked, for
- the last time probably, upon the city of Courwood.
-
-
- Next time: fun in the wilderness, part 2; the haunted castle.
-
- **********************************************************************
- NOTES: The area the party has been adventuring in can be found
- in the World of Greyhawk maps. Celene is on the western map of
- the Oerik continent; Courwood is a city in the southwestern
- reaches of Celene, right next to a river (I don't have my maps
- with me). A mountain range looms to the west and south, and the
- Suss Forest is somewhat east. There is a narrow (maybe twenty
- miles wide) plains area to the southeast, between the mountains
- and forest, like a tunnel through the hostile terrain. This is
- the way the party is headed.
- Next time I will try to provide exact hexes, maybe.
- *********************************************************************
-
-
-
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 3rd level drow elf mage (N)
- Belphanior, 2nd/2nd level high elf fighter/mage (CN)
- Ged, 3rd/2nd level grey elf priest/mage (NG)
- Halbarad, 3rd level human ranger (NG)
- Mongo Thunderhead, 3rd level dwarf fighter (CG)
- Peldor, 4th level human thief (N)
- Peyote, 2nd/2nd level half-elf fighter/druid (N)
- Rob, 3rd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- IX. Pursuit
-
-
-
- The party has been riding rapidly through the plains for three days.
- Fresh out of Courwood, they are headed southeast, through a pass of
- relatively smooth terrain between forest and mountains. This narrow
- pass is about thirty leagues in length, and they are just entering it.
-
- Halbarad: (checking the tracks on the ground. The party has stopped
- for a rest) I really can't tell if he came through here or not.
- The tracks are far too old at this point, and much weather has come
- and gone. Should we continue?
- Mongo: Damn straight! That sonofabitch isn't getting away from us!
- Belphanior: They said in Courwood that he left in a hurry, and came
- this way. I think it is a good guess that he's somewhere beyond
- the forest by now. But, I say we get him too. That bastard owes
- us a lot.
- Peyote: I am uneasy about the path ahead. I have heard talk of this
- passage south of the Suss being a favorite place for ambushes.
- Ged: Makes sense. No one for miles around, the untamed wilderness,
- hostile lands, eight lost adventurers...yep, I'd say that we must
- look like pretty good pickings.
- Rob: Lost?
- Peldor: Bah! The mighty Peldor is pickings for no one. Let the
- fools come, if they dare. Any party that counts Peldor among its
- members has naught to worry about.
- Mongo: Except slit money pouches...
- Rob: Hey! Where's my money? Someone stole my purse!
- Ged: See there? I knew it!
- Rob: All my coins are gone! I'm broke! Bankrupt!
- Peldor: (looking around innocently)
- Mongo: Fork over the dough, thief!
- Peyote: We could turn him upside down and shake, and see what comes
- out.
- Ged: Sounds good to me.
- DM: (to Rob) Wait a minute. You donated your monetary treasure to
- the temple in Courwood. Remember, you told me so!
- Rob: Oh. Err...so I did. Why is everybody looking at me like that?
-
- The party rides on in silence for a while. A few hours later the
- monotony is broken by a cry of alarm.
-
- Halbarad: Ho! There are foes ahead! Giants! (The ranger has the
- sharpest eyesight by far, just another reason why he always gets
- to be the party's scout) I draw my sword!
- Mongo: Giants?!? This'll be a new challenge for me. I unsling
- my axe and dismount.
- Halbarad: Oh yes. I dismount too. Someone take the horses back
- and off to the side.
- Alindyar: Have they any boulders?
- Halbarad: No. We're better off for it, too.
-
- DM: You ready yourselves for possible combat. Soon, around the bend
- ahead saunter not one, not two, but THREE giants. The huge, smelly
- humanoids leer at you menacingly. They tower over you, topping ten
- feet in height easily.
-
- Giant#1: Har har. Look wut we gots heer.
- Giant#2: Littul wunz!
- Giant#3: Me's thinkin' supper...
- Giant#1: Ayuh. Me stumick's rumblin' too.
-
- Mongo: Hey, you! Why are you blocking the path?
- Ged: Seems pretty obvious to me...
- Rob: No! It couldn't be! Not...a toll road!
- Ged: Quiet, you gibbering fool. They think we are their next meal.
- Rob: Oh. I guess that's worse.
- Peldor: No one, but no one, gets toll from Peldor.
- Halbarad: (yelling out to the giants) We wish to pass! We want no
- trouble! (Halbarad can speak hill giant)
- Giant#1: Heh. No trubble et all.
- Giant#2: (squinting at the party) Eh? Och! Good meel! All o' they
- differen flavurs!
- Giant#3: (brandishes huge carven bone as a club) Letsus be 'bout it
- then!
- Alindyar: They are not listening, Halbarad.
- Halbarad: I can see that.
- Rob: Should we run?
- Mongo: RUN?! From three stupid giants?! No way!
- Giant#1: Hey! We'ez not stoopid, we'ez DUMB!
- Belphanior: Whatever. I draw my sword. We should charge them before
- they get any closer to the mages etc.
- Rob: Are you calling me an "etc." ??
- Alindyar: Hm.
- Mongo: Let's do it then! (charges the giants, followed by Belphanior
- and Halbarad)
- Peyote: Uh-oh! I put on my ring (disappears from sight)
- Peldor: (backing away to one side with sword drawn)
-
- Belphanior: (hacks at giant#3, hits) Taste steel, lout!
- Giant#3: Tikkles. See how you like. (clubs the elf across the head
- with his huge bone-club) Hor hor!
- Belphanior: (head ringing and bleeding now) Crap!
- Giant#1: (swings at Halbarad with a bastard sword, to the giant it's
- a short sword; misses as the ranger dodges aside deftly) Eh?
- Halbarad: (slices the giant with hand axe and dagger, inflicting a
- pair of small wounds)
- Ged: (casts a sleep spell at giant#2, the closest to him) Snooze,
- huge one!
- Giant#2: (shrugs off the spell) Me not tired!
- Mongo: (slow as molasses, but closing in on the lumbering giant)
- Alindyar: (brandishing wand, blasts giant#1 with a magic missile)
- Giant#1: Bugs out today. Stinging.
- Rob: (casting a spiritual hammer) Oh lord, aid us in this moment
- of need...
- Giant#2: (slow, but not as slow as Mongo; stabs at the dwarf with a
- huge spear) Har! We'ez eetin dworf taday!
- Mongo: No way! (easily dodges the clumsy attack, and slices the
- giant's kneecap with his axe...maximum damage and a knee critical
- to boot. Some of the party cheer.) Eat that!
- Giant#2: Aaaaa! Muh nee! Aaaaa! (starts hopping around on one
- leg) Aaaaa!
- Mongo: Heh.
-
- Giant#1: (swats Halbarad, sending him reeling to one side)
- Giant#3: (knocks Belphanior over the head with the bone club) How
- you like this, elf? Ha ha!
- Belphanior: (badly, badly wounded, falls to the ground)
- Giant#3: Now I smash! (raises the bone to pummel the elf further)
- Belphanior: Uhh. (trying feebly to roll out of the way)
- Halbarad: (slices giant#1 with his axe, misses with his dagger)
- Ged: (launches a magic missile at giant#3) Back, fell giant!
- Giant#3: Ha. (not fazed at all)
- Belphanior: (to party) Help! Somebody save me!
- Peyote: (stabs giant#3) Excellent! Yie! (now visible, begins
- swordplay, such as it is, with the giant)
- Belphanior: Medic!
- Alindyar: (moving about silently, with a web spell ready)
- Rob: There! (his spiritual hammer pounds giant#1)
- Peldor: (sneaking behind giant#3)
- Giant#3: Aargh! (suddenly backstabbed by Peldor)
- Peldor: Never, NEVER, turn your back on Peldor!
- Mongo: (chops at the giant, scoring two hits with his battleaxe)
- Fall, shitbreath!
- Giant#2: (topples, badly wounded) Urk...
- Halbarad: (slices his opponent feebly)
- Alindyar: (launches a web at giant#1, the one fighting Halbarad)
- Giant#1: (caught up in the sticky strands) Dang! I is stuk!
-
- Peldor: (to DM) I go over to the one in the web and cut its throat
- if possible.
- DM: Hang on a second there. (rolling dice)
- Giant#3: (has turned around to face Peldor) Ho thar, liddle man!
- (smashes at Peldor with his bone-club)
- Peldor: (sails off to one side) Ouch! You'll regret that!
- Mongo: (misses giant#2 with his axe) Thunder an' damnation! Can't I
- _ever_ have a battle where everything goes right?!?
- Giant#2: (on the ground, can't get the dwarf with his oversized spear
- and digs up a chunk of ground instead) Shee-it!
- Rob: Back, fell giant! (bashes giant#3 with the spiritual hammer)
- Belphanior: (ignored by giant#3 and his companions alike) (to DM) I
- pick myself up off the ground and try to crawl over to the webbed
- giant so I can kill it.
- DM: (checking the battlefield) Okay.
- Giant#1: (ripping some of the webbing away)
- Peyote: (slashes giant#3 with his bastard sword) Whoa there man.
- Giant#3: (bleeding profusely) Ach.
- Halbarad: (stabs giant#1, the one inside the web)
- Alindyar: (launches a magic missile from his wand, at giant#3)
- Ged: (not wanting to miss the action, he swings his mace at the giant
- trapped in the web, easily hitting it) Ha! Such is the fate of all
- of the evil ones!
- Peldor: Yea! (slashes giant#3, killing it) And all useless priests
- of Boccob!
- Ged: (fuming)
- Belphanior: (stabs the webbed giant#1, slaying it)
- Peldor: (watching)
-
- Mongo: (somehow gets initiative and chops giant#2 twice more)
- Giant#2: ...(perishes)
- Peldor: Ha! Victory!
- Mongo: Who's gonna clean up this mess?
- Ged: Maybe Peldor should.
- Peldor: Never! Ones such as _I_ do not tidy up after the messes of the
- ilk of Boccob.
- Belphanior: Hear, hear.
- Mongo: Fuck this. I drag the bodies off to the side of the trail.
- Belphanior: I help.
- Peldor: (suddenly realizes that there are pockets to pick) Me too!
- Ged: Somebody watch him.
- Halbarad: What of the giants' weapons and other possessions?
- Belphanior: What of them?
- Alindyar: If we pile them together, Ged here could check for magical
- emanations.
- Peldor: But, Ged IS an emanation!
- Ged: Enough, fool. I refuse to give in to your taunts. (to DM) I
- watch him very closely, though.
- Mongo: Hey! (gold coins spill out from one of the slain giants' purses)
- We've hit the mother lode!
- Belphanior: (to DM) I watch all of them, especially Peldor.
- DM: Okay.
- Ged: Somebody count those coins! (moves to heal Halbarad)
- Rob: I can help too! (starts binding Mongo's wounds)
- Peldor: (to DM) Is anybody watching me? I take some of the gold, and
- also check for rings and such.
- DM: (to Peldor) The elf, Belphanior, is watching you.
- Peldor: I speak to him in thieves' cant.
- DM: (after some note-swapping) (to Peldor) He replies...
- Belphanior: (in thieves' cant, to Peldor) What say we split anything
- special, fifty-fifty?
- Peldor: (in thieves' cant, to Belphanior) You're a THIEF!
- Belphanior: I prefer to think that I steal from the rich and give to me...
- Peldor: No problem with that. Heh.
-
- DM: You have piled the loot from the giants into one big pile...
- Ged: Let's hope so.
- DM: ...and there is a total of about three thousand coppers and six hundred
- gold coins also.
- Alindyar: What of trinkets, baubles, and other potentially magical items?
- DM: The first giant had a bastard sword, and a small stone statue. The
- second giant had a huge spear, and an amulet. The third giant had his
- huge club of bone, and a giant-sized ring, and a wand.
- Peyote: (eyes alight at the mention of a bastard sword) Dude! I examine
- that sword.
- Ged: What does the stone statue look like?
- DM: It is a crude animal form - a dog, or a horse. It's pretty badly
- faded and worn. A rune is carved into the bottom.
- Ged: Can I read it?
- DM: No.
- Ged: Oh. Well, then, I check with each party member to see if anyone
- else can read the rune.
- DM: Okay, you find that Mongo can...it's a dwarven rune.
- Mongo: What's it say?
- DM: Err..."Equine". That's the word.
- Peldor: Is the ring too big to fit on my finger?
- DM: Well, since you're not a giant, yes it is.
- Peldor: Oh. I examine the amulet for special knobs or symbols then.
- Peyote: (to DM) The sword?
- DM: Oh, yeah. It is a finely carved weapon, but dirty, probably by the
- giant's smelly paws.
- Peyote: Okay.
- Ged: Good, good. We pile all the stuff again, and I cast a detect magic
- on the whole of it.
- DM: The sword glows strongly, while the statue glows faintly.
- Halbarad: Peyote, why don't you carry the sword for now, and we'll put the
- rest in the treasure sack.
- Mongo: (hefts the sack high) I guess I'm the official carrier of the loot
- sack now?
- Ged: Better you than that rascal Peldor.
- Peldor: Thank you for the compliment. I didn't know you had it in you.
- Ged: Grr...
-
- And so the party continued on, after some more healing and a late lunch
- break. The next day, they encountered a dwarven patrol...
-
- Dwarf leader: Who goes there?!
- Mongo: (to party) Let me handle this. (to dwarves) It is I, Mongo
- Thunderhead, hero of Clan Thunderhead, slayer of orcs and giants. These
- are my faithful companions (gestures to the rest of the party)
- Dwarf leader: (turns to his soldiers) Any of you ever heard of this guy?
- No? I didn't think so. Hmm.
- Mongo: Ahem. I see that word of my deeds has not yet come your way. No
- matter. Whither does the road lead?
- Dwarf leader: To the town of Aria, about a half day's ride from here.
- Belphanior: Aria? Haven't I heard that somewhere before?
- Mongo: Well, we shall be on our way then.
- Dwarf leader: Hold! Beware of giants, for some have been seen in these
- parts recently. In fact, even now we search for them.
- Mongo: We ourselves just slew three giants. Maybe those are the ones?
- Dwarf leader: Really? Where are the bodies then?
- Mongo: (sticks a thumb back the way they came) Back there a ways.
- Dwarf leader: We shall see. Stay out of trouble. (looks quizzically
- at Alindyar as the dwarves pass by)
- Alindyar: (ignoring the dwarves)
-
- Shortly after dusk of that day, the adventurers reached the safety of
- the small town of Aria. They wasted no time asking after their quarry,
- Belgar, but responses were not encouraging. Finally, though...
-
- Shopkeeper: (at a provisions store) Oh yeah. A traveller came through
- here not too long ago.
- Halbarad: This traveller...what did he look like?
- Shopkeeper: He was wearing dirty clothes, and looked tired. Ugly cuss,
- too, with a smashed nose...
- Mongo: That's Belgar, all right! Where might he be?
- Shopkeeper: He went westward, following a local rumor of treasure in the
- old castle.
- Peldor: Treasure?
- Ged: Old castle? Where is this old castle?
- Shopkeeper: That'd be Lunok Castle. But you don't want to go there. I
- tried to tell _him_ that too, but he wouldn't listen.
- Alindyar: This Lunok Castle...what manner of place is it?
- Shopkeeper: Haunted, I tell you! Only fools and crazy men go there!
- Ged: Well. Belgar is a fool, to be sure.
- Alindyar: Which are we, I wonder?
- Rob: Crazy men, crazy men...
- Mongo: ...and dwarf!
- Halbarad: Enough. Where is this place you speak so fondly of?
- Shopkeeper: 'Tis about four leagues west of town. I wouldn't advise you
- to go there, though, but if you must, at least wait until morning.
- Ged: Good advice. Haunted castles are best left to the daylight.
- Halbarad: Friend shopkeeper...
- Shopkeeper: Call me Guzel. All my friends do.
- Halbarad: Well then, Guzel, we will buy new provisions for our trip from
- your shop here, if you will tell us more of this Lunok Castle.
- Guzel: Okay, if you insist.
-
- The party restocked their supplies and found dinner. Guzel told them
- the following commonly heard rumors about Castle Lunok:
-
- - Lunok Castle houses a demon
- - It used to be a rich lord's home
- - Strange and dangerous beasts come from it often
- - The last group who went there never came back
- - Long ago, someone did come back, loaded with riches and wild tales. He
- disappeared soon afterwards
-
- The adventurers found lodging at a local inn, and planned to continue the
- pursuit of Belgar in the morning. They went to bed early, except for the
- drow, Alindyar, who stayed up very late studying his spellbooks.
-
- The next morning, the party ate, packed, and departed. They were delayed
- slightly because Rob's horse needed a shoe repaired, but they were on their
- way before too long. The castle was about four hours away, and the group
- had found it necessary to hire guides. The terrain was rough and very bad
- for tracking and similar things. The guides led them through hills, brush,
- and finally, rough mountainous ground. Suddenly, a dark castle on top of
- a hill loomed before them. One guided squealed in terror, and the pair
- grabbed their money and fled on horseback as fast as the mounts would go.
- The second guide had been necessary because the first refused to have to
- go back to the town alone. Mongo had scoffed at such foolishness, but paid
- the natives anyway, glad to be rid of their whining.
-
- Halbarad: What does this castle look like?
- DM: It's pretty grim. The place is in extensive disrepair, with walls and
- towers crumbling everywhere. The main walls are about twenty feet high,
- while the towers are more like thirty. A round keep in the center of the
- castle grounds rises fifty feet or more into the cloudy sky.
-
-
-
- CASTLE LUNOK (DM's map):
-
- __ __ __ N
- / \__________________/ \__________________/ \ W+E
- | | | | | | S
- \__% \%_/ %__/
- | |
- | | KEY: _ | \ / = wall
- | | % = door
- | ? | : = portcullis
- | | ,,, = garden
- | | .... = training
- | ______ | field
- | / \ | ? = fungus
- |__ ,,, / \ __|__ corpse
- / \ ,,,| KEEP % | | & = perytons
- | && % ,,,| % : ! = werewolves
- \__/ ,,, \ / |_____|
- | \______/ |
- | |
- | ______|
- |__ ____| |
- |__ ... % | |
- | ....... | % !!! |
- | ......... |____| |
- | ...... %______|
- |__ _ _|
- / % / %\ % \
- | |__|__|__|__|__|__| |__|____|__|__|__| |
- \__/ \__/ \__/
-
-
-
-
-
-
- Halbarad: Let's check out that open gate in the middle tower to the east.
- Mongo: Yah! (swings axe merrily)
- Ged: (looking around as they enter the gatehouse) The sky's a lot darker
- now. Where is the sun?
- Rob: He's right. Maybe we should turn back before it's too late.
- Alindyar: No sun out...fine by me.
- Peldor: Cowards. Let Peldor show you the meaning of true courage.
- Ged: Hah.
- DM: You are in a fairly large room, the gatehouse. The outer door of the
- place has long ago rotted away. You see three skeletons, who, by the
- marks on the bones, died violent deaths.
- Rob: I say a blessing over the skeletons.
- DM: There is a portcullis, which is closed, and a ladder goes up to another
- floor.
- Halbarad: Peyote and I climb up the ladder.
- Peyote: Dude!
- Halbarad: What do I see up above?
- DM: Two more skeletons, some arrow slits in the walls, several rusted and
- broken weapons, and a rotting roof.
- Halbarad: I check the weapons, to make sure they're not worth keeping.
- Mongo: Meanwhile, I try to lift the gate.
- DM: It's pretty heavy. You can't do it alone.
- Belphanior: I help him.
- DM: The gate rises slowly as you strain...
- Peyote: I jam my spear under it to keep it from falling.
- DM: (rolls for the spear) The weapon does not break...for now.
- Halbarad: (climbing back down) Nothing useful up there.
- Mongo: Look! (wanders underneath the risen portcullis) We've reached the
- inside of the castle!
- DM: You see the keep, its door facing you. To the right (north) is some
- sort of corpse, barely visible on the ground. To the left (south) is a
- building attached to this side of the outer wall. There is a scuffed
- area of ground near the building. Small shops are built into the whole
- southern wall, on this side of course. Every one of the eight towers
- has a door opening into this court.
- Peldor: I check out that body.
- Belphanior: I go with Peldor. (they trot off to the northwest)
- Mongo: I go have a look at the messed up ground.
- Halbarad: Let's stay together. Why don't we check out the towers, one by
- one, working around the perimeter of the castle?
- Ged: Sounds good. Where should we start?
- Peyote: How about the northeastern tower? We can move counterclockwise
- from that one.
- Alindyar: Let us begin.
-
- Mongo: (by himself, about sixty feet from the others, who are walking to
- the north) Hm. These marks on the ground seem to show a lot of combat
- in times past. I look for stuff on the ground.
- DM: You find a few old, broken weapons.
- Mongo: Come to think of it, this does look sort of like the places that
- I've practiced with weapons. Maybe that building there is a barracks.
- I rejoin the others, for now. They might need me. (walks toward the
- main group)
-
- Peldor: (he and Belphanior approach the strange body) Is it a man?
- DM: Maybe. Whatever it is, it seems to be covered with fungus of some
- kind. The stuff is green and red.
- Belphanior: Hmm. So it is. Maybe we'd better leave this one alone.
- Peldor: (rummaging through his backpack, finds an old torch) I take this
- old torch and throw it at the fungus man.
- DM: A puff of smoke rises, and hovers around the body.
- Peldor: I back away.
- Belphanior: Let's go. If the others want to help deal with this, fine.
- I don't want to become infested. (they trundle northeast)
-
- DM: The door of the northeast tower is before you.
- Halbarad: We could listen at the door...where is that thief?
- Ged: Robbing the dead, looks like.
- Halbarad: Hm. I try the door, carefully.
- DM: It's locked.
- Mongo: (arriving) Hey! Stand aside! (kicks the door down) Eyaah!
- DM: Two large skeletons emerge, swinging their bony fists at you. They
- are at least eight feet tall.
- Ged: Now you've done it, dwarf.
- Mongo: Better me than someone puny, like Peldor! (charges the nearest
- skeleton)
-
- Skeleton#1: (swats Mongo, bruising him beneath his plate mail)
- Mongo: Aaaaa! (chops at his opponent with his axe, chipping some bone
- away) Shit! This axe is next to useless!
- Halbarad: (swings his small axe and dagger, hitting skeleton#2 but not
- inflicting any real damage)
- Skeleton#2: (punches at the ranger, but misses as he ducks down low)
- Peyote: (swinging his new, if only temporary, bastard sword, he hits
- Halbarad's opponent) Size L, right?
- DM: Yep.
- Skeleton#2: (staggered)
- Peyote: What a bonehead! I must have this sword!
- Alindyar: Methinks there is nothing we can do. Most of my spells are of
- no use against such foes as these.
- Ged: I can do something! Boccob, grant me your power in this time of
- evil onslaught! Undead, begone! (waves holy symbol at the skeletons)
- DM: The skeletons grin at you as they continue their assault.
- Ged: Damn!
- Rob: Let me try! (wanders toward one of the skeletons) I banish you
- back to the netherworld, foul ones!
- Skeletons: (break and tromp off toward the gate of the castle)
- Rob: I don't believe it!
- Ged: Me neither! You succeeded where I failed!
- Rob: Well, umm...
- Peldor: Naturally. Boccob is a useless god, now it is proven.
- Ged: Hush, fool. I didn't see you helping.
- Halbarad: What's in the tower?
- DM: Not much. A small gem lies on the floor, and the ceiling, along with
- the floor above, has collapsed. The sky is visible above you.
- Mongo: I get the gem and toss it in the treasure sack.
- Halbarad: Well then. Let us move on.
-
- The next two towers were empty, but the one after that held more live
- monsters...
-
- DM: As you approach the middle western tower, a pair of bird-like things
- emerges from the top. They look like eagles but have antlers, like
- deer. They divebomb you.
- Belphanior: Great. Just who are they attacking?
- DM: (checking) Um...Mongo and Ged.
- Belphanior: The two smallest. It figures.
- Mongo: I am NOT small! The last man to call me that is a dead man!
- Remember Krug the barbarian?
- Ged: Divebomb? Me? Eep! I look for cover!
- DM: No cover nearby.
- Mongo: I heft my axe and wait, so I can strike as it attacks me.
- DM: Ok.
- Belphanior: I string my bow.
- Halbarad: And I as well.
- Ged: (looking at his mace) This won't stop that monster!
- Peldor: Relax, spawn of Boccob. I'll protect you. (moves out in front
- of the elf, sword drawn)
- Ged: ...
- Alindyar: These look like nothing I have ever seen in the Underdark.
-
- DM: The creatures attack.
- Peryton#1: (slashes Mongo with its horns, inflicting heinous wounds)
- Peyote: Heinous!
- Mongo: Fuck! That hurt! Take this, reindeer-thing! (swings the axe
- in a deadly arc, chopping the monster square in the head)
- Peryton#1: (reels and spins about, crashing on the ground nearby)
- Mongo: I go after that thing! (runs toward it)
- Peryton#2: (decides that Peldor would make a good meal too, tries to
- gore him)
- Peldor: (leaps aside) Hah! Not fast enough for Peldor, are you?
- (stabs the thing, making a minor cut)
- Peryton#2: (flies back up into the air)
- Peldor: Hey! Come back here! I'm not finished with you!
- Halbarad: (fires an arrow, hits the monster) Hm.
- Belphanior: (fires a magic arrow, hits the monster) Come down, little
- birdie!
- Alindyar: Nice shot. (launches a magic missile at the thing)
- Ged: Whew!
- Peldor: See? Peldor watches out, even for you.
- Halbarad: (launches a second arrow, misses) Damn!
- Belphanior: (launches a second magical arrow, hits) Fuck yeah!
-
- Mongo: (hacking at the badly injured peryton, dispatches it) Hah!
- Now I can claim another triumph over then monsters of the world!
- Alindyar: (launches another magic missile at the monster)
- Peryton#2: Urk. (falls to the ground with a loud and wet splatter)
- Belphanior: I cut its heart out and feast on it!
- Everyone Else: (looking oddly at Belphanior)
- Belphanior: What? What?
- Mongo: Ouch...
- Ged: (healing the dwarf)
- Halbarad: (putting bow and arrows away) I check out the tower that
- the monsters were in.
- DM: You find a rotten, burst sack full of electrum pieces, and a
- metal potion bottle.
- Peldor: Aha! Treasure for Peldor, savior of he who follows Boccob!
- Give it here!
- Mongo: Not so fast, thief. (puts the potion in his sack)
- Peldor: (eyeing the sack as the electrum is loaded into it)
- Mongo: Say, this sack is getting pretty full.
-
- On the western wall of the keep was a garden, but a strange, moving
- plant occupied it, and the party didn't feel like dealing with it now.
- They next moved along the wall, southward, and found the remains of
- some stables, then the southwestern tower, empty. Next was an armorer/
- weaponsmith shop, long unused.
-
- DM: A vat of brackish green water rests in one corner.
- Peldor: I look at it closely.
- DM: It's pretty opaque. Maybe something's moving under the water...
- Peldor: I step back.
- Belphanior: I kick it over. Away from the party, that is.
- DM: The vat overturns, spilling water everywhere. Something slithers
- out of the container, some kind of grayish-black slime.
- Mongo: Yikes!
- Belphanior: Maybe it can eat our weapons.
- DM: It flows toward you.
- Everybody: (looking around) We run back to the north!
- Alindyar: (running with the rest) I have an idea. Get the carcasses
- of the monsters we just fought, and give _those_ to the blob.
- Belphanior: Good idea! Being one of the fastest, I run for the nearest
- body, then stop.
- DM: Since you stopped, the ooze heads for you now as the party runs on.
- Belphanior: I get behind the bird-deer corpse, so that it's between me
- and the monster.
- DM: (rolling dice) The ooze starts eating the corpse.
- Peyote: (he and Mongo are dragging the other peryton body) Here's the
- other! (they toss it nearby the ooze)
- Halbarad: Let's get back to our search before this thing decides to eat
- us as well.
-
- They resumed searching the southern wall of the castle. The center
- tower was empty, and to the east of it are other shops, now in ruin - a
- bowyer, a wood shop, a leather shop, a stonemason, and a butcher shop.
- In the stonemason shop were three unfinished statues, each about three
- feet high, but none of them appeared interesting. The butcher shop had
- a nice, shiny cleaver in a leather case, and Mongo grabbed it quickly.
- Next was the southeastern tower, which seemed to have collapsed upon
- itself some time ago.
- Only the barracks-type building to the south of the gatehouse had
- not been explored, so the party headed for it.
-
- DM: The door is locked.
- Peldor: (checking for traps, and then picking the lock, successfully)
- Halbarad: It's dark in here.
- Mongo: No windows?
- Halbarad: They have been boarded up. Somebody light a lantern.
- Mongo: I've got one. (lights his bullseye lantern and shines it around
- the chamber)
-
- The room was about thirty feet by twenty feet. An old, collapsed
- table and a few chairs rested to one side. A single door led out,
- presumably to another room.
-
- Belphanior: I check under the table.
- DM: There is a skeleton there. Its head has been caved in.
- Peyote: Gnarly.
- Belphanior: (to DM) I look at the underside of the table.
- DM: You see something scrawled in what looks like blood.
- Belphanior: Can I read it?
- DM: Sure. It says, "Fourth leg..."
- Belphanior: I examine the table legs, tapping for hollow sections.
- DM: Nothing.
- Belphanior: I break them all open.
- DM: Nothing is inside.
- Belphanior: The chair legs, then.
- Ged: What in the world are you doing?
- Belphanior: Quiet. (all the chair legs fall apart under examination)
- DM: What else? Heh heh.
- Belphanior: Shit!
- Mongo: I check out that door.
- DM: It's unlocked.
- Peldor: I listen for noise.
- DM: You hear talking, in common, but can't make out the words.
- Halbarad: Let's open the door.
- DM: Beyond, you see three women sitting on a couch. They all look
- up at you and smile. All of them are quite attractive.
- Woman#1: Welcome!
- Woman#2: How do you do? (rises to greet the party. She is wearing a
- high dress with a low bodice, revealing a number of shapely curves
- beneath. She continues to smile at the party, in a sultry way.)
- Ged: (muttering) Whores! I _hate_ whores!
- Woman#3: It's been so long since anybody came here.
- Ged: (to DM) I get to the rear of the party, so they can't see what
- I'm doing, and then I cast a detect evil.
- DM: Okay.
- Peldor: (strides forth) Greetings! I am Peldor.
- Woman#2: Of course you are. (embraces the thief)
- Peldor: (looking dazed)
- Alindyar: (to DM) I start thinking about a color spray spell...
- Mongo: Who are you people? What are you doing here? Don't you know
- it's dangerous in these ruins?
- Woman#1: Of course not. Nothing ever bothers us here.
- Peldor: (staring at the woman) I'll bet.
- Belphanior: (to Rob) Hey, boy. Snap out of it.
- Rob: Huh? Oh...
- Ged: (to DM) Well? How about it?
- DM: You'll have to get closer, to get a clear view.
- Ged: (steps forth suddenly) Aha! I KNEW it! Evil! Back, harlots!
- Peldor: Aw, come on...
- Ged: See for yourselves! They glow red with my spell! Evil, I say!
- Woman#1: We have been found out, dears.
- Woman#2: Such a shame, too. That one was so cute.
- Woman#3: Some of the others aren't too bad, either.
-
- DM: The women stalk you, even as they change. Thick fur sprouts from
- their skin, and sharp pointed teeth drip saliva. They seem to be in
- a half-human, half-wolf form now.
- Alindyar: By the Dark Lady! Werewolves...
- Rob: We are doomed!
-
- Mongo: Werewolf women! Die! (slices at werewolf#1 with his axe,
- inflicting a shallow wound)
- Werewolf#1: (claws at Mongo, but his fine armor protects him)
- Halbarad: (chops and slashes at werewolf#2 with his axe and dagger,
- both of which hit; the axe doesn't wound the monster though)
- Werewolf#2: Hee hee. You'll have to do better than that. (claws
- Halbarad, wounding him)
- Belphanior: (slices at werewolf#3, but misses)
- Werewolf#3: (slashes Belphanior, wounding him)
- Belphanior: Oh shit! I could become a werewolf now!
- Werewolf#3: That's right honey. You can join us, we'll treat you
- right!
- Peyote: Uh...I get that wand I have, and aim it at one of the women,
- err, werewolves, and pronounce the word carved in its side.
- DM: Okay. Say "Bazooka".
- Peyote: (aiming wand) Bazooka?
- DM: A fork of lightning blasts out, hitting the werewolf. You smell
- crisped meat...
- Peyote: A lightning wand!
- Werewolf#3: (dies)
- Belphanior: (also dies, caught in the explosion of energy; he is at
- -8 hp at this time)
- Mongo: (slightly electrified) Hey! Watch it with that thing!
- Peyote: Oh shit! Someone grab that elf!
- Ged: (drags Belphanior back and starts trying to heal him)
- Rob: (starts praying...actually a chant to help the party in battle)
- Alindyar: (launches a color spray at werewolf#1, hitting it square in
- the face)
- Werewolf#1: (stunned for a minute)
-
- Halbarad: (looks around, stabs werewolf#2 with his enchanted dagger)
- Werewolf#1: (still stunned)
- Mongo: (shocked that he got a good initiative roll, also shocked by
- lightning residue) Aaaaaa! (hacks the stunned werewolf twice,
- hitting both times) Energized dwarf!
- Werewolf#1: (dies of deep wounds)
- Mongo: (to Peyote) Maybe you should blast me more often...
- Werewolf#2: (bites Halbarad, inflicting scary amounts of damage)
- Halbarad: Oh shit...
- Peyote: (charges werewolf#2, the only living one left, but misses
- with his sword)
- Werewolf: Ha ha.
- Peldor: (slashes the werewolf with his shortsword, cutting deep)
- No woman, human or werewolf, will have Peldor as her plaything!
-
- Halbarad: (slices werewolf again)
- Werewolf: ...(badly wounded now)
- Mongo: (grumbling about going last again)
- Peyote: (chops the werewolf with an incredible blow, killing it)
- Mongo: What an incredible blow!
- Halbarad: Somebody heal me...
- Rob: Eh? (heals the ranger of some of his ills)
- Mongo: Treasure!
- Peldor: Yes, where is it?
- DM: You find a pouch containing many small garnets, and a scroll
- case with a parchment.
- Halbarad: What's on the paper? We read it.
- DM: It's a partial map of some complex of rooms and passages.
- Mongo: Well, we can use that later maybe.
- Belphanior: (in a deep sleep now)
- Halbarad: We're going to have to rest.
- Alindyar: I have an idea again.
- Halbarad: Let's hear it.
- Alindyar: About that "fourth leg..." business...perhaps the phrase is
- in reference to something other than a table leg.
- Mongo: Like what?
- Alindyar: I was thinking the statues that we saw earlier, in the room
- of the stonemason...
- Mongo: Yeah! I'll go get 'em! (runs off)
- Halbarad: Somebody should go with him, in case that ooze comes back.
- Peyote: (dashes off after the dwarf)
-
- Soon, Mongo and Peyote returned with the three small statues that the
- party had found before. Mongo unpacked his chisel and small hammer,
- and soon the statues were being broken open. Sure enough, inside of
- the second statue's left leg was a shining ring of bluish metal.
-
- Mongo: Oh boy! You're a genius, drow!
- Alindyar: (smiles...he _does_ have an 18 INT after all)
- Halbarad: Good work.
-
- The party rested in the werewolf room for the night. The lycanthrope
- bodies were tossed outside for the ooze, and a constant guard was kept
- in case that wasn't enough. At Halbarad's urging, one of the windows
- was unboarded, providing an alternate escape route if necessary. The
- party decided to tackle the huge keep next.
-
-
-
-
-
- Next time: What lurks within the keep...
-
- **********************************************************************
- NOTES: Yep, Belphanior was a thief too, making him a F/M/T. That's
- why he has been gaining levels so slowly. He had actually been
- picking up a good amount of extra treasure, but I didn't want to
- spoil his secret right off. The party still doesn't know, though,
- and won't for some time. Later on, he and Peldor will do a lot of
- thieving adventures in cities together.
- **********************************************************************
-
-
-
-
-
- Here is part 10. At this time, the preferences expressed for the
- format of these stories are:
-
- OLD (NARRATIVE) FORMAT: 20
- NEW (PROSE) FORMAT: 10
- EITHER OR BOTH FORMATS: 7
-
- I will be using prose for a bit, in order to give the different
- characters' points of view on the events surrounding them. The old
- format will return soon (I promise :)
- I need a name for this party. The "Adventurers" is getting kind of
- old. I'll check and see what they did that I _can't_ remember, and
- cross-reference it with what I _can_ remember, and try to come up
- with some clever alias for the group.
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 3rd level drow elf mage (N)
- Belphanior, 2nd/2nd/2nd level high elf fighter/mage/thief (CN)
- Ged, 3rd/2nd level grey elf priest/mage (NG)
- Halbarad, 3rd level human ranger (NG)
- Mongo Thunderhead, 3rd level dwarf fighter (CG)
- Peldor, 4th level human thief (N)
- Peyote, 2nd/2nd level half-elf fighter/druid (N)
- Rob, 3rd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- X. The Keep (Belphanior's tale)
-
-
-
- Rays of sun intruded into the dark room as the sun rose, heralding
- yet another day. Belphanior rubbed the sleep from his eyes and belched
- loudly. He had stood the first watch last night, then slept for about
- eight hours. That was the nice thing about being an adventurer - you
- didn't have to keep any schedule. The party had slept from about two
- hours after dusk until now - maybe ten hours, by the elf's estimation.
- They usually rotated the watch every two hours, letting the mages and
- priests skip watch. Supposedly they had to rest and be clear-headed
- in the morning. Belphanior wondered why it was that _he_ didn't get
- absolved of the responsibility of watch duty, since one of his many
- trades was the weaving of magic.
- Come to think of it, he didn't mind that much. It was probably for
- the better, anyway - Ged and Alindyar might be all right for standing
- watch occasionally, but in the long term, Belphanior would rather
- have a warrior guarding the party. Halbarad, Peyote, Mongo - those
- were fine fighters, indeed. The second thief (for Belphanior naturally
- considered himself to be the main thief), Peldor, seemed to be able to
- handle himself. There was no way that the priest, Rob, would ever be
- able to stand watch, not without Belphanior, at the least, worrying
- about the bumbling fool falling asleep on duty, or something like that.
- The tall elf rose, swatting the dust off of his torn and beaten cloak.
- He would have to get another cloak in the next town, that was for sure.
- Peyote stood watch quietly, gazing out the window at things unknown.
- The half-elf was an odd one, that was certain. He talked in strange
- dialects, and mostly to the trees and animals rather than his fellow
- party members. Belphanior knew that the druidic warrior could pull
- his weight in a fight, though - their last few battles had proven
- this beyond any doubt. There was really no one in the party that the
- warrior/mage/thief didn't like, though the incompetent priest, Rob,
- and the faerie-elf mage/priest, Ged, came close. The former was a
- do-gooder and a moron, while the latter frowned on many of the things
- that Belphanior liked to do - slitting the throats of stunned foes,
- eating slain enemies, and the like.
- Peyote bade his companion well. "Good morning to you, sir", he
- exclaimed when he saw the elf stand up. "Pretty boring night, if
- you ask me...". Belphanior hadn't, so he said nothing, acknowledging
- his companion with but a nod. He noticed that Peldor and Halbarad
- were likewise in the process of waking up. Mongo, the smelly dwarf,
- snored loudly in a corner, his battleaxe grasped tightly in one hand.
- Someone kicked him, and he stopped. Alindyar was already up, and had
- busied himself reading one of his books. The drow was a strange
- fellow, Belphanior mused to himself, but had done nothing to brand
- himself like others of his race. Actually, it would be kind of neat,
- thought the elf, if the drow was evil-minded - might make things a
- bit more interesting for the party. Eating spiders - now that was
- something that even Mongo might be loath to do. Belphanior decided
- then, on a whim, that it was time for the party to wake up, and so,
- accordingly, he began rummaging through his pack for his trumpet...
- Within minutes, the room was astir with activity. Most of the
- adventurers were eating a cold breakfast, except for the dwarf.
- Mongo had concocted a mixture of foods, and heated the whole mess
- over a small firepot. He was busy gobbling the stuff down; whatever
- it was, it looked not unlike blended organs. Belphanior sometimes
- wondered about the meals that the dwarf prepared for the party.
- Alindyar wasn't eating anything, having had breakfast hours before.
- The rest seemed content with their cold rations and water.
- Soon, the eating was over, and the group began to pack up their
- food and bedrolls. Mongo found a loose stone in one wall, behind
- which was a small space. He crammed a sackful of coins from the
- party's earlier conquests into this hole, as the loot was getting
- too heavy to lug around. Belphanior would have been happy to
- relieve the load somewhat, but he didn't think that the party
- would go for the idea.
- Today, the party was going to find a way into the massive keep
- at the center of the castle's courtyard. The structure was at
- least sixty feet in diameter, and about fifty feet high. The
- adventurers approached the main door, on the ground floor of the
- tower. Belphanior had compunctions about leaving loose ends
- behind; the plant-thing on the far side of the keep, the still-
- wandering (though not seen in a while) grey ooze - these were
- not things that should be forgotten about. As far as any of the
- party could tell, the plant couldn't just get up and walk around
- the courtyard, but who knew the ways of monsters? Belphanior
- was far more worried about the ooze, for such a thing could find
- a party in their sleep and consume a number of them before it
- was found out. The sullen elf wondered where the slimy thing
- had gotten to by now. Hopefully not too close to where they
- were now, he thought.
- Peldor examined the large iron door on the eastern wall of the
- keep. "This door is locked", he pronounced with some clarity.
- The thief's skillful hands probed the lock, with the help of a
- number of small picks and probes. Belphanior wondered if his
- own prowess with thieves' picks and tools was equal to that of
- Peldor. The human looked up, disgusted. "There are no traps
- here, but this damn thing is barred from the _inside_, I think.
- And it's pretty thick, too." It seemed that the thief did not
- care for locks that stopped him.
- Halbarad, as was his wont, spoke up suddenly. "We could send
- somebody up to the roof,"; he looked at Belphanior and Peldor
- meaningfully then; "and then that person could lower down a
- rope for the rest." Ged agreed almost immediately. "Sounds
- like a good idea to me." The plan _did_ make sense, after all;
- the thieves were most suited for climbing of this sort, with
- their training and equipment. Belphanior looked around, then
- replied, "Okay, okay. I'll do it." As the elf unpacked his
- climbing hooks and rope, he noticed that Peldor was doing the
- same.
- "I just couldn't let you go up there without me", the other
- thief said. He lowered his voice and spoke just to Belphanior.
- "Besides, there might be treasure on the roof, and we wouldn't
- want them" - with this he gestured disgustedly at the others -
- "to get any of it, now would we?" Belphanior could appreciate
- the logic of this young human. He couldn't help but like the
- thief, and not only because they had an occupation in common.
- Peldor was quick of tongue and wit, as well as sword and foot.
- The elf would rather have his fellow thief at his back than
- most of the others. Maybe there _was_ honor among thieves
- after all.
- With ropes secured at their belts and climbing hooks in
- hand, the pair of thieves prepared to make the climb. The
- tower rose away from them at a steep angle, and seemed like
- a mountain from the ground. Belphanior explained to some of
- his companions that he had much skill at climbing and rope
- use, and was going up with Peldor to keep an eye on him.
- The general party was not aware that the elf had thieving
- skills, and he meant to keep it that way. There was much
- agreement among the other adventurers; Belphanior couldn't
- believe that they were buying it. Peldor even helped, by
- scowling at the elven warrior after he made his excuse to
- the party.
- Without further ado, the two began their climb. Though it
- looked formidable, the tower was made up of large blocks of
- stone, arrayed in a simple pattern. There were large gaps
- between the stones, plenty of room for an enterprising thief
- to get a finger or ten into. Within minutes, the thieves
- had scaled the fifty foot wall, and with a sigh of relief,
- they climbed over the parapet and landed on the inside of
- the wall. The low wall, about five feet high, was of the
- sort constructed to protect archers or sentries from arrows
- fired at them, whether stray or intentional.
- In the center of the roof was a small octagonal building,
- probably a rooftop level, Belphanior noted. The small
- structure was about thirty feet in diameter, leaving a ring
- of bare rooftop between it and the parapet; this open area
- was about twenty feet wide and circled the roof. Before
- the pair could investigate further, there was a sudden
- scuttling sound, as a gigantic spider moved rapidly toward
- them. Its hairy body was fully three feet wide, and fangs
- the size of daggers dripped venom onto the stone beneath
- the beast as it approached.
- Immediately, the two split up, Peldor going to one side
- and Belphanior to the other. This was a standard defensive
- move; the spider would have to choose one target, exposing
- its backside to the other. Belphanior couldn't help but
- wonder if Alindyar, being a drow, could talk to spiders.
- The thing chose Peldor as a target, for whatever reason, not
- that Belphanior minded that much. Peldor crouched low as
- the spider moved toward him, his shortsword pointed toward
- it. As the monster lunged forward to bite him, the human
- leaped high above its head, slashing below him with his
- weapon as he did so. At the same time, Belphanior dashed
- over, behind the thing, and buried his own sword in its
- rear flank.
- The giant spider, unused to such punishment, and bleeding
- from two wounds now, ceased to move. It twitched a bit,
- and then died. Its foul blood oozed forth slowly, rather
- like molasses, and yellowish guts dripped forth for all
- to see. Neither of the thieves really cared much for the
- sight, so they commenced a quick search of the rooftop.
- Belphanior paused to look at the party far below, but they
- seemed not to know what had happened on the rooftop.
- Momentarily, the elf was lowering his rope from the short
- parapet. He had secured it on one of the large squarish
- stones of the ledge, and even now the half-elf, Peyote, was
- climbing upwards. The rope was knotted every few feet, for
- the benefit of those in the party who were not thieves.
- Peldor had found a handful of platinum coins and a few small
- opals, and an old skeleton, inside some spiderwebs. The
- skeleton had nothing of value except a worn leather vest;
- for some reason, Peldor had wanted the vest, and stuffed it
- into his backpack. Who could know the way humans' minds
- worked? Certainly not Belphanior. He leaned wearily against
- the parapet as the other party members climbed up to join
- them. Mongo seemed to have a difficult time hauling his
- weight up the rope - eventually, the dwarf's plate armor had
- to be removed and hauled up in pieces.
-
- Before too long, everyone was on the roof. Inside of the
- small octagonal building, which had four windows but only a
- single door, was a spiral staircase leading downward. After
- pulling the long rope to the roof, to avoid others following
- them, party advanced into the lower floors of the tower;
- Mongo and Halbarad led the way, followed by Belphanior and
- Peyote in the second rank. The elf didn't really mind not
- being in the front; he had recently learned that some of the
- other members of the group were more suited for battle, with
- their heavier armor and weapons.
- The stairs led to an oddly-shaped chamber, full of doors
- and tapestries. The spiralling steps continued down, but
- the party, subject to the curiosity of all adventurers, did
- not. They opted to explore this floor of the tower first.
- The room was lavish; Mongo took a fancy to some of the lighter
- tapestries and mentioned the possibility of confiscating
- them later. A window, heavily barred, was also visible to
- one side. A door led to a small, window-less guardroom on
- the north side of the level. It had seemingly once been a
- weapons room, for there were racks upon racks of various
- armaments here. A number of the items were of high quality,
- and this chamber as well was marked as one to be revisited.
- Another door to the south of the room with the tapestries
- held an ancient table and some equally ancient chairs, but
- nothing else. The final door from the tapestry room was
- locked; Peldor remedied this situation shortly, and the
- adventurers trundled into a huge room, which was basically
- the entire eastern half of the floor. In this well-adorned
- bedroom, they found a bed, dresser, closet, water basin -
- all dusty, rusty, or whatever signified a long period of
- disuse. There was nothing inside, under, or behind any of
- the furniture here; it was as if the occupant had packed
- away all of his smaller possessions and departed. In one
- dresser drawer was a scrap of parchment, which said quite
- clearly in Common, "In the caves, all is not as it seems."
- Caves? Mongo was ecstatic. "Caves mean dungeons, and
- dungeons mean monsters!", the drawf babbled excitedly.
- "And monsters mean treasure!", Peldor was quick to add.
- Belphanior agreed with that sentiment wholeheartedly;
- something had better happen soon to break the monotony.
- Peyote checked the walls for secret portals but could find
- none, so the party went back to the staircase and descended
- another level. This next floor was one large, circular
- room; a pair of opposite windows were set into the western
- and eastern walls. These were both heavily barred. Peldor
- almost immediately noticed something odd about the chamber;
- there were a great many small, pointed darts on the floor.
- Belphanior offered his opinion to the group. "Maybe there
- was a trap, long ago triggered, and the darts flew through
- the room." Halbarad countered, though. "Then where are
- their bodies?" Peldor looked closely at the walls around
- them. "More importantly, are there more darts waiting here
- for _us_?", the thief wondered aloud. After a moment of
- discussion, it was deemed best to just go down to the next
- floor, skipping this room altogether.
- On the next level down (the ground floor, by Halbarad's
- estimation - the ranger was good when it came to gauging
- distances and directions), the staircase ceased to lead
- further into the earth. The main door of the keep was off
- to the east, and had three heavy bars sealing it on this
- side. There were four other doors leading, presumably, to
- other rooms - two to the north, and two to the south. The
- adventurers opted for the southernmost one; it was unlocked
- and led into an abandoned guardroom. Well, not quite
- abandoned; six crumbling skeletons were strewn about the
- room. As the party entered the room, the bony remains
- trembled, then climbed to their feet (or what was left of
- their feet, anyway) and faced the group.
- Belphanior wondered about the nature of the forces that
- could cause the dead to rise. He often aspired to control
- such forces himself - the topic of death was absolutely
- fascinating to the high elf. Unless, of course, it was
- his OWN death. Speaking of which, the skeletons were in
- the process of shambling toward him and the others. If
- they had considered the party easy prey, though, they
- had not reckoned with Ged. The elven mage/priest strode
- forth, brandishing his silver holy symbol. "Foul things,
- you no longer belong in this world. Go! I beseech you,
- in the name of Boccob, begone!" The elf sometimes got a
- little carried away, but such was the adventuring life.
- The way Belphanior understood it, faith was an important
- part of such clerical activities.
- The skeletons wavered, but then turned and fled from
- the room. Halbarad looked at the exit, and proclaimed,
- "We had better find somewhere for them to go. Otherwise
- they might find us again later..." Mongo volunteered to
- open the main door, hopefully encouraging the skeletons
- to use it, and removing themselves as potential problems
- for the adventurers. Belphanior followed the dwarf out
- of the chamber, and watched as he threw the triple bars
- up and kicked the door open. Who cared where the damn
- skeletons went? The dour elf simply wanted to find
- some more interesting things than bleached bones and
- dusty furniture.
- The skeletons, in their mindless and repelled state,
- quickly fled the keep, and Mongo shut and barred the
- main door again. Ged looked around smugly, pleased at
- his show of power. Perhaps there was a use for the
- benevolent elf after all, thought Belphanior. The
- party headed for the other door to the north, but were
- somewhat disappointed, as it led to a study full of
- sagging shelves and rotting books. The room was not
- only musty, but humid as well. Mongo surmised that
- there was a water leak somewhere, and condemned the
- obviously inferior architecture of the room, and of
- the keep in general.
- The first southern door the party took led to an
- old guardroom. The door was locked, and after Peldor
- had picked the lock, the party found out why. Twelve
- rotting corpses rose from the slimy ground of the
- chamber, moving to attack the party. Ged, and Rob
- after him, did their best to turn the things away,
- but Ged was only able to repel seven of them, while
- Rob failed altogether. Belphanior wasted no time at
- all, drawing the magical longsword that he had recently
- bought from Peldor and charging the vile undead. Now
- this, while not much more exciting than skeletons, at
- least would give the elf a chance to get in some melee
- practice.
- Combat in general ensued...Belphanior slashed at
- a zombie's head, splitting it almost in half, but the
- mouldering monster grinned at him through its split
- mouth and groped for him. Fortunately, Belphanior
- was quick on his feet, as usual, and dodged aside as
- the zombie stumbled by. He spun about and chopped
- at it again, this time severing its head altogether,
- and it fell to the ground, dead as an undead can be.
- The elf gazed about, and saw that the others had
- defeated the rest of the monsters. Mongo and Peyote
- seemed to be somewhat wounded, but the priests were
- busy attending to them. Various zombies were spread
- across the room in various pieces - looked like some
- of Mongo's handiwork, Belphanior mused silently.
- The adventurers were ready to move on in about ten
- minutes. The only thing of interest in the zombie's
- lair was a potion bottle full of black fluid, which
- Mongo tossed into his sack casually. The last door
- led into a huge room, basically empty except for an
- intricately carved stone face in one corner. When
- the party approached, the graven face opened its eyes
- and actually SPOKE! Belphanior, and most everyone
- else, were suprised at this, for they had never seen
- a magic mouth before. The drow mage didn't seem too
- stunned, but that figured. The mouth said aloud,
-
- "TO PASS, ANSWER THIS: You cannot see me, yet you
- always know when I'm there. I help make fire, but
- also see rain. I carry very little weight, yet my
- power is quite great. Who am I?"
-
- ...and the beady little stone eyes glared at the
- group of adventurers. They drew back and debated
- for a bit.
- "Tar?", Rob said quietly to the others. Ged all
- but laughed aloud at this. "No, you dolt! Have
- you no brain? Shut up before you doom us all."
- Belphanior's mind whirled. Whatever could it be?
- Forests? No, they weren't light in weight. Paper
- maybe? No, it had nothing to do with rain. Then,
- suddenly, he had it. The riddle really wasn't that
- difficult, as evidenced by Alindyar, Halbarad, and
- Ged also arriving at the answer simultaneously.
- Mongo just sat there, wondering why rock wouldn't
- work.
- They briefly confirmed their answer, then the
- ranger stepped forward, facing the mouth. Stony
- eyes still glared at him. He proclaimed the single
- word aloud. "Air". The mouth relaxed, though the
- eyes did not, and spoke again. "CORRECT. LUNOK
- WELCOMES YOU. PASS." With that, the mouth opened
- even wider, revealing the top rungs of an iron
- ladder going down.
-
- After another brief discussion, mostly about why
- Mongo was hesitant to go inside anything's opened
- mouth, the group decided of course to use the ladder
- and see what lay below. They climbed into the open
- mouth, one by one, and went down, with Halbarad in
- the lead, brandishing a bright lantern.
-
-
-
-
- next time: the dungeons (Mongo's tale)
-
- **********************************************************************
-
-
-
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 3rd level drow elf mage (N)
- Belphanior, 2nd/2nd/2nd level high elf fighter/mage/thief (CN)
- Ged, 3rd/2nd level grey elf priest/mage (NG)
- Halbarad, 3rd level human ranger (NG)
- Mongo Thunderhead, 3rd level dwarf fighter (CG)
- Peldor, 4th level human thief (N)
- Peyote, 2nd/2nd level half-elf fighter/druid (N)
- Rob, 3rd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XI. The Dungeon of Lunok (Mongo's tale)
-
-
-
- The party climbed down the ladder. The iron rungs were cold, and
- most of the adventurers found themselves wishing for gloves. Mongo,
- for one, did not care one way or the other. His weathered hands
- grasped the bars tightly as he descended, second in line (Halbarad,
- the ranger, went first, since he had much lighter armor and could
- carry the lantern more easily while climbing). The dwarf's plate
- mail clanked somewhat loudly. Mongo was having a hell of a time so
- far in this place, having battled scrawny skeletons, rotting zombies,
- winged deer, and wolfmen. The dwarf wondered what sorts of deadly
- monsters lurked below. Hopefully, they would soon find out. The
- ranger reached the bottom, and momentarily Mongo landed next to him.
- They were in a small cavern, maybe thirty feet by ten feet at the
- most, and a spiral staircase led downward. What architecture this
- was! Though not crafted by dwarves, the castle had proved to be
- fascinating to Mongo thus far, though he somehow doubted that the
- others were that impressed with its many features.
- The rest of the group entered the room shortly, and since room
- was now getting limited, Mongo and Halbarad went down the stairs.
- The circular steps were cut from the very stone itself, and led
- down perhaps twenty feet. The dwarf had an uncanny knack for the
- judging of distances underground, much as Halbarad did in the
- outdoors above. At the foot of the staircase was a neatly cut,
- squarish tunnel, leading off to the north and east. Mongo looked
- both ways, wondering which corridor would lead to more interesting
- things.
-
-
-
- DM's MAP - CASTLE LUNOK DUNGEONS:
-
-
- STAIRCASE UP TO KEEP
- | ______ __________
- | | | | ~| _____
- | ____| | | __| / ____ <-- TO CAVES
- \|/ | __ | |__ __| / /
- | | |~ | __| |_______/ /
- /-\ | | |______| | X~X /____
- | /__| |_______ __| X __ | N
- \______ ___ |__| ______X_X____| | | W+E
- |*| |______| | | S
- ________________________________| ~|
- | _________________________________| Key: $ = secret door
- / |__________ ___________________ X = pit trap
- | ____| | __ | * = first magic mouth
- | | ____| | | | ~ = rune on wall
- / __| | ____| | | # = second magic mouth
- | |_____| | |______________#
- |________$_______|
-
-
-
-
- The adventurers, now all down on this level, prepared to explore
- the place. Mongo noticed that the ceilings were about ten feet in
- height - plenty of room for him, at least. The place was generally
- dry and musty, and smelled like very old stone, a smell that Mongo
- was sure only he could tell apart from that of any other stone.
- The party started off toward the east, but was stopped when someone
- pointed out an alcove to the south. A magical mouth, similar to
- the one they had encountered earlier, started talking. "GREETINGS.
- THE MIGHTY LUNOK IS LONG DEPARTED, BUT HE HAS LEFT A FEW SUPRISES
- FOR THOSE WHO ARE WORTHY. IF YOU CARE TO FIND OUT WHAT THEY ARE,
- THEN HEED MY WORDS VERY CAREFULLY. THE OTHER MOUTH WANTS TO HEAR
- THREE WORDS. THE FIRST IS IN SEVERAL PLACES AT ONCE AND SHOULD
- BE NOTHING NEW TO YOU. THE SECOND YOU WILL MEET AS HE TELLS YOU
- SOMETHING OF VALUE. THE THIRD YOU WILL FIND IN THE BELLY OF THE
- BEAST." The deep voice went on. Mongo kind of hoped that it
- would stop blabbering, for puzzles were not his favorite thing in
- the world. "THESE THREE THINGS ARE BOUND TOGETHER BY A SIMPLE
- CONCEPT. REMEMBER - IF YOU FAIL, THEN YOU MAY PERISH HERE."
- With that, the thing ceased its speech and was still.
- "Hmm", noted Ged with a puzzled look on his face. "Another mind
- game for us to solve. How interesting." Mongo didn't quite think
- so, but he held his tongue for now. Combat was much better, he
- was sure of that. The axe and the sword - now THOSE were the kind
- of traveling companions a dwarf could trust at any time. It wasn't
- that he didn't like the company offered by his companions - their
- adventures had been a lot of fun so far. Mongo just wanted to hone
- his fighting skills and test his mettle against a variety of the
- world's monsters and evildoers. Puzzles such as this were simply
- a stepping stone to greater things, he felt.
- "Mayhaps there lies great treasure within this place", the drow
- was prattling. He always seemed to say wordy things that made no
- real sense to Mongo. "Hopefully we shall find out what sort of
- individual this Lunok was", continued the dark elf. Halbarad was
- quick to respond. "Let's be on our way. We have wasted enough
- time here." Right on! Mongo gripped his leather-handled battle
- axe and looked to the northern passage. There was sure to be
- something to do there.
- Following the dwarf's lead, though they didn't really know why,
- the party moved north. They soon found a room, after the passage
- turned eastward, yet the chamber had no door. Mongo wondered if
- somebody else had been here before and kicked the door in already.
- As the group entered the sizable room, a large cloud of green mist
- writhed ahead of them. The vapors quickly took shape, becoming a
- large monster with a bird-like beak and sharp claws as well. At
- eight feet, the thing stood double Mongo's height, but this fact
- did not faze the dwarven warrior. As the creature, whatever the
- hell it was, strode toward the adventurers, Mongo raised his axe
- and charged it, screaming war cries with fervor.
- Big mistake. The thing cast a sidelong glance at the oncoming
- dwarf, and without any warning, he was scooped from his feet by
- some invisible force. Mongo hung in the air for the briefest of
- seconds, and then was hurled back into the rear rank of the party.
- He tried to avoid this outcome, but his limbs flailed uselessly
- in the air, and the forceful impact bowled over both Rob and the
- thief, Peldor. Alindyar nearly got hit by the airborne dwarf as
- well, but sidestepped neatly out of the way.
- Halbarad and Belphanior, as one, moved to attack the thing. At
- the same time, Ged began the casting of his magical missile, and
- Alindyar moved his hands to create some other spell. Peyote went
- invisible, slipping his enchanted ring onto his finger. With any
- luck, this advantage would enable him to get close enough to the
- monster to use his huge sword with deadly effect. Belphanior,
- the faster of the two meleeing the monster right now, attacked
- it first, slashing at its shoulder. The thing seemed to explode
- into a flurry of motion, swinging its taloned hands at the pair
- of opponents. Not only did the elf's strike miss, but he was
- struck across the head, and staggered backwards. Halbarad's
- attack was more accurate, though; the ranger got in a blow with
- his small axe, opening a tiny cut in the monster's scaly gray
- hide. Then he, too, was struck by a backhanded swipe from the
- thing, a blow which hurt quite a bit, even through his leather
- armor.
- Ged let the missile fly, and the red bolt of energy zipped
- toward its target. As it hit the monster, however, it seemed
- to shimmer and die, losing its power and fading into wisps of
- nothingness. "What the hell?", exclaimed the grey elf, as he
- saw his powerful attack fail. "What is this thing, that magic
- will not work to injure it?" Nearby, Alindyar cast his spell
- also, a spray of color that hit the monster right in the face.
- The mages were jubilant for a monent, then their smiles faded
- as the shining colors broke apart and died out. Alindyar was
- not pleased. "I suspect this creature to be a demon of some
- kind", he spoke to his fellow mage. "And if this is the case,
- we are in dire straits indeed". Ged could not agree more.
- The monster, stalking Halbarad, suddenly swept one huge arm
- to the side, catching Peyote full in the side, as he became
- visible from the attack. The half-elf grunted with pain and
- suprise, and then the arm's twin hit him too, and he crumpled
- to the floor of the dungeon, unconscious. The giant bastard
- sword landed nearby with a "clang" of metal hitting stone.
- Another similar sound happened then, as Mongo rose from the
- dirty floor to one side. His plate mail was dented in several
- places, and blood ran down one side of his head from his
- injury a minute before. The human priest, Rob, was still
- recovering from Mongo's unwilling time as a missile weapon.
- Peldor was stunned for the moment and sat stupidly in one
- corner of the room.
- It was up to him, Mongo saw. The others were faring badly,
- and the dwarf had not done much better. But, he was the
- closest to it now, and he set his jaw with determination as
- he moved toward the thing again. However, Belphanior reached
- it first, hacking madly with his sword. He actually hit the
- creature, cutting its leg in a spray of black ichor, but then
- it swatted him aside with one hand. Immediately after that,
- the monster pointed at the mages near the entrance of the
- room, and a globe of blackness swallowed them up, just like
- that. Mongo thought it looked like the darkest night he had
- ever seen, blocking the doorway like some great black blob.
- The mages' cries of bewilderment and frustration issued from
- the darkness zone, and would have been funny in any other
- setting but this one, thought the dwarf.
- Mongo had had enough. He leaped forward, trusting to his
- instinct that the thing could not execute too many attacks
- in such a short time period. Apparently he was right, for
- his axe bit deeply into the monster's torso, inflicting a
- horrific wound on it. The black blood flowed freely down
- the thing's legs, and it gaped at the dwarf, utter hatred
- etched on its ugly face. It groped wildly at him, but he
- was ready for this, and ducked its clumsy swings. Mongo was
- sure that the creature's attacks had not been so slow in
- the time before he had wounded it. His axe chopped into
- it again, this time hitting it in the neck, and the thing
- shrieked in agony, and actually backed off somewhat!
- Halbarad pulled himself to his feet nearby, and with a
- sudden throw, buried his dagger in the monster's chest.
- Mongo was very close to the beast already, and didn't want
- it to get away from him. He followed its retreat, though
- it had nowhere to go, really, and chopped at its leg,
- wounding it yet again. The thing made a number of weak
- attacks, some of which hit the dwarf. In his state, blood
- pumping through his body, adrenaline spurring him on to
- greater and greater levels of strength, the blows did
- nothing to slow him. He hacked relentlessly at the
- monster, and it toppled to the ground and died under the
- rain of axe blows. "Die, fucker!", shouted Mongo in his
- moment of triumph, standing over the vanquished foe. He
- felt like he could take on an army and win right now.
- As the foul blood dripped from his axe, Mongo came to
- his senses. Halbarad clapped him on the shoulder with
- a gloved hand. "That was a fine show of arms, my friend.
- Your prowess in battle is truly something to see." The
- others were now moving about slowly, binding their wounds
- or helping the others. Mongo felt that he had now proven
- his worth without question, and was suddenly pleased to
- be a member of this party (perhaps for the first time
- since they had met).
-
- Soon, the group was ready to move on. There was a rune
- set into the western wall of the room, glowing like gold.
- It was a simple one - the letter "B". They noted this
- and went on. The party had to circle back to the alcove
- where the magic mouth had been, and then they headed east
- into a new room. Halbarad's lantern illuminated the way,
- much to Mongo's dismay; his eyes were bothering him today
- and the bright lantern didn't help. The group entered a
- large room, and chose to go through the northern exit,
- ignoring for now the eastern exit.
- The room they were about to enter was as dark as the
- demon's magical globe had been. Halbarad entered slowly,
- and as soon as he was within the black area, his light
- grew extremely dim. Mongo wandered into the region of
- darkness, but his infravision was useless here. The
- ranger was a bit ahead of him, but his lantern only gave
- off light in a radius of a few inches. The room seemed
- to be empty, though; Mongo could hear no sounds of any
- potential dangers lurking in the black void around him.
- He stomped his armored foot on the ground, and caused
- a loud noise that did not echo much at all. Good enough,
- then; the room wasn't that big.
- Soon, Halbarad and Mongo emerged from the darkness.
- The ranger had located a rune like the one found before;
- this one was an "L". They went back into the other room
- and headed for the eastern exit. Belphanior found yet
- another rune on the northern wall, but as he moved to
- examine it, a pit trap opened beneath his feet, and he
- fell a short distance (well, for a pit trap, anyway),
- hurting his knee when he landed. Mongo found a rope
- and tossed it to the elf, helping pull him out after he
- caught the end. Meanwhile, Peldor was busying himself
- searching for other pit traps in the chamber, for when
- one was found, there were usually more nearby; trouble
- came in numbers. The thief found four other such pits
- in the area, springing them by hitting the floor sharply
- with a small hammer.
- The party had to tread carefully in order to avoid
- the pits as they moved across the room. The rune this
- time was a vivid black "D" in the northern wall between
- two traps. Mongo wished that someone would just spell
- a word from these damned letters, so that they would
- not have to find any more. Maybe another demon lurked
- nearby; Mongo's confidence waxed higher than ever as
- he thought about the last battle.
- Through the eastern exit, they found two tunnels that
- split off, one to the northeast, and the other to the
- east. Mongo noticed that the northeastern path was cut
- from rougher stone than the other. The party decided
- after a short rest to take the northern route. They
- moved for a while along the tunnel, then entered a large
- cavernous area. The floor ahead became a crevasse,
- about fifteen feet wide and very deep.
- "I can jump that." Peldor announced his intentions
- to everyone. "Ha! Go ahead, fool, jump! If you fall
- and die, so much the better!", snapped Ged, who seemed
- to be in a touchy mood this day. Mongo would have gone
- for it, but even without his armor to weigh him down,
- he wouldn't have a chance. Belphanior looked down into
- the gorge, obviously considering the same thing that
- Peldor was. Mongo figured that Halbarad could probably
- make the jump as well, and maybe Peyote, but that was
- it for the party. Rob would probably trip at the edge
- and fall right in if he tried for it.
- Halbarad was handing Peldor a short, heavy coil of
- rope. Mongo found a long, sharp piton in one of his
- backpack pockets and gave that to the thief as well.
- "Here. Take these, and secure one end of the rope
- somewhere on the other side." Halbarad wished the
- thief good luck, for whatever reason, Mongo did not
- know. He personally hoped that Peldor would fall into
- the chasm and be lost forever. The thief was nothing
- but a leech - he stole from anyone or anything that
- he could find. Peldor said, "Luck? I don't need any
- luck!", and backed up a ways. Then he dashed across
- the chamber, building up his running start, and jumped
- off from this side. The thief easily made the leap,
- suprising some of the party members, and landed in a
- graceful roll on the other side.
- Peldor looked about, obviously searching for some
- treasure or something to take, and then hammered the
- piton into the stone of the floor. He tied the rope
- into the piton's eye, using one of the forty-four
- basic knots known to all thieves, and then tossed the
- main coil of rope back across. On this end, Mongo
- secured it with another piton. He was glad that he
- had picked up a few of everything in the supply store
- last time. Looking down into the deep crevasse, the
- dwarf wondered what was down there. Maybe they would
- have time to check that out, too.
- It was decided to send Belphanior and Halbarad across
- the rope to join Peldor. The mages weren't sure they
- had the strength to pull themselves along the rope,
- and besides, someone had to guard this end in case
- some dungeon denizen came along and cut it. The trio
- was just going to explore for a bit, anyway. Mongo
- watched them go until they turned around a corner and
- were out of sight.
- The dwarf and the other four party members rested and
- ate lunch near the crevasse. About a half-hour later,
- their companions returned, bearing news of another of
- the underground cliffs, with a two-foot wide ledge to
- another chamber. In this last chamber, they said, had
- been an ancient man, sitting cross-legged. He had
- cackled to them about the treasure beyond the fangs,
- and then vanished. They didn't seem to Mongo to be too
- sure that he had _ever_ been there in the first place.
- The dwarven warrior wouldn't really have believed them
- except for the presence of the ranger, Halbarad, whom
- he trusted.
- The group then returned to the pit room, and took the
- other eastern passage. This led along a long, winding
- corridor - at one point they found another rune, a
- greenish one that represented "O". Further along, the
- tunnel turned south into a dead-end. There was no
- door, but a hazy curtain-like barrier blocked the way.
- It was opaque, and seemed to radiate cold. Mongo
- thought that they should toss Peldor through and see
- what happened, but nobody really agreed with him.
- Instead, Belphanior poked his sword into the field.
- Mongo would have bet a thousand coins of gold (if he had
- that many) that someday the reckless elf would find a
- way to destroy himself, be it by trap, monster, or
- whatever. At the touch of the cold steel, the strange
- effect ceased, revealing a huge room, most of it filled
- by a very large and very pale dragon, which was at the
- moment awakening. It looked in their direction, and
- grinned toothily, displaying many sharp fangs. "Good...
- I like to eat after I take a nap", it said loudly in
- the common tongue.
-
- There was no time for discussion. Even the most dense
- of the adventurers realized that once the beast had fully
- awakened, they would never get by it without much trouble.
- Mongo wanted to ask someone how the large dragon had
- gotten into this room through smaller passages, or how
- it had stayed here for who knew how long, but this was
- not the time. Besides, Belphanior didn't even wait to
- think about it. The elf drew his sword and sprinted into
- the room. Mongo thought to himself that maybe this would
- be the time, but he hefted his axe and went in after him.
- The dragon, still a bit sluggish from its long period in
- stasis, abruptly regained its full range of faculties when
- Belphanior's sword sliced a deep cut in its flank. The
- monster, fully thirty feet long, was not actually very
- big, as dragons went, but to this party, it was a monstrous
- apparition of death. The young dragon was quite hungry,
- however, and this newest meal had arrived just in time for
- its needs. It hated being trapped in this tiny room, put
- into stasis by that idiotic, mad wizard Lunok. Apparently
- whatever had been necessary to break the magic had happened,
- and the dragon decided that it would find a way out of this
- room and hunt down the mage. After it killed these fools,
- that was.
- Belphanior hacked madly at the beast, but half of his
- blows couldn't pierce the dragon's tough skin. Mongo
- helped to remedy the situation, burying his axe in the
- thing's side with a mighty sweep. The dragon shrieked
- in pain, not used to food that bit back. Then it swiveled
- its head around to face the two antagonists, and took a
- deep breath.
- "Oh shit.", proclaimed Belphanior. Mongo just stared
- at the dragon, recalling from dwarven legends the power
- of dragon breath. There was little time to react, but
- they both tried, leaping madly to either side. The huge
- monster launched a cone of white frost in their general
- direction, bathing that whole side of the chamber in ice
- and sleet. Belphanior managed to leap far to one side,
- avoiding the brunt of the blast, but he was nevertheless
- chilled to the bone, and collapsed to the floor, covered
- with ice crystals, unconscious. Mongo dived for the
- ground, but wasn't as quick as the elf. Fortunately,
- his armor had thick padding inside, and this probably
- saved him. The dwarf was enveloped in ice, much more
- than his elven companion, and though sorely wounded by
- the extreme cold, he also lived.
- Halbarad took advantage of the dragon's attack to get
- close to its head, and both his hand axe and dagger
- scored minor wounds within an instant. The dragon
- turned again, focusing its attention on the ranger,
- but not failing to smell some invisible fool coming
- in from one side. The monster, though wounded by the
- initial attacks, was far from defeated, and it bit
- Halbarad, locking its jaws on his lightly armored
- torso and crunching down. The human prey ceased to
- move, and the dragon discarded him with a toss of its
- head. Next, it turned suddenly and slashed at the
- half-elf it had smelled before, sending that one into
- a wall, slashed and torn. Peyote looked at the three
- large, bloody cuts on his chest and legs, and slumped
- to the floor in a daze.
- Fortunately for the party, the mages had not been
- idle for the last moments. Ged cast a spell of sleep
- at the dragon, just on the off chance that it might
- work, but it failed to affect the monster. Alindyar
- launched a wave of webs at the great lizard, pinning
- it partially to the ground. Rob cast a spiritual
- hammer, but this magical weapon failed to strike the
- monster, hitting the ground instead. The dragon
- reared its head to breathe again, this time at the
- mages and priest.
- However, it had not counted on the attack of Peldor.
- While the beast had been busy demolishing the other
- party members, the crafty thief had silently crept to
- the monster's side. The webs on this flank prevented
- it from moving much. Avoiding a leathery wing, he
- leaped atop its neck, at the same time burying his
- magical blade in the back of its head. The sword
- sunk into the creature almost too easily. Peldor was
- suprised, for he hadn't stabbed THAT hard. The weapon
- sank in with such force that its point protruded from
- the dragon's chin. Blood spurted from this new and
- dire wound, spraying the walls and some of the nearby
- adventurers too.
- The dragon did not take it well. It writhed about
- in complete agony, sending Peldor into one wall with
- a loud "thump". The monster tried to breathe, but its
- throat wouldn't work right any longer. With a last
- breath, the lizard cursed Lunok, and expired.
- Mongo slowly and painfully rose to his feet, eyeing
- the room. Belphanior was iced over, still, and did
- not move. Halbarad, as well, did not stir, and the
- dwarf feared him dead. Peyote grunted, soaked with
- his own blood as well as the dragon's, but he at least
- moved. Peldor was walking around the dragon's body,
- staring at it in wonder. The mages now moved into the
- room, as did Rob.
- Ged was casting healing magic on Belphanior, while
- Alindyar broke off pieces of the ice sheet that was
- covering the elf. Rob, meanwhile, tended to Halbarad.
- The ranger was in bad shape, Mongo saw. Large holes
- were punched in his leather armor, and deeper, and he
- lay in a widening pool of blood and guts. "Ged!", the
- human priest shouted. "Come here and help with this
- one!" The grey elf ran over to Halbarad's prone and
- lifeless body, and quickly made a sad face. "There
- is nothing we can do for him anymore."
- Mongo couldn't believe it. Halbarad? Dead? It did
- not seem possible. Yet it was! The dwarf grabbed Ged
- and shook him like a leaf. "There has to be something
- we can do to bring him back! There HAS to!" Ged was
- thinking quickly. "Maybe in the town, Aria, there is
- a priest who can help him. But we can do nothing for
- him, here." Mongo sulked for a while after that, but
- he built a stretcher for the ranger and loaded him on
- it. They would have to find a way to get the body up
- those spiral stairs, he realized.
- Peldor considered the prospect of finding out what
- was in the dead ranger's pockets, but gave up that
- notion when he caught the look on Mongo's bearded
- face. Instead, he busied himself with searching the
- dragon's den. In one corner, he found a fanged mouth
- of stone. The thing suddenly came alive, voicing its
- thoughts for them all. "GREETINGS. YOU ARE MIGHTY
- OF BRAINS AND BRWAN IF YOU HAVE MADE IT HERE. NOW
- PROVE YOUR WORTHINESS ONE FINAL TIME. WHAT IS THE
- FIRST THING I SEEK?"
- Ged had the answer, as Mongo suspected he would.
- "Bold", the elf proclaimed loudly. The mouth was
- impassive. "AND THE SECOND?" Peyote spoke up now.
- "Old?", the half-elf half-asked. Geez, Mongo thought
- to himself. If you're going to say the answer, at
- least be sure of yourself. The mouth waited not a
- second. "AND THE THIRD?" Belly of the beast? Then
- Mongo sputtered, "Cold!", before any could stop him.
- The mouth grinned, its fangs gleaming. "GOOD. YOUR
- SACRIFICE WAS NOT IN VAIN. LUNOK GIVES YOU TOKENS
- OF HIS APPRECIATION. NEVER DOUBT THE POWER OF HE
- WHO WAS ONCE KNOWN AS THE MAD MAGE OF CELENE!"
- The mouth opened to a ridiculous size, revealing
- a large chest beyond. After a moment of debate,
- Mongo gingerly reached one arm in, and hauled the
- chest out quickly. He set it down on the dungeon
- floor, and Peldor checked it over. "Nothing", he
- reported. "No traps, not even a lock!" Mongo
- opened the iron chest up, anxious to see what it
- was that had been worth the life of a companion.
- Inside were a number of treasures. First, the
- dwarf moved aside five platinum ingots, each one
- fairly heavy. Then he found a black pouch with some
- diamonds inside, and handed it to Ged, so that
- Peldor couldn't get into the gems. There was also
- a disassembled suit of leather armor, a medium-
- sized shield, a staff, and a necklace. The bottom
- of the chest was lined by a folded-up carpet. The
- thief checked for a false bottom but found none.
- The adventurers rested for the night in a room
- above, in the castle. They could not stand to
- remain in the dungeon another moment. On the next
- morning, Rob cast a spell of preservation on the
- dead ranger's body, for obvious reasons. The party
- found that the keep had somehow fallen overnight,
- without any sound or vibration. Only a pile of
- rubble marked the place where the entrance to the
- tunnels had been. Mongo got a strange notion that
- somewhere, a mad wizard named Lunok laughed at them.
- The party found that their horses were gone. For
- some reason, Mongo was not suprised. They began
- the long trek back to Aria.
-
-
-
-
-
-
- next time: The fate of Halbarad; Belgar is found
-
- **********************************************************************
- NOTES: It never fails to amaze me. The party had, so far, routinely
- mowed through orcs, bandits, goblins, even undead...but a single type
- I demon came vary close to spelling disaster for them. Oh well, such
- is the adventuring life. By the way, we use the rule that if any one
- blow does a great percentage of one's h.p., there is a chance for the
- victim to be stunned, or unconscious...a useful rule at times.
- The dragon really cleaned Halbarad's clock there...by all rights,
- Belphanior should have died too. He was at -9 hp or so, but I ruled
- that someone could go help him. Halbarad was beyond hope at -17...
- Mongo came close too, having only 3 or 4 when all was said and done.
- Having described things from the points of view of 2 out of 8 party
- members, I will revert to narrative mode for awhile. The upcoming
- fiasco merits it, as will be seen...
- **********************************************************************
-
-
-
-
-
- *****
- *
- * The characters and events contained in this writing are copyright
- * 1991 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 3rd level drow elf mage (N)
- Belphanior, 2nd/2nd/2nd level high elf fighter/mage/thief (CN)
- Ged, 3rd/2nd level grey elf priest/mage (NG)
- Halbarad, 3rd level human ranger (NG) <DEAD>
- Mongo Thunderhead, 3rd level dwarf fighter (CG)
- Peldor, 4th level human thief (N)
- Peyote, 2nd/2nd level half-elf fighter/druid (N)
- Rob, 3rd level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XII. Back From the Grave; the Departure from Aria
-
-
-
- The party has returned to the town of Aria, in the northern reaches
- of the Principality of Ulek. They bear much treasure, but also one
- casualty: the ranger Halbarad, dead from the jaws of a dragon. The
- adventurers hope to use their newfound wealth to bring him back to
- life...
-
- Ged: Let us find a priest. A _powerful_ priest.
- Alindyar: Aye. Halbarad would have done no less for us, were the
- situations reversed.
- Mongo: Damn straight! A priest!
- Belphanior: Yeah...
- Rob: Where are we going to find a priest that mighty in a town this
- small?
- Peyote: Alas. Rude deal, man.
- Peldor: Have no fear. _I_ will find the man for the job! (departs)
- Mongo: Now where in the hell is HE off too?
- Peyote: If he finds a priest who can do this, then I'm a red dragon!
- Belphanior: Hmm. Neat idea...
-
- The party wandered around for a while, eventually finding the inn
- where they stayed recently. They bought several adjacent rooms there
- for a period of a week (pay in advance? No problem...). Within an
- hour Peldor rejoined them.
-
- Peldor: I have found us a priest.
- Ged: No! Really? Wonders never cease!
- Mongo: Where is it? The priest, I mean?
- Alindyar: What manner of priest might one such as _you_ find, Peldor?
- Belphanior: Yeah! Who is he?
- Peldor: No, no. "It" is a she. Dianna, that is, high priestess at
- the temple of Pholtus, a couple of blocks down the street. The
- fair lady informs me that she will perform the required casting,
- provided the subject is of good virtue, and pure of heart. In this
- case, we should have nothing to worry about. Halbarad was about as
- "good" as they come.
- Ged: Well, I don't believe it! You did something useful...
- Peldor: Of course I did. Let it not be said in the legends that
- Peldor was unkind to his companions!
- Ged: Hmph. Boccob is watching you, rogue.
- Alindyar: Truly Boccob must smile upon even one so base as he.
- Mongo: Okay then! Let's go and get this done!
-
- Mongo, Peyote, Ged, and Peldor carried the body for a while,
- until they get to the temple. The others remained in the tavern,
- guarding the treasures garnered from the dungeons of Lunok Castle.
-
- Peldor: There! See? The most venerated temple of Pholtus, he of
- the Blinding Light!
- Ged: Indeed. (they go inside)
- woman: (obviously a priestess) Welcome. What do you...oh, it is
- you again! Are these your friends?
- Peldor: Yes, you could say that. Gentlemen, this is Dianna, the
- high priestess of the sacred order of Pholtus. My lady, these
- are (gesturing) Ged, Peyote, and Mongo.
- Dianna: (looking at covered body of Halbarad) This must be the
- one you spoke of.
- Peldor: (pulls off the tarp covering the corpse) Yes, this is
- the ranger. Got bitten by a dragon a couple days back. He's
- pretty torn up about it.
- Dianna: Err...yes, I see. Bring him to the holy shrine back
- here (walking away) and place him upon this altar.
- Belphanior: Altar?
- Ged: Altar?
- Mongo: (to DM) I watch her carefully. One false move, and...
- DM: Okay, okay. It's a shrine, not an altar. Geez.
- Dianna: (returns with many herbs, paints, etcetera) These are
- the things we will need. (begins placing different things in
- different places near and on the body)
- Ged: Uh...what ARE you going to do with him?
- Dianna: I shall cast a spell to raise the dead. Him, in fact.
- By the way, have you sufficient funds to donate to the temple
- for this service?
- Mongo: Oh yeah. (dumps out a bag of gold and platinum coins)
- I take it this will be enough?
- Dianna: Oh, definitely. (begins chanting and waving her hands)
- Ged: Wow.
- Peyote: Watch and learn, dude. This is a master at work.
- Mongo: D'you think she can really do it?
- Ged: Absolutely.
- Peldor: Of course she can. I wouldn't have found her for us
- if she couldn't!
- Dianna: (spellcasting in high gear now)
- Halbarad: (twitches)
- Dianna: (still gesturing) His soul is returning to us...
- Mongo: It is?
- Ged: I'll have to learn how to do this someday.
- Peldor: Me too.
- Halbarad: (body convulses, and is then prone)
- Peyote: Far out. What happened?
- Dianna: Your companion has returned. Incidentally, I got rid
- of his lycanthropy while I was at it. No extra charge.
- Halbarad: (opens eyes) I am _so_ tired...
- Mongo: (leans over the prone ranger) Hey buddy? Is that you?
- Halbarad: Yes. Yes, it is. Who else would it be? Please get
- your smelly beard out of my face.
- Mongo: Well I'll be damned!
- Ged: Hopefully not.
- Dianna: Whew. If you'll excuse me, I am somewhat weary from
- this incantation. Please present the money to the alcolytes.
- Mongo: Sure. Whatever you want, babe. (hefts the heavy sack
- and carries it over to two alcolytes in the doorway. Between
- them, they drag the treasure out of the room and disappear.)
- Peldor: (to Dianna) Any chance of a date tonight? A woman
- like you, and a guy like me...well, the possibilities are
- endless!
- Dianna: No thanks, I'm busy tonight. Maybe some other time.
- Ged: Heh heh.
- Mongo: Thanks again, Dianna!
-
- The four adventurers helped Halbarad out of the temple, as he
- was still weak. They arrived back at the inn, and there was much
- celebration as the party members welcomed back their companion.
-
- Peldor: See there? I am a kind soul after all.
- Ged: Without a doubt.
- Mongo: Maybe I'll believe that. Someday.
- Peldor: (looking wounded)
- Belphanior: So, what's it like being DEAD??
- Halbarad: Strange, but I'd rather not talk about it.
- Alindyar: No matter. Shall we divide up yonder treasure?
- Peldor: Yea! The treasure!
- Ged: Well then, I shall detect for magic. (does so)
-
-
- THE LOOT (magical items only; much of the cash went to Dianna):
-
- bastard sword + - Peyote
- stone horse - Ged
- potion of feather falling - Ged
- ring of regeneration - Mongo
- leather armor +3 - Halbarad
- carven staff - Belphanior
- medium shield +1 - Ged
- black pouch (accessibility)- Peldor
- necklace of prayer beads - Rob
- carpet of flying - Alindyar
-
-
- After splitting the monetary treasure equally, many of the party
- members sought out a mage to identify their items, providing the
- above details. (Had they thought about it, they might have sought
- to have their other items analyzed as well, since they still had a
- considerable amount of cash left at this point -DM). Also of note
- was a trade between Mongo and Halbarad. The dwarf gave up his axe,
- the magical one (he had decided he liked the heavy warhammer better
- anyway), in trade for the ranger's ring of protection. Halbarad
- had been wanting to upgrade from the tiny hand axe he had been
- using, and took a liking to the larger battle axe almost immediately.
-
- The group spent the next few weeks in training, practicing their
- various skills by day, and living it up by night. The town of Aria
- celebrated its release from the specter of grim Castle Lunok, and
- indeed, no more strange monsters came in the night and carried off
- the townspeople. The party members received training as appropriate.
- Wisely, they did not question why it was that the town had masters
- who could train them, yet had done nothing to explore the haunted
- castle in all these years. The will of the gods was evident here.
- After all this passed, they departed the town, and were seen off
- by many of its inhabitants. They wished the party good luck, and
- thus ended the adventurers' time in Aria.
-
-
-
-
-
- -----------------------------------------------------------------------
- THE PARTY (on the road again...) :
-
- Alindyar, 4th level drow elf mage (N)
- Belphanior, 3rd/3rd/3rd level high elf fighter/mage/thief (CN)
- Ged, 4th/3rd level grey elf priest/mage (NG)
- Halbarad, 4th level human ranger (NG)
- Mongo Thunderhead, 4th level dwarf fighter (CG)
- Peldor, 5th level human thief (N)
- Peyote, 3rd/3rd level half-elf fighter/druid (N)
- Rob, 5th level human priest (LG)
- -----------------------------------------------------------------------
-
-
-
-
-
- They traveled to the east, moving slightly southward at the same
- time. Peldor had seen fit to buy a map of the area back in Aria...
- this turned out to be a good move on his part, as the party could
- see what lands they journeyed in. At the moment, they were in the
- northeastern part of the Principality of Ulek, and journeying in
- the general direction of the Pomarj. This land was inhabited by
- hostile humanoids and bandits, but for some reason the party did
- not mind the idea of such encounters. They traveled through a
- hilly region for half a day, then found grassy plains as they went
- further eastward. Two days later, they arrived at the medium-
- sized city of Drek, at the fringes of the Pomarj region.
-
- Ged: Drek? What sort of name is that for a city?
- Belphanior: Not a bad one, considering what kind of city it is.
- Mongo: Let's find a bar! I'm thirsty!
-
- The group made their way to a raunchy-looking tavern near the
- gate to the city. A sign over the swinging double doors named the
- place as the Rogues' Den. The sounds of conversation and loud,
- raucous singing come from within.
-
- Peldor: (swatting open the small double doors as he enters) The
- Rogues' Den! This is just the kind of place I've been looking
- for.
- Ged: Undoubtedly it is. (he, and the others, enter)
- Mongo: (accosts a scantily-clad waitress) Hey, we need a table.
- waitress: No problem. (she finds a large table and quickly wipes
- it clean with a dirty rag) There ya go!
- Mongo: Thanks babe. (the party takes seats at the thick oaken
- table)
- waitress: What'll it be, boys?
- Mongo: Beer! Your finest beer! Bring a lot!
- waitress: You want a pitcher, pal?
- Mongo: Hell no! Bring a KEG!
- Peyote: Right on dude!
- Peldor: A keg. Yeah...
- Belphanior: I want wine. A carafe of expensive wine.
- Alindyar: I'll have wine as well.
- Ged: Wine. Boccob will keep me from overindulging, I am sure.
- Halbarad: I'll share in the ale.
- waitress: How 'bout you, babe?
- Rob: Me? Oh...I'll have wine too, I guess.
- Peldor: Heh. Get the priest drunk, then everything else goes to
- hell in a handbasket.
- Belphanior: (to DM) I look for pockets to pick.
- DM: You hear shouts, and cheers, from one table nearby.
- Mongo: Hey, what's going on over there?
- drunken person: It's 'e arm-wrestlin' contest! Urp!
- Mongo: Hey! I want to play! Can I play?
- Belphanior: Yeah! What an idea!
- Mongo: (making his way over to the table. A large brute has just
- broken the arm of some wretch. A small, wiry man with slicked-
- back hair looks around with beady eyes.)
- wretch: (cradling broken arm) aaaa...
- Mongo: (to himself) I can beat this chump!
- "Slick": Any other challengers out there? Ten-to-one odds for a
- match with Snod here!
- bystander: (trembles)
- Mongo: (looking around) Okay! You're on!
- Belphanior: (comes to watch, along with Peldor and Ged)
- Belphanior: (to DM) I position myself behind Slick there.
- Mongo: (seating himself at the table)
- Snod: Ha. Stumpy! Come to get arm smashed?
- Mongo: Nope. Have you?
- Snod: Ha.
- Mongo: What are the rules here?
- Slick: No rules. Wrestle until someone's arm hits the table.
- Snod: Hrg. Won't take long.
- Mongo: Damn right it won't. Let's get it on!
- Peldor: I order another round of drinks for everyone.
- Belphanior: (to Slick) I want to put a hundred gold on my buddy
- there. You good for it?
- Slick: No problem man. (takes the small sack of gold from the
- elf with a grin) Ten to one! Heh.
-
- The contest of strength began. The combatants pitted their brawn
- against one another, neither giving even an inch easily. After a
- span of perhaps fifteen seconds, Mongo gained an advantage, which
- turned into a lead. Just as soon, he lost the precious inches as
- the burly human struggled and drove his arm back.
-
- Ged: This is boring. I liven it up. (to DM) I cast a command
- spell on the guy Mongo is fighting, trying to be subtle and say
- the word only to _him_. I tell him, "Lose".
- DM: Okay...he gets a glazed look in his eyes, and his arm drops
- suddenly to the table.
- Slick: Hey! What gives? What in the hell is going on here?
- Belphanior: I'll take my _thousand_ in gold now, please.
- Slick: No. I don't think so. (a number of evil-looking rogues
- have surrounded the table and some of the obvious party members
- near it) I think that _you_ will be giving _me_ some more of
- your money now. Heh heh.
- Mongo: Dammit!
- Barkeep: Yeah. And then you troublemakers can get out of my bar.
- After you pay us all. We don't need your kind in here.
- Slick: Say, boy, that's some nice shiny armor you've got there.
- Mongo: Eat shit and die. You want it, you come take it from me.
- IF you can.
- Snod: (rises) Yup.
- Ged: Uh...
- Belphanior: You've gone and done it now, priest.
- someone: Fight! Fight!
-
- Some of the patrons of the bar drew weapons, or else picked up
- chairs or bottles. Others left in a hurry. Peyote, Halbarad, Rob,
- and Alindyar were still relatively unnoticed at their nearby table.
- Ged looked around and wondered if they would get out of this mess
- with their skins intact, and hoped Boccob would forgive him.
-
-
-
-
-
- next time: the barfight; much chaos
-
- **********************************************************************
- NOTES: I said Belgar would turn up...I guess I lied. He's somewhere
- nearby, I'm sure, and will pop up sooner or later.
- Be warned: the people in the bar above are essentially evil, if not
- altogether chaotic. Blood will be spilled by the otherwise-kindly
- party in episode XIII.
- **********************************************************************
-
-
-
-
-
- *****
- *
- * The characters and events contained in this writing are copyright
- * 1991 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 4th level drow elf mage (N)
- Belphanior, 3rd/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/3rd level grey elf priest/mage (NG)
- Halbarad, 4th level human ranger (NG)
- Mongo Thunderhead, 4th level dwarf fighter (CG)
- Peldor, 5th level human thief (N)
- Peyote, 3rd/3rd level half-elf fighter/druid (N)
- Rob, 5th level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XIII. Utter and Complete Chaos
-
-
-
- There is a barfight in progress...
-
- Alindyar: (nowhere near the main battle) I cast a wall of fog in
- the vicinity of the table that Mongo is at.
- DM: The table and those nearby are suddenly enveloped in thick,
- rolling fog. Cries of suprise and confusion follow.
- Slick: What the hell?!
- Belphanior: (to DM) Am I still in a position to backstab Slick?
- DM: No, he's to your side.
- Peldor: I was somewhere behind him, remember? I'll get him.
- (to DM) I stab him in the back.
- Slick: Agh! (dies)
- Peldor: I grab his moneypouches, and then ready my sword, looking
- for opponents.
- Belphanior: I backstab somebody. (slays a nearby thug)
- Snod: (the large human swings a fist at Mongo, but it rebounds
- off of his plate mail) Ouch!
- Mongo: Hey! (punches Snod, bloodying his nose and sending him
- reeling back over a chair, breaking it) I look around. Who
- dares to face me?
- thug: (his club bounces off of the dwarf's plate mail) Damn!
- Mongo: No fair! (pulls out his hammer) I bet mine is bigger
- than yours!
- Ged: (looking around, swings his morningstar at a thug who is
- approaching him with a broken bottle) A 20! Boccob!!
- thug: (brained; grey matter sprays everywhere)
- Ged: Hah! Glory to Boccob!
- Rob: (pretty much out of the center of the fray thus far) Are
- there any innocents that I can usher to safety?
- DM: Nope. But there is a woman with a table leg coming your way.
- Rob: Oh. (to woman) Miss, please come with me and I shall see
- you out of this madhouse safely.
- dame: (bashes the priest with her table leg) Shut up, pig!
- Rob: (staggers back)
- Peyote: (to DM) I slip on my ring and strike some random hostile
- thug. A subdual blow, not a killing blow. I'm a peaceful dude
- at heart. (rolls, hits, knocks a nearby thug out, then becomes
- visible again)
- Halbarad: Good idea. (exchanges swordplay with a ruffian for a
- moment, succeeding in disarming the man) Begone from this place
- or you shall no doubt meet a violent end!
- ruffian: (flees the bar)
-
- Peldor: (to DM) I try to head towards the bar/bartender to get
- cash from his sales. I will attack him if necessary.
- DM: Okay. He has a club and means to use it.
- Peldor: (knocks the club aside and smacks the barkeep on the head
- with the flat of his blade) Peldor is merciful today! Now where
- does he keep that money?
- thug: (misses Belphanior)
- Belphanior: (slays another thug, chuckles) Heh heh. This is fun.
- thug: (nicks Belphanior with a shortsword)
- Mongo: (slams a thug in the ribs with his hammer, decking him)
- Snod: (stands up, bleeding profusely from the nose and mouth) Hey
- dwarf! You and me not finished yet!
- Mongo: Oh yeah! (smashes the big human in the groin with the war
- hammer) Sorry about that!
- Snod: Ugh. (falls to the ground in extreme pain)
- Mongo: Hah! Gods, I LOVE this hammer!
- thug: (injures Ged with a sword blow) Die elf!
- Ged: (nicks the thug with his morningstar) Never, Boccob willing!
- thug: (his sword is deflected by Mongo's plate mail) Damn!
- Halbarad: (still near the party's original table, he is defending
- Alindyar so the drow can cast spells freely) Why will these fools
- not cease their attack?
- Alindyar: This is getting out of control. (casts a web at an entire
- side of the bar, trapping at least a dozen more thugs)
- Peyote: Good move dude. Uh-oh. (looking out one window) The city
- guards are coming! (knocks out another thug with a sword blow)
- Belphanior: (to DM) I head for the front door area.
- Rob: (recovers from his earlier blow, attacks the wild woman who he
- has been fighting with) In the name of Trithereon, woman, let some
- measure of justice be done! (hits the woman with his flail, like
- the ranger and druid going for subdual damage only)
- dame: (knocked out as she slams against one wall)
-
- Peldor: (behind the bar, scooping the bartender's money into his
- magical pouch) Heh. (to DM) I grab a bottle of Jagermeister
- while I'm back here. And check the barkeep's pockets for tips.
- Ged: (heading toward Peldor, purely by chance)
- thug: (misses Ged, who is parrying)
- thug: (hits Mongo weakly)
- thug: (hits Mongo, denting his armor a bit)
- Mongo: Fuck! Fuck! Come back here and help me, guys!
- Peyote: (to DM) Is anybody outside yet?
- DM: The militia is here, about 20 people, heavily armed.
- Peyote: I go outside and "explain" how we were attacked.
- DM: Okay. They push you aside roughly and head for the doorway
- into the bar.
- Peyote: Fine. (casts a dust devil, placing the magical creation
- square in the doorway) Chew on that for awhile.
- militiamen: (halt at the sight of a 5' tall tornado of dust in
- front of them. Some of them try to run through it, but are
- repelled, choking and wheezing)
- Peyote: After casting the spell, I succinctly go around to the
- stables and gather the horses for the party.
- DM: Okay, no problem. But it will take a few minutes.
- Belphanior: (heading for door, now blocked) Yikes! How about a
- window then? Yeah! (to DM) I tackle the nearest thug and
- leap with him through the window!
- DM: Okay. The thug is stunned as you both crash through the
- window and into the street. You take 4 hp from broken glass.
- Belphanior: So? I climb to the roof and survey the situation.
- (makes the roll easily)
- DM: Okay. It'll take you a minute to reach the roof.
- Alindyar: What now?
- Halbarad: (locking his axe with someone's sword) I have no idea
- where they went.
- Rob: The militia may be dumb, but they're not THAT dumb. They'll
- get in here any minute.
- Peldor: (finds a door marked "Barkeep Only") Hey guys! Here's
- the way out!
-
- The adventurers remaining in the bar ran for the back door that
- the thief had found. Through it, there was a storage room, and a
- thick iron door with a bar in place. Peldor tossed the bar aside
- and opened it, revealing a dark alley lit only by the glow of the
- moonlight above. They all broke for the alley; Peldor started a
- bonfire in the storeroom, shattering a number of liquor bottles
- and then lighting a torch. As the party entered the alley, the
- thief hurled his torch into the chamber, and flames filled the
- room instantly.
-
- Ged: Great! Wonderful! Now we can just add arson to our long
- list of crimes here...fraud, murder, interfering with the city
- guard, breaking and entering...
- Alindyar: This all started because of you, remember?
- Peldor: Don't forget grand theft.
- Mongo: Shut up, all of you! Geez! Which way now?
- DM: One end of the alleyway dead-ends, the other leads into the
- main street.
- Rob: Great! We run for it then.
- DM: Unfortunately, the guards have just arrived at the open end
- of the alley. They see you and start shouting loudly.
- Ged: Shit!
- Peldor: Such language, for a priest! Are there any other doors
- in the alleyway?
- DM: Several.
- Ged: We make for the nearest one then.
- DM: The first one is locked, as is the second.
- Peldor: I could pick them...
- DM: No time, the guards are running toward you. But the third door
- is unlocked.
- Mongo: We hurl the door open and run inside.
- Peldor: Throw the bolt! There is a bolt, isn't there?
- DM: Yep. The door is secure, for now. You hear shouts of anger
- and frustration from the alley.
- Mongo: Where are we, anyway?
- DM: As you crowd into the building, you see naked women wandering
- the hallway. Some of them lead half-dressed men by the hands,
- some by leashes around their necks...
- Ged: Gasp!
- DM: One of the women sees you and screams.
- whore: Eeeeeeek!
- DM: Suddenly, naked women are running around everywhere, shrieking
- and shouting at you.
- Ged: Let's get out of this house of sin! Back to the streets, you
- painted Jezebels! Repent your vile ways! There is hope yet!
- whores: Aaaaa!
- Ged: I get out some holy water and sprinkle it at any of the
- prostitutes who happen by.
- DM: The women mostly stay out of your way. Who wouldn't?
- Peldor: (grabbing at various whores as they mill about) Hey babe!
- Whoops! Sorry about that! Maybe some other time! Ha ha!
-
- The party headed down the main hallway, toward where they guessed
- the brothel to exit onto a street. They knew there was no time to
- waste, for the guardsmen would not take long to figure out where
- they had gone. Suddenly, a front door and desk (with a barred
- window to the outside door) were within sight. A huge blob of a
- man stepped into the hallway, blocking the way to the street.
-
- Big Man: What the hell is going on here? No one gets away with
- free booty in MY place! (lumbers toward the adventurers)
- Mongo: Fuck! We don't have time for this. I knock him out of the
- way. (rolls, getting one of the most significant 20s of his
- career. Mongo collides with the bouncer/owner, pushing him
- through one of the thin walls) Yeah!
- Ged: There's the front door...
-
- The group burst through the front door of the whorehouse and
- into the street. Peyote was close by, having rounded up all of the
- party's mounts.
-
- Peyote: There you are! It's about time. I was beginning to wonder
- if you guys were coming out at all. Here's the horses!
- Ged: Thanks. (leaps onto his horse) Let's get the hell out of here
- before things get worse.
- Halbarad: Indeed. This town will never welcome us again.
- Alindyar: Fine by me.
- Mongo: Naw, this is FUN! (at a poke from Halbarad, he mounts up too)
- Belphanior: (still on the roof, surveying the destruction with a look
- of pleasure. The bar is engulfed in flames by this time, and all the
- guardsmen mill about around the front entrance. Various thugs and
- city guards are fighting in the alley the party ran through, and a
- number of naked women are running from the brothel, screaming. Some
- of the guards, having nothing better to do, begin to arrest them.)
- DM: Uh...Belphanior, the roof is getting hot.
- Belphanior: Okay. I cast a flame sphere on the ground and manipulate
- it to move around. The idea is to ignite any of the guards who are
- headed for the party.
- DM: Okay...
-
- Mongo: Hey look! A fireball! It's rolling!
- Alindyar: There's the elf, on the roof. That sphere is his doing,
- undoubtedly.
- nearby guard: (set ablaze by the rolling, flaming sphere) Aaaugh!
- Peldor: Serves him right.
- Rob: Fireball? Did someone say fireball?
- other guard: Die, outsiders!
- Mongo: (smacks the guard with his hammer, sending him reeling to one
- side) Out of the way!
- Ged: (magic missiles two onrushing guards) Dolts!
- other guard: (overrun by Belphanior's ball of flame) Aaaaaugh!
- Halbarad: Let's ride!
- Belphanior: I leap from the roof to the ground. How far is it anyway?
- DM: About ten feet...you take 2 hp of damage from the fall.
- Belphanior: Bah! I leap astride my horse as the party starts to go.
- Alindyar: (uses his wand to magic missile another guard. Most of them
- are dead or occupied now)
- Halbarad: Spur your mounts! Let's get the hell out of Dodge!
-
- The group rode on out of Drek. Pursuit by the city guards was to no
- avail, as the party was too powerful for the few who were left. The
- adventurers decided to head west, back into Ulek. They had had quite
- enough of the Pomarj for one lifetime.
-
-
-
-
-
- next time: the orc keep
-
- **********************************************************************
- NOTES: The entire barfight scene was theoretically caused by Ged's
- spell...though all the thugs were going to attack the party anyway
- (I knew that; they didn't). This was one of our more entertaining
- gaming sessions, needless to say.
- This will be the last posting until after Christmas. Ironically
- enough, in the game world, it was near the middle of the 12th month
- and winter was heavily set in. The party got road dust for their
- presents, though :) Merry Christmas, and part XIV will appear
- sometime after the new year!
- **********************************************************************
-
-
-
-
-
- *****
- *
- * The characters and events contained in this writing are copyright
- * 1991 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 4th level drow elf mage (N)
- Belphanior, 3rd/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/3rd level grey elf priest/mage (NG)
- Halbarad, 4th level human ranger (NG)
- Mongo Thunderhead, 4th level dwarf fighter (CG)
- Peldor, 5th level human thief (N)
- Peyote, 3rd/3rd level half-elf fighter/druid (N)
- Rob, 5th level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XIV. The Orc Keep
-
-
-
- When last we saw the party, they had fled from the hostile town of
- Drek, near the Pomarj-Ulek border. Spurring their mounts to great
- speeds, they made haste, and soon the cursed place was long behind.
-
- Ged: Whew! What a fiasco!
- Mongo: Yeah. It sure was.
- Peldor: It wasn't THAT bad. I got this fine bottle of liquor out
- of the deal. (doesn't bother to mention the barkeep's stash of
- money which he appropriated) Let's go back sometime.
- Peyote: Not a chance, man. Bad, bad karma.
- Halbarad: Best to be gone and _stay_ gone.
- Alindyar: Verily.
- Rob: Do you think that we saved any of the...err...ladies of the
- night back there? Saved them from their worldly sins, I mean?
- Ged: Doubtful. Their kind seldom, if ever, changes. But they
- will always remember the day that we came to town, that's for
- sure.
- Belphanior: Hell, the death toll inflicted by me alone was pretty
- high. I for one would just _love_ to go back and get the rest
- of them...
- Ged: Boccob help us all. (starts to study his spellbook and his
- magical scroll, picked up quite some time ago but not yet read)
-
- And so the group rode on for the whole day. Ged was now at a
- sufficient level to copy the scroll's spell into his spellbook,
- and spent some time during the day doing so. The spell he had
- added to his book was one to open sealed portals and other such
- things, the knock spell. Surely it would come in handy at some
- point in the future.
- Near dusk, the party spotted a keep in the distance, about one
- quarter of a mile off of the old road. They set up a camp in the
- grass, away from the road, and Halbarad and Peyote went to scout
- out the fort. It couldn't hurt, since the group was still well
- within the Pomarj.
-
- DM: As you get closer to the place, you see that it is made up
- of large wooden logs, jutting about 15' into the air. Their
- ends are sharpened to points. The keep is about a hundred and
- fifty feet on each side.
- Halbarad: Where is the main gate or entrance or whatever?
- DM: On the east side of the place. It is a separate group of
- logs, probably hinged so it will open smoothly.
- Peyote: What about guards? Can we see what sort of dudes are
- in control of the keep?
- DM: There are a few guards manning the walls here and there.
- They are medium in height, you would guess, and have short
- tusks and pig-like faces...
- Halbarad: Orcs! I knew there was something about this place!
- Peyote: What should we do? Do we try to get in?
- DM: You hear screams from inside the keep...
- Halbarad: I know what _I_ want to do, but let us go ask the rest
- for their opinions. (the pair make their way back to the camp)
-
- Hushed discussion ensued...
-
- Mongo: Well if they have prisoners, and it sounds like they DO,
- then we really ought to help out.
- Ged: Yep. That's what Boccob would want.
- Belphanior: Rubbish. I say we attack them, but because we want
- to, not for someone else's sake.
- Peldor: Yeah. They might have treasure in there, too.
- Halbarad: It was a fairly good-sized place. We would need much
- magical power to help the attack.
- Ged: Which we can provide in sizable amounts, I am sure. Their
- prisoners must be freed.
- Peyote: Aye. An eye for an eye.
- Rob: What was that?
- Peyote: Nothing, forget it.
- Alindyar: Well, we certainly have nothing better to do right at
- this time...and they _are_ orcs...
- Mongo: Let's do it. Free the prisoners, before they wind up as
- dinner, and get rid of a few orcs and a keep. Who's gonna
- notice?
- Halbarad: A vote, then.
-
- Alindyar: AYE
- Belphanior: AYE
- Ged: AYE
- Halbarad: AYE
- Mongo: AYE
- Peldor: (abstain)
- Peyote: AYE
- Rob: NAY
-
- Alindyar: 'Tis settled then. What plan of attack shall we use?
- Halbarad: (drawing in the dirt now) Well, look here...
-
- A plan was then drawn up, and implementation began. Peldor was
- to borrow Peyote's ring of invisibility (the half-elf didn't much
- care for this idea, so it was decided to let him hold on to the
- thief's pouch of accessibility to insure that he wouldn't just
- leave) and climb the wall, and then find a way to open the gate.
- This would be facilitated by a flame sphere, courtesy of the elf
- Belphanior, made to roll along the western rampart. This magical
- distraction would be timed to occur about a minute after Peldor
- got over the wall. Meanwhile, Alindyar and Ged were to hover
- over the keep on the drow's flying carpet, providing air support
- as appropriate for those on the ground. To illustrate:
-
-
-
- ORCISH KEEP:
-
- Z
- ________________________________
- |__| |____| |__| N
- | | W+E
- | ________ | N
- | ______| | |
- | | % | |
- | ____| |________| __|P
- |__ | %_ | |__|
- | | | |# \ \
- |__| | |# ________/ __/
- | |____ |__ | |__| A = Alindyar/Ged (in air)
- | | | | | B = Belphanior
- | | |______| | P = Peldor (climbing)
- | |_________% | Z = others (waiting)
- | A | % = DOOR
- |__ ____ __| # = STAIRS UP
- |__|__________|____|__________|__|
-
- B
-
-
-
-
- Peldor: (invisible, climbing the wall near the gate without any
- problem) I'm at the top now...what do I see?
- DM: You're right next to a watch tower. A sleepy orc stands on
- the ledge very close to you, looking out into the darkness.
- Peldor: Not for long. I sneak up and backstab him, catching the
- body so it doesn't hit the walkway.
- DM: (checking, rolling) Okay, he's dead. Now what?
- Peldor: Well, my minute's running out. I find the ladder going
- down from the ledge, and climb down to this side of the gate.
- Then I start looking for a means of opening the gate. Oh, yeah,
- before all that I slip the ring off, then on again, so I can be
- invisible for a bit longer.
- DM: Okay. As you are climbing down the ladder, a blazing ball of
- fire appears on the far side of the keep. It starts to roll
- along the ledge, above the ground. Shouts ensue, and some orcs
- start running from here toward the commotion.
- Peldor: Hmm. Time to hustle.
-
- Belphanior: (not satisfied with staying on the outside, he had
- climbed up the outer wall before casting his spell. This gave
- him much more accurate control over its direction.) I get over
- the wall and move east along it, looking for orcs to backstab or
- else push off the ledge. I send the flaming sphere rolling along
- to the north and then cease to worry about it.
-
- Alindyar: (about 50' up, on the carpet with Ged) The plan flows
- smoothly thus far. (casts a magic missile from his wand at an
- orc below, knocking it over)
- Ged: (deciding which spell to use)
-
- Peldor: (has found the thick wooden beam barring the locked and
- double outer doors of the keep) I unlock the doors and then
- lift the bar up.
- orc guard: Hey! What is you doing there? (rushes to attack)
- Peldor: (door is unlocked; ceases trying to lift the bar and
- draws his sword again) Come on, little orc.
- orc: (swings wildly at the thief, misses) Dammit, hold still,
- ya crapper!
- Peldor: (slices the orc, slaying it) Now where was I? Oh, the
- bar. (proceeds to lift the heavy beam up - the thief is quite
- strong - and pushes it out of the brackets; it lands on the
- dirt-covered ground) Hah! I push the doors open.
- DM: Okay, but another pair of orcs has spotted the doors opening
- and they are rushing toward you.
- Peldor: Oh, yeah, I'm still invisible. I step out of the way,
- and after they run by, I backstab one of them.
-
- Halbarad: (he and the other three have rushed up to the northwest
- corner of the keep since the commotion started) There! The
- gate is open! The thief did it!
- Mongo: Let's go kick some ass! (they run for the open gates)
- Peyote: (draws his sword)
- Rob: I still don't think this is a good idea...
-
- Meanwhile, Belphanior's fireball had stopped when it hit the
- northwestern guardtower, crashing into the wooden tower and
- setting it ablaze. The guards all along the western wall were
- gone, either flaming corpses on the ledge or broken bodies who
- jumped off to avoid being burned. As a side effect of the spell,
- the ledge had a number of small flaming spots, some of which were
- growing into large flaming spots very quickly. The elf, pleased
- with this result, was slinking along the southern wall, slaying
- every orcish guard he found. He was almost at the southeastern
- corner of the small fortress.
- And in the air...
-
- Ged: (to Alindyar) Take us lower! I need to see what I'm aiming
- at down there.
- Alindyar: By the looks of things, I would venture that the crazed
- elf has sufficiently illuminated the situation. Besides, we need
- to stay out of their sight range, in case of missile fire.
- Ged: Bah! They have better things to worry about right now than
- who's in the air above their heads. Come on, fly us lower!
- Alindyar: (resignedly lowers the carpet somewhat, to about 30' over
- the ground) Whatever.
- Ged: (casts a sleep spell at some orcs, putting 6 to sleep) Yes!
- Alindyar: Not bad.
-
- And on the ground...
-
- Mongo: (splattering an orc who is in his way) Sorry, chump.
- Peyote: (dodges an orc's sword, dispatches the humanoid)
- Peldor: (backstabs some orc, turns visible again) Hah. Nothing
- can stop Peldor when he is on the move.
- Peyote: Hey, dude! Give me my ring back! (finds a lull in the melee
- to swap Peldor's pouch and his ring)
- orc: (nicks Mongo's helmet)
- Mongo: Ow! (smashes the orc with his hammer)
- other orc: (hits Peyote for a minor wound)
- Rob: (trying to get in on the action, but misses a rushing orc)
- orc: (hits Rob, injuring him)
- Rob: Maybe I should have used a spell instead...
- orc: (misses Halbarad)
- Halbarad: (slays the orc) Methinks we should try to get inside
- their buildings there, before they think to lock them...
- Mongo: Good idea! (the party runs for the nearest door into one
- of the buildings in the complex, not coincidentally the double
- doors directly west of the main gates)
-
- Peldor: Is it locked?
- DM: No.
- Peldor: Good. Then let one of the warriors go in first.
- Mongo: Out of the way, puny thief. Fighting is best left to the
- fighters, after all. (Mongo, Halbarad, Peyote, Peldor, and Rob
- enter, in that order)
-
- Beyond the doors were five orcs, arguing about what they ought
- to be doing right now. The fighters made mincemeat out of them
- in no time, and spotted two exits, a storage area to the south
- (which contained no orcs), and a stairway up. They chose the
- door to the north and east, and Mongo kicked it down. Beyond
- were the orc chief and two sub-chiefs...
-
- chief: Hey yous bastards! What yer doin' in me room? Kill 'em!
- Mongo: Heh. Fat chance.
- Halbarad: (melees the chief) (in orcish) Speak! Where are the
- prisoners? (hits the chief, wounding him)
- chief: Goto hell! (misses the ranger)
- sub-chief: (hits Mongo a glancing blow)
- Peldor: (slashes other sub-chief) Who cares about prisoners?
- Ask them where their treasure is!
- Rob: (using spiritual hammer, bashes Peldor's subchief, killing
- it) Justice is done!
- Mongo: (smashes sub-chief) You won't be raiding any more wagons
- or towns after this! (smashes sub-chief again, slaying him)
-
- Halbarad: (slays the chief) I guess we'll just find whatever
- prisoners there are on our own.
- Peldor: Hey, these guys don't have any treasure. Well, almost
- no treasure. (pockets some coins) Where's the main stash?
- Mongo: We'll find it. And give me that gold, I saw you.
- Rob: Where now? (they go through the northwest door, finding
- first one, then another barracks. Both of the large rooms are
- empty, having emptied their troops into the fray outside)
- Halbarad: That leaves the stairs, then. What's that noise?
- Belphanior: (suddenly appears from the main room) Here I am!
- What's going on? Oh.
- Mongo: To the stairs!
-
- The six adventurers ascended the stairs. Just a moment before,
- Belphanior had finished clearing off the walkway up to the point
- where it met the main gate. He also torched a webful of orcs he
- found on the ground. There were a few orcs left, here and there;
- those who did not immediately flee were subject to the attacks of
- the two airborne magi.
-
- Mongo: (at the top of the stairs) Uh-oh!
- Halbarad: Wha is it? (beyond the stairs, on this second floor,
- are four ogres in their barracks. The monsters are now fully
- armed and armored.) Oh.
- Ogre#1: Get them! (charges)
- Halbarad: (slashes ogre#1, wounding it)
- Peyote: (stabs ogre#2 with his bastard sword, dealing it a mortal
- wound) Yeah. Good sword, man.
- Ogre#1: (nicks Halbarad with its blade)
- Ogre#2: (hits Peyote, injuring him)
- Ogre#3: (hits Rob, fortunately not too hard)
- Ogre#4: (hits Mongo)
- Mongo: Ouch! Shit! (smashes ogre#4's knee with his hammer)
- Rob: (tries to hit ogre#3 with his morningstar, but misses)
- Belphanior: (slashes ogre#1)
- Peldor: I find some ogre's back. (sneaking about)
- Mongo: (hammer crunches into ogre#4 again, dispatching it)
-
- Halbarad: (chops ogre#1 with axe)
- Peldor: (backstabs ogre#3, but misses...) Damn!
- ogre#3: (swats Peldor, inflicting a serious wound) Har har!
- Belphanior: (slashes ogre#1)
- Ged: (magic missiles ogre#1, finishing it off) Boccob smiles
- this day!
- Peldor: Bah.
- ogre#3: (unwounded as yet, laughing at party) Heh heh.
- Mongo: (misses ogre#4) Damn. Damn!
-
- No one else was near enough to the ogre to attack it right now.
- Combat was suddenly punctuated by the arrival of two more, larger
- ogres from an adjacent room. These new combatants were also fully
- armored and bore huge pikes; their skin was a light shade of blue.
-
- new ogre: What is this?
- Halbarad: (attacks one of the new ogres, misses)
- Belphanior: (slashes at same ogre, nicks it for a minor wound)
- Peyote: (swings at other new ogre, misses) What's the deal here?
- ogre#4: (hits Mongo) Har!
- new ogre: (regards the situation, then abruptly breathes a cone of
- frosty cold all over Halbarad and Belphanior)
- Halbarad: (goes down, covered with frost)
- Belphanior: (likewise)
- Rob: Aaa! They're not just ogres, they're...
- Peyote: Ogre Magi!
-
-
-
-
-
- next time: conclusion of the battle; rescue
-
- **********************************************************************
-
-
-
-
-
- *****
- *
- * The characters and events contained in this writing are copyright
- * 1991 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- *
- *****
-
-
- -----------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 4th level drow elf mage (N)
- Belphanior, 3rd/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/3rd level grey elf priest/mage (NG)
- Halbarad, 4th level human ranger (NG)
- Mongo Thunderhead, 4th level dwarf fighter (CG)
- Peldor, 5th level human thief (N)
- Peyote, 3rd/3rd level half-elf fighter/druid (N)
- Rob, 5th level human priest (LG)
- -----------------------------------------------------------------------
-
-
- XV. A Pair of Suprises; Rescue
-
-
-
- The party was fighting some ogres inside of an orcish fortress, when
- the battle was joined by a pair of ogre magi. Belphanior and Halbarad
- were blasted by a cone of cold...the mages (Ged and Alindyar) are still
- outside. The six adventurers face a leftover ogre as well.
-
- ogre: Har! That'll show 'em!
- ogre mage#1: (grins) Indeed.
- Halbarad: (stunned and frozen) Uhh...
- Belphanior: (unconscious and frozen)
- ogre mage#2: (goes invisible)
- Mongo: Hey! Where'd he go?!
- Peldor: The shit just hit the fan guys...
-
- ogre: (hits Mongo, denting his armor) I take care of dis one.
- Mongo: Ow! Shit, that hurt! (deals first one blow, then another to
- the ogre, wounding it badly) How's that, chump?
- Peldor: (to DM) I slash at the place where the invisible ogre mage
- used to be...
- DM: You hit...nothing. But the ogre hits YOU. Oh, let's see...a
- 20. Hmm. Not good. Not good at all.
- Peldor: (dealt a gaping wound, he stumbles and falls) Ahh, the pain..
- ogre mage#2: (now visible) So much for you, human.
- Rob: (his spiritual hammer slams the ogre, finishing it off) Well,
- at least I did something useful today...
- Peyote: You fucking bastards! (hacks at ogre mage#1, wounding it)
- ogre mage#1: (now injured, casts sleep spell on the party)
- Peyote: (makes his save) Dude?
- Mongo: (makes his save) Hah!
- Rob: (fails his save, falls asleep) Zzzz...
-
- Mongo: What do we do now? They're smearing us, dammit!
- Peyote: I don't know. Wait, I'll use my lightning wand! This is,
- after all, a desperate situation! (pulls out the wand and activates
- its powers, pointing it at the ogre magi)
- ogre mage#1: Eh?
- ogre mage#2: What's this? Oh, no! NO!
-
- Peyote, and other concerned parties as well, were suprised when the
- wand failed to produce the needed lighting bolt. Rather, the magical
- device sprayed forth a stream of butterflies (yes, butterflies!) at
- the ogre magi, blinding them.
-
- Peyote: Awesome! Totally awesome!
- ogre mage#1: What in the hells...? (swatting at the multicolored
- cloud of butterflies surrounding his head)
- Mongo: HaHA! I'll be a son-of-a...Ha! Just when we need a lightning
- bolt, you give us BUGS! Oh, well, fuck it. (throws his magical
- hammer at one of the creatures)
- ogre mage#1: (hit by the weapon, and knocked back into a wall, hard)
-
- Then, a most astonishing thing happened. The hammer, after being
- used as a thrown weapon for the first time, exhibited a quite amazing
- and useful property: it returned to Mongo's hand after striking its
- target. Though the dwarven warrior was altogether unprepared for the
- hammer's return, he instinctively caught the heavy weapon, with an
- ease that should have taken years of practice to acquire...
-
- Mongo: Wow! WOW! Didja see THAT?!? (dancing with glee) A dwarven
- hammer of throwing! Yes! YES!
- Peyote: Geez. Chill out. It's just a hammer.
- ogre mage#1: Urk. (slowly rising to his feet)
- Mongo: (smacks the monster with his hammer) Ah, shaddup!
- ogre mage#1: (dead now)
- Mongo: It's not "just a hammer"! It's THE hammer! (suffused with
- happiness, he fails to notice the other ogre mage until it sends
- a cone of cold his way)
- ogre mage#2: Take that, and shut up!
- Mongo: (dodges somewhat, but is still blasted by the cold) Brrr!
- Peyote: (within the scope of the magic as well, somewhat weakened by
- the cold) Desperate situation! Definitely a desperate situation!
- (aims wand at the remaining ogre mage)
- ogre mage#2: (slowed down considerably by the power of the wand)
- Peldor: (having regained his feet, he happens to be behind the thing
- now, and backstabs it)
- ogre mage#2: (perishes)
- Peldor: So much for _him_. Now what's this about a hammer?
- Mongo: Weapons such as these (holds the hammer up) are spoken of in
- the dwarven legends, but no one ever finds any of 'em. Until now!
- And to think, I've had it all this time, and never used it. Damn!
- Peyote: Hey, is that Ged?
- Ged: (entering the room, sees Peldor, Peyote, Belphanior, and Halbarad
- extremely wounded, and Rob asleep, and Mongo wounded but grinning)
- Peldor: THERE you are! It's about time.
- Ged: What?
- Alindyar: (also enters) The orcs are all...eliminated, shall we say?
- Ged: That's putting it mildly, drow.
- Peldor: What took you two so long? We could have used some help!
- Mongo: Bah! We did fine. And I feel great! My wounds aren't even
- bothering me at all.
- Ged: I see that you people weren't idle, either. Ogre magi?
- Peyote: Yep.
- Ged: Too bad we missed it.
- Peldor: Cowardly mages. Who needs 'em?
-
- Much healing followed. No one was dead, though several of the party
- were unconscious. The pair of ogres and the pair of ogre magi had
- many treasures, including several small sacks of gold and/or platinum,
- a number of various-sized gems, several potions, and a fine knife.
- The first ogre mage was wearing bracers, while the second one had some
- kind of amulet on a thong around its neck. The party went through the
- door, into the chamber that the ogre magi came from. Beyond was a big
- room, obviously the lair of the two creatures. The place was lavishly
- furnished, as cushions were piled high upon silken couches and ornate
- wooden dressers, tables, and chairs were placed here and there. Tied
- to a post of one small bed was a young, attractive human female.
-
- girl: Eeeeeek!
- Mongo: What? What's YOUR problem?
- Halbarad: Calm down. (grabs the girl's arms and holds her still)
- girl: (not screaming anymore)
- Halbarad: Who are you, and how did you come to be here?
- girl: I...I am the princess Tasmela. I live in the Principality
- of Ulek...I am the daughter of Baron Trevor, in Havenhill.
- Peldor: Baron?
- princess: I was kidnapped about a week ago, when those disgusting
- beasts attacked my wagon. They killed all of my guards, and
- brought me here. What if they come back?
- Peyote: No chance, sister. We got rid of them.
- princess: Oh. Well that's nice. Could I possibly convince you
- gentlemen to escort me back to my homeland?
- Peldor: Certainly, my dear lady.
- Ged: Huh? Is he sick today? Why is he being so nice?
- Halbarad: We should be happy to do so, young lady. (to Peldor)
- Stay away from her, thief. She's too young for the likes of you.
-
- The room naturally lent itself to a thorough examination by the
- party. They found a number of jewelry items and other neat things
- among the drawers and piles of clothes in the chamber. Ged cast a
- detect magic spell, and the party spread the collected loot out on
- the floor. The following items were discerned as magical and then
- divided among the adventurers:
-
-
- potion (extra-healing) - Rob
- potion (extra-healing) - Alindyar
- potion (flying) - Alindyar
- knife + - Peldor
- bracers - Belphanior
- chime - Mongo
- scroll (mage spells) - Ged & Alindyar
- blue gem - Halbarad
- helm - Peyote
-
-
- Soon after, they departed the fortress, leaving it empty and in
- flames. They rode south and west for three days, eventually reaching
- the hilly terrain that marked the outskirts of the city of Havenhill,
- within the Principality of Ulek. The Princess Tasmela led the party
- to her father's manor within the city. As it turned out, the good
- Baron was a displaced human noble who happened to live happily in
- the (almost exclusively elven) Ulek area. The motley crew slowly
- approached the house...
-
- guard: Oh my stars! It's you!
- Tasmela: Obviously. Where is Daddy?
- guard: Err...he's in the house. He's been going crazy looking for
- you, you know. Who are these ruffians?
- Peldor: I take offense at that. I am no ruffian!
- Ged: Quiet, fool. For you, that's a compliment.
- Tasmela: Take us to him!
- other guard: (appearing) I'll take them. (the party is led into a
- torchlit hallway, then into a room illuminated by candles; night
- has fallen.)
- Man in robes: (stands up) Tasmela! Gods above! (rushes forth and
- hugs the girl fiercely)
- Rob: Aww...
- Tasmela: Daddy! There were monsters and ogres and orcs and kidnap
- and a nasty fort and then these nice guys came and rescued me and
- now I'm home and I'm so happy and...
- Alindyar: Verily, the damsel doth bubble over with joy.
- Mongo: (wondering where he can practice with his hammer)
- Peldor: (wondering about the possibility of reward money)
- Rob: (taken in by the scene)
- Peyote: (bored silly)
- Man: Greetings, my new friends. (shakes the adventurers' hands one
- at a time) I am Trevor, and I owe you a great debt. Anything I
- can do for you, just name it.
- Peldor: Anything?
- Ged: Boccob will not tolerate such wanton greed, rogue.
- Peldor: Sure he will. Just watch me. Heh heh.
- Halbarad: Well, we certainly do not mean to impose, but we are in
- need of a place to stay for a while.
- Mongo: And training grounds!
- Belphanior: And food!
- Rob: And a temple.
- Alindyar: A nice quiet room would be nice.
- Ged: Second that. Is there a temple of Boccob in this city?
- Trevor: Enough. All of your needs can be met in Havenhill, I am
- sure. Stay here for a few weeks, if you need to. You will be my
- welcome guests!
- Peldor: All right!
- Halbarad: (to Peldor) I had better not catch you stealing anything
- from the good baron here.
- Peldor: No problem. I'll find someone else to rob.
- Halbarad: Whatever. Just remember what I said. You don't want me
- to catch you. (wanders away)
- Peldor: (muttering) You couldn't catch me on your best day, ranger.
- That's the problem here - no one appreciates the thieves anymore.
- Well, I'll show them. I'll show them all. Soon...
-
- And so, the party spent several months in Havenhill. They really
- hadn't intended to, but winter's cold was still upon the land, and
- the free room and board didn't hurt either. By day, the adventurers
- studied, practiced, or whatever. There was a retired elven mage in
- the city, who assisted some of the group in their efforts.
-
- Alindyar studied for almost five weeks, learning several spells as
- well as copying some from the scroll that he and Ged got. The grey
- elf also learned some new incantations; from the scroll he took the
- spells charm person and enfeeblement (the drow got spider climb and
- forget). The two wizards actually helped each other out for this
- time, working together to decipher the scroll's contents and recopy
- them into their spellbooks.
- Belphanior practiced for quite some time in the warriors' halls,
- seeking to hone his sword technique further. It was not yet time
- for the elf to learn new spells as of yet. He did spend a few days
- with Peldor, practicing drills and use of equipment. The human, by
- contrast, was at the thieves' guildhall for many long days, working
- hard on his subversive skills. Belphanior also attempted to figure
- out what his magical ring was used for, with limited success.
- Halbarad found a temple of Ehlonna, and donated a hefty sum to the
- clergy there. The ranger split his time between this place and the
- fighting grounds. He had his blue gem identified by the mage, and
- learned that it was a device to enable him to see altered, invisible,
- and concealed things as they really were.
- Mongo practiced for weeks on the combat fields. He spent at least
- half of his time perfecting his skill with the hammer, not that there
- was much of a need. He also learned from the retired mage that his
- magical ring was of a beneficial, healing nature, regenerating wounds
- over a period of time; also his new chime was a magical device used
- for the opening of doors. The mage in turn learned that a dwarf does
- not part easily with large sums of gold.
- Peyote trained in both weapon use and druidic magic, gaining a bit
- more power in both of his areas of expertise. He learned that his
- new helm was oriented towards the seas and oceans, in some way or
- ways yet to be discovered.
- Rob the priest secluded himself in the temple of Tritherion, his
- patron diety, for almost all of the party's time in Havenhill. He
- was no doubt learning more of the holy magicks available to him.
-
-
-
-
-
- next time: In search of slavers...
-
- *******************************************************************
- NOTES: I kept hoping that Mongo would figure out that he needed
- to use the dwarven word the party found when they found the hammer,
- but he never did. So, I let the hammer function as it should when
- thrown (after all, he IS a dwarven warrior). Also, Peyote wasn't
- too happy when he found out that he had a wand of wonder, not a
- wand of lightning, but he got used to it pretty quickly.
-
- I was looking through my old notes and found a number of notes
- that we used in our gaming sessions. Most of these were sent from
- various players to me, the DM, but a few were from one player to
- another. See if you can guess who said them (even I don't know
- some of them); I present these for your entertainment:
-
- "I search them for anything suspicious"
- "I'm watching Peldor"
- "I'm keeping my eye on Peldor and that drow person"
- "You know what I'm doing"
- "What's Peldor doing?"
- "I talk to him in Chaotic Evil - What does he say?"
- "Oh, I don't know Chaotic Evil? Oh yeah."
- "I run down the corridor 20' while invisible"
- "I watch everyone, especially Ged"
- "I don't know what his alignment is. We must be careful with him
- though." (other player) "Why?" (first player) "He appears bad.
- Maybe he should be subdued sometime."
- "I know who the other thief is."
- "Search search"
- "When I'm searching, if I can grab things without being caught, I'll
- pocket those - gems and magic items only though"
- "Did the drow find anything?"
- "What's the thief up to?"
- "If Rob tries to talk to the water, I push him in"
- "I watch to see if anyone leaves the party"
- "I'm staying back and watching everyone"
- "While they're all fighting I go through the door"
- "While invisible I stay directly behind Peldor"
- "If Peldor goes to sleep I pick his pockets"
- "Maybe a wall of fog and then a burning flask of greek fire into it?
- Yeah, that's it! Cool!"
- "Shake your head no if I got anything"
- "I want secret messages"
- "I pretend to eat more than one"
- "You know, I don't think anyone is paying attention to us"
- "Is the treasure heap still there when I get behind it?"
- "I disguise myself at the first available opportunity"
- "I cast a speak with animals and howl at wolves"
- "While collecting the gold I keep an eye on the untrusted thief"
- "Grummsh is dead. Die."
- "I give Ged 250 gp for his church and deeds"
- "Did I get anything this time?"
- "I'm going to backstab someone"
- "After casting the spell, I gather the horses and bring them to the
- party - I still keep an eye on Peldor"
-
-
- * I must say, Belphanior's player was the champion note-writer in
- the party. He sent me many notes, relevant or otherwise.
-
-
- The next (many) postings will detail the party's adventures in
- the Slaver series, aka A1/A2/A3/A4, by TSR, which I hope you will
- find entertaining...
- *******************************************************************
-
-